Display Issue - Axis Joystick + KeyPad - Control Board TU9001 #825
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This automatically generated reply acts as a friendly reminder. Answers to your questions will most often come from the community, from developers like yourself. You will, from time to time, find that Axis employees answers some of the questions, but this is not a guarantee. Think of the discussion forum as a complement to other support channels, not a replacement to any of them. If your question remains unanswered for a period of time, please revisit it to see whether it can be improved by following the guidelines listed in Axis support guidelines. |
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Hi @dariofil-star , Also, check if the AXISJoystickSDK doc file can help you catch the correct exception and help in troubleshooting the issue: |
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Using the SDK 4.0.0.12 in windows and C#, i am getting a strange behaviour with writing to KeyPad display.
Example;
Pressing F1, writes;
AxisKeyPad.SetDisplayTextRow(0, "Hellow", 1);
AxisKeyPad.SetDisplayTextRow(1, "World!", 1);
Pressing F2, writes;
AxisKeyPad.SetDisplayTextRow(0, "Foo", 1);
AxisKeyPad.SetDisplayTextRow(1, "Bar", 1);
Randomly, it works as expected.
Randomly, it doesnt.
When pressing F2, i receive;
Line 0: Foo
Line 1: World!
As if line 1 was never executed, but it was.
Then when i press F1, i receive;
Line 0: Hellow
Line 1: Bar
Line 1 was updated to previous execution. Weird.
Pressing F1 again would show;
Line 0: Foo
Line 1: World!
Something gets delayed/queued...
Debugging the code, all seems correct, code is executing to both line 0 and line 1, and leads me to beleieve there is a bug with display.
Restarting the app doesnt seem to fix the display issue. To fix it, i have to unplug the Keyboard USB and replug.
Then it would work as expected for a period of time, before it get scrambled again.
Any ideas as to what might cause this?
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