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Scenario.cpp
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#include <Arduino.h>
#include "Scenario.h"
#define NOT_USE_SERIAL
Scenario::Scenario(int ledPin, int servoPin)
: _ledPin(ledPin), _servoPin(servoPin) {
}
void Scenario::attach() {
_servo.attach(_servoPin);
_angle = 0;
_servo.write(90 + 0);
delay(1000);
}
void Scenario::playScenes(const Scene*scenes, int count) {
for(int i = 0; i < count; i ++) {
const Scene* scene = scenes + i;
analogWrite(_ledPin, scene->bright);
if(_angle != scene->angle) {
_servo.write(90 + scene->angle);
delay(scene->delay);
}
}
}
void Scenario::rorate(int target_angle, int time_total, int time_step, int bright) {
#ifdef USE_SERIAL
Serial.print("[rorate] ");
Serial.print("current_angle=");Serial.print(_angle);Serial.print(", ");
Serial.print("target_angle=");Serial.print(target_angle);Serial.print(", ");
Serial.print("time_total=");Serial.print(time_total);Serial.print(", ");
Serial.print("time_step=");Serial.print(time_step);Serial.print(", ");
Serial.print("bright=");Serial.println(bright);
#endif
Scene scenes[10];
int change_angle = target_angle - _angle;
int direction = change_angle > 0 ? 1 : -1;
int count = (time_total % time_step == 0) ? time_total / time_step : (time_total / time_step) + 1;
int angle_step = (change_angle * direction) / count;
#ifdef USE_SERIAL
Serial.print("[rorate] - ");
Serial.print("change_angle=");Serial.print(change_angle);Serial.print(", ");
Serial.print("direction=");Serial.print(direction);Serial.print(", ");
Serial.print("count=");Serial.print(count);Serial.print(", ");
Serial.print("angle_step=");Serial.println(angle_step);
#endif
int next_angle;
for(int i = 0; i < count; i ++) {
next_angle = _angle + angle_step * (i + 1) * direction;
#ifdef USE_SERIAL
Serial.print("[rorate] - ");
Serial.print("(");Serial.print(i);Serial.print(") ");
Serial.print("next_angle=");Serial.println(next_angle);
#endif
scenes[i] = {bright, next_angle, time_step};
}
// Return last angle
_angle = next_angle;
playScenes(scenes, count);
}
void Scenario::flash1() {
Scene scenes[7];
scenes[0] = { 63, _angle, 300};
scenes[1] = {127, _angle, 300};
scenes[2] = {195, _angle, 300};
scenes[3] = {255, _angle, 300};
scenes[4] = {195, _angle, 300};
scenes[5] = {127, _angle, 300};
scenes[6] = { 31, _angle, 500};
playScenes(scenes, 7);
}
int Scenario::breathe1(int time_total, int time_step, int min_bright, int max_bright) {
#ifdef USE_SERIAL
Serial.print("[breathe1] ");
Serial.print("time_total=");Serial.print(time_total);Serial.print(", ");
Serial.print("time_step=");Serial.print(time_step);Serial.print(", ");
Serial.print("min_bright=");Serial.print(min_bright);Serial.print(", ");
Serial.print("max_bright=");Serial.println(max_bright);
#endif
int count = time_total / time_step;
count += (count % 2) - 1; // Make an odd number
int bright_step = (max_bright - min_bright) / (count / 2);
#ifdef USE_SERIAL
Serial.print("[breathe1] - ");
Serial.print("count=");Serial.print(count);Serial.print(", ");
Serial.print("bright_step=");Serial.println(bright_step);
#endif
for(int i = 0; i < count/ 2; i ++) {
int bright = min_bright + (bright_step * i);
#ifdef USE_SERIAL
Serial.print("[breathe1] - ");
Serial.print("(");Serial.print(i);Serial.print(") ");
Serial.print("bright=");Serial.println(bright);
#endif
analogWrite(_ledPin, bright);
delay(time_step);
}
#ifdef USE_SERIAL
Serial.print("[breathe1] - ");
Serial.print("(");Serial.print((count / 2) % 2 == 0 ? (count / 2) : (count / 2) + 1);Serial.print(") ");
Serial.print("bright=");Serial.println(max_bright);
#endif
analogWrite(_ledPin, max_bright);
delay(time_step);
for(int i = 1; i < count/ 2 + 1; i ++) {
int bright = max_bright - bright_step * i;
#ifdef USE_SERIAL
Serial.print("[breathe1] - ");
Serial.print("(");Serial.print((count / 2) +i);Serial.print(") ");
Serial.print("bright=");Serial.println(bright);
#endif
analogWrite(_ledPin, bright);
delay(time_step);
}
}
void Scenario::scenario1() {
#ifdef USE_SERIAL
Serial.println("Start scenario1 =====");
#endif
Scene scenes[3];
scenes[0] = { 0, 0, 2000}; // Init.
playScenes(scenes, 1);
flash1();
flash1();
flash1();
scenes[1] = {127, _angle, 500}; // Wait for 500ms
playScenes(scenes + 1, 1);
rorate( -45, 2000, 500, 127);
delay(1000);
rorate(30, 1200, 400, 127);
delay(1000);
flash1();
scenes[2] = {255, _angle, 500}; // Wait for 500ms
playScenes(scenes + 2, 1);
rorate(0, 1000, 200, 127);
delay(1000);
flash1();
flash1();
rorate(-45, 1000, 500, 127);
delay(1000);
rorate(45, 1000, 500, 255);
delay(1000);
flash1();
rorate(0, 1000, 200, 127);
delay(1000);
flash1();
#ifdef USE_SERIAL
Serial.println("End scenario1 =====");
#endif
}