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    • Official implementation of the SIGGRAPH 2024 paper "A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets"
      Python
      Other
      971k624Updated Nov 18, 2024Nov 18, 2024
    • Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
      Python
      Other
      2k15k52229Updated Oct 30, 2024Oct 30, 2024
    • Cuda
      Other
      2919624113Updated Oct 21, 2024Oct 21, 2024
    • Official Implementation of "A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis", EGSR 2024
      C++
      Other
      77140Updated Oct 4, 2024Oct 4, 2024
    • Support code for controlnet diffuser step of "A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis", EGSR2024
      Python
      4600Updated Sep 20, 2024Sep 20, 2024
    • The code for the paper "Reducing the Memory Footprint of 3D Gaussian Splatting"
      Python
      Other
      711880Updated Aug 20, 2024Aug 20, 2024
    • Cuda
      4710Updated Aug 7, 2024Aug 7, 2024
    • C++
      2400Updated Jul 19, 2024Jul 19, 2024
    • C++
      3800Updated Jul 17, 2024Jul 17, 2024
    • 3dlayers

      Public
      C#
      MIT License
      21800Updated Jun 27, 2024Jun 27, 2024
    • Official implementation of "Physically-Based Lighting for 3D Generative Models of Cars", Computer Graphics Forum 2024 (Proceedings of the Eurographics Conference)
      Python
      41910Updated Apr 19, 2024Apr 19, 2024
    • nerfshop

      Public
      NeRFshop: Interactive Editing of Neural Radiance Fields
      Cuda
      Other
      24454100Updated Mar 27, 2023Mar 27, 2023