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I don't understand quite well the essence concept of this software. The CPU is i3-2310M with its integrated Intel HD Graphics 3000, and I want to unlock its full capabilities with OpenGL 3.3 The driver may be the issue that prevents me from having OpenGL 3.3 The graphics driver that came from Windows Update on Windows 11 only supports OpenGL 1.1 With an unofficial driver and its tutorial, I have OpenGL 3.1 now. My question:
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Replies: 4 comments 5 replies
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There is no automatic fallback mechanism unfortunately otherwise I wouldn't have developed a per app deployment tool. If you could disable GPU acceleration per application then system wide deployment would have helped. |
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No. System wide OpenGL deployment only has effect when GPU OpenGL driver doesn't load. If a program needs OpenGL > 3.1 it would still fail as usual if you are using system wide OpenGL deployment. |
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*: Also applies to systems without GPU. |
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When GPU driver is used you get hardware acceleration otherwise you don't. zink and d3d12 Mesa drivers support hardware acceleration but your GPU doesn't meet the requirements for it, Vulkan or SM>=6.2 D3D12 respectively.