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如何使某个实体不受其他实体遮挡,透视效果 #38

Answered by GuoLei1990
eatfishs asked this question in Engine
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Material.renderState.renderQueueType 可以指定渲染队列类型,比如透明和非透明
Renderer.priority 可以指定在队列中的渲染顺序,可以结合 renderQueueType 混合使用

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