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I thought I'd try compiling the swf lib to Windows for a slight speed up, I encountered this error:
Error: AnimateLibraryExporter.cpp
./src/swf/exporters/AnimateLibraryExporter.cpp(1582): error C2664: 'hx::ObjectPtr<lime::tools::Asset_obj> lime::tools::Asset_obj::__alloc(hx::Ctx *,String,String,lime::tools::AssetType,Dynamic,hx::Null<bool>)': cannot convert argument 4 from 'String' to 'lime::tools::AssetType'
./src/swf/exporters/AnimateLibraryExporter.cpp(1582): note: No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
include\lime/tools/Asset.h(32): note: see declaration of 'lime::tools::Asset_obj::__alloc'
It's having trouble converting openfl.utils.AssetType to lime.tools.AssetType, which is confusing as the cast appears to be working on Neko and Hashlink targets.
The text was updated successfully, but these errors were encountered:
I thought I'd try compiling the swf lib to Windows for a slight speed up, I encountered this error:
It's having trouble converting openfl.utils.AssetType to lime.tools.AssetType, which is confusing as the cast appears to be working on Neko and Hashlink targets.
The text was updated successfully, but these errors were encountered: