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DemoNPointLinearGradient01.kt
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DemoNPointLinearGradient01.kt
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import org.openrndr.application
import org.openrndr.color.ColorXSVa
import org.openrndr.color.rgb
import org.openrndr.extra.color.spaces.toOKLABa
import org.openrndr.extra.shadestyles.NPointLinearGradient
import org.openrndr.extra.shadestyles.NPointLinearGradientOKLab
import org.openrndr.shape.Rectangle
import kotlin.math.pow
import kotlin.math.sin
/**
* Demonstrate using a multicolor linear gradient.
* The gradient has 8 static saturated colors.
* The positions of the colors are first distributed
* uniformly between 0.0 and 1.0 and then animated towards one of
* the ends over time using pow() and sin(seconds).
*/
fun main() {
application {
program {
val numPoints = 8
// Create gradients using two different color spaces
val gradients = listOf(
NPointLinearGradient(Array(numPoints) {
ColorXSVa(it * 360.0 / numPoints, 1.0, 1.0).toRGBa()
}),
// OKLab is better at maintaining luminosity across the gradient
NPointLinearGradientOKLab(Array(numPoints) {
ColorXSVa(it * 360.0 / numPoints, 1.0, 1.0).toRGBa()
.toOKLABa()
})
)
extend {
// The points should be sorted values between 0.0 and 1.0
val distribution = Array(numPoints) {
// uniform distribution
// (it / (numPoints - 1.0))
// skewed and animated distribution
(it / (numPoints - 1.0)).pow(1.0 + 0.5 * sin(seconds))
}
drawer.run {
clear(rgb(0.2))
stroke = rgb(0.35)
strokeWeight = 8.0
gradients.forEachIndexed { i, gradient ->
shadeStyle = gradient
gradient.points = distribution
gradient.rotation = seconds * 10
circle(bounds.position(0.34, 0.29 + 0.44 * i), 110.0)
gradient.rotation += 90
rectangle(
Rectangle.fromCenter(
bounds.position(0.655, 0.29 + 0.44 * i), 200.0
)
)
}
}
}
}
}
}