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server.lua
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server.lua
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local config = require 'config'
if not config then return end
if config.versionCheck then lib.versionCheck('overextended/ox_fuel') end
local ox_inventory = exports.ox_inventory
local function setFuelState(netId, fuel)
local vehicle = NetworkGetEntityFromNetworkId(netId)
if vehicle == 0 or GetEntityType(vehicle) ~= 2 then
return
end
local state = Entity(vehicle)?.state
fuel = math.clamp(fuel, 0, 100)
state:set('fuel', fuel, true)
end
---@param playerId number
---@param price number
---@return boolean?
local function defaultPaymentMethod(playerId, price)
local success = ox_inventory:RemoveItem(playerId, 'money', price)
if success then return true end
local money = ox_inventory:GetItemCount(source, 'money')
TriggerClientEvent('ox_lib:notify', source, {
type = 'error',
description = locale('not_enough_money', price - money)
})
end
local payMoney = defaultPaymentMethod
exports('setPaymentMethod', function(fn)
payMoney = fn or defaultPaymentMethod
end)
RegisterNetEvent('ox_fuel:pay', function(price, fuel, netid)
assert(type(price) == 'number', ('Price expected a number, received %s'):format(type(price)))
if not payMoney(source, price) then return end
fuel = math.floor(fuel)
setFuelState(netid, fuel)
TriggerClientEvent('ox_lib:notify', source, {
type = 'success',
description = locale('fuel_success', fuel, price)
})
end)
RegisterNetEvent('ox_fuel:fuelCan', function(hasCan, price)
if hasCan then
local item = ox_inventory:GetCurrentWeapon(source)
if not item or item.name ~= 'WEAPON_PETROLCAN' or not payMoney(source, price) then return end
item.metadata.durability = 100
item.metadata.ammo = 100
ox_inventory:SetMetadata(source, item.slot, item.metadata)
TriggerClientEvent('ox_lib:notify', source, {
type = 'success',
description = locale('petrolcan_refill', price)
})
else
if not ox_inventory:CanCarryItem(source, 'WEAPON_PETROLCAN', 1) then
return TriggerClientEvent('ox_lib:notify', source, {
type = 'error',
description = locale('petrolcan_cannot_carry')
})
end
if not payMoney(source, price) then return end
ox_inventory:AddItem(source, 'WEAPON_PETROLCAN', 1)
TriggerClientEvent('ox_lib:notify', source, {
type = 'success',
description = locale('petrolcan_buy', price)
})
end
end)
RegisterNetEvent('ox_fuel:updateFuelCan', function(durability, netid, fuel)
local source = source
local item = ox_inventory:GetCurrentWeapon(source)
if item and durability > 0 then
durability = math.floor(item.metadata.durability - durability)
item.metadata.durability = durability
item.metadata.ammo = durability
ox_inventory:SetMetadata(source, item.slot, item.metadata)
setFuelState(netid, fuel)
end
-- player is sus?
end)