[TK] Proposal of tuning changes to make the raid more fluid and enjoyable #6854
Replies: 4 comments 4 replies
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i think it would be fair to reduce the HP a bit, but at the same time, the first occurence of the abilities each npc has should be reduced the same way. otherwise, you will kill sentinals before they even try to cast their explosion and hence could literally remove the mobs at all (if they die before using any ability). But, thats a change to the mechanics and unlikely to happen (same with pre-nerf versions not being implemented). Hence, I would steer away from adjusting at least the robots.
this fight and voidreaver, with everyone stacked below him, are the first fights we have in TBC that are not borderline boring as a healer but you actually get to enjoy putting out heal all fight long (voidreaver) or have to react quick/use targetoftarget (solarian). Further, I am not aware of any guild that attempted solarian but didnt manage to kill her yet - sample size may be low tho - but thats likely true for your ASSUMPTIONS of guilds struggling on it, too.
adds have 800k / 800k life in p1 and 800k / 1600k in p3. that ticket just describes that they are supposed to have 800k / 800k in p3, too. |
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Trash is boring. Takes way too long. |
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The topic was updated with 2 additional tunning problems and a suggestion. |
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"you know what would make this raid great? If the metric fuck ton of trash mobs took a century to clear" No one has actually ever said this btw, PLS detune some of these mfs |
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There were some nice ideas in the CC discord channels regarding TK tuning. I will try to combine them in this topic.
Trash - in my opinion overall the dmg is good, it's not tank and spank like SSC. Raid need to coordinate and utilize skills that were gathering dust in people's spellbooks and barely used in PvE on this server. Including even in heroic dungeons. Trash's HP is overall good, but some of it can be tweeked.
New additions to the topic:
-Al'ar spawns doing small hit damage - result is, you can ignore the spawns and just focus the boss the whole fight. Mechanically you never were supposed to do that unless in the zerg phase (last 10-20%)
-KT phoenix's egg hp - it had way less hp on the PTR (50k) compared to live (500k). This might need to be retuned again after MC related fixes are applied. Currently sounds like it's too much.
Suggestion:
To get the expected Live tuning few days prior of release on the PTR. This way the community will be able to give more informative opinion and fine tuning to be done even before release.
ETA: I misinterpreted the report of the guards, but I will leave the initial text as it is.
ETA2: New additions and Suggestion were added..
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