如何使某个实体不受其他实体遮挡,透视效果 #38
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类似 Babylon.js 中的 mesh.renderingGroupId=99; |
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GuoLei1990
Mar 29, 2023
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GuoLei1990
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Material.renderState.renderQueueType
可以指定渲染队列类型,比如透明和非透明Renderer.priority
可以指定在队列中的渲染顺序,可以结合renderQueueType
混合使用