{"payload":{"pageCount":1,"repositories":[{"type":"Public","name":"unitpacking","owner":"recolude","isFork":false,"description":"A library for storing unit vectors in a representation that lends itself to saving space on disk.","allTopics":["serialization","binary","vector","vector-math","unit-vector"],"primaryLanguage":{"name":"Go","color":"#00ADD8"},"pullRequestCount":0,"issueCount":0,"starsCount":6,"forksCount":1,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2023-07-08T17:15:21.571Z"}},{"type":"Public","name":"photogrammetry-recordings","owner":"recolude","isFork":false,"description":"Utils for translating photogrammetry reconstructions into Recolude recordings","allTopics":["structure-from-motion","photogrammetry"],"primaryLanguage":{"name":"Go","color":"#00ADD8"},"pullRequestCount":0,"issueCount":0,"starsCount":1,"forksCount":0,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2023-05-25T01:17:53.713Z"}},{"type":"Public","name":"rap","owner":"recolude","isFork":false,"description":"Official format for time series data captured from 3D Engines.","allTopics":["unity3d","recording","3d","cli","golang"],"primaryLanguage":{"name":"Go","color":"#00ADD8"},"pullRequestCount":0,"issueCount":9,"starsCount":12,"forksCount":1,"license":null,"participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2023-05-14T21:56:34.106Z"}},{"type":"Public","name":"imgconv","owner":"recolude","isFork":false,"description":"Utilities around dealing with images inside of game dev. Inspired by my hate for TGA.","allTopics":["game-development","image-processing"],"primaryLanguage":{"name":"Go","color":"#00ADD8"},"pullRequestCount":0,"issueCount":0,"starsCount":1,"forksCount":0,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2023-03-09T00:27:43.457Z"}},{"type":"Public","name":"swagger-unity-codegen","owner":"recolude","isFork":false,"description":"Generate Unity3D client code from a swagger file","allTopics":["api","rest","api-client","swagger","unity3d"],"primaryLanguage":{"name":"Go","color":"#00ADD8"},"pullRequestCount":0,"issueCount":2,"starsCount":21,"forksCount":2,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2022-04-12T23:43:03.371Z"}},{"type":"Public","name":"unity-scene-analysis","owner":"recolude","isFork":false,"description":"Tools to help diagnose file bloat in a unity scene file.","allTopics":["unity3d"],"primaryLanguage":{"name":"Go","color":"#00ADD8"},"pullRequestCount":0,"issueCount":0,"starsCount":1,"forksCount":0,"license":null,"participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2022-04-08T23:43:29.551Z"}},{"type":"Public","name":"landmark-recordings","owner":"recolude","isFork":false,"description":"A demo for building recordings from landmark information provided by media pipe","allTopics":["computer-vision","3d"],"primaryLanguage":{"name":"Go","color":"#00ADD8"},"pullRequestCount":0,"issueCount":0,"starsCount":4,"forksCount":0,"license":null,"participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2022-01-16T22:20:06.166Z"}}],"repositoryCount":7,"userInfo":null,"searchable":true,"definitions":[],"typeFilters":[{"id":"all","text":"All"},{"id":"public","text":"Public"},{"id":"source","text":"Sources"},{"id":"fork","text":"Forks"},{"id":"archived","text":"Archived"},{"id":"template","text":"Templates"}],"compactMode":false},"title":"recolude repositories"}