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CHANGELOG.md

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Legend

  • [+] a feature was added
  • [*] some changes in existing features were made
  • [!] a bug was fixed

Upcoming release

Release 0.5 (2016-01-04)

  • [!] Fixed game startup crash when USER environment variable is not found in issue 71
  • [!] Improved OpenBSD Support
  • [+] As of issue 64 the control style can be toggled between "classic" and "modern"
  • [*] Added more available video modes in issue 63, since auto detection doesn't seam to work
  • [!] Fixed i18n support in issue 62

Release 0.4.3 (2011-10-10)

  • [+] integrated inventory sidebar (additional to HUD)
  • [!] image of nuke bonus

Release 0.4.2

  • [*] significant changes in strength-agility-vitality balance
  • [*] widesight now fairy increase sight area by 20%
  • [*] poison perk is 2 times stronger
  • [!] few major bugz

Release 0.4.1

  • [+] new perk "magneto"
  • [*] game messages are written to stdout
  • [*] telekinesis perk now behaves like in original crimsonland, a status (percentage) can be seen on top-center of the screen
  • [*] more realistic laser aim will be helpful at night
  • [!] bug with changing the controls
  • [!] few errors in game messages

Release 0.4.0

  • [+] new graphics for flamethrower and sawed-off shotgun
  • [*] moved to boost library
  • [*] small performance improvements
  • [!] issue 49 (changing bindings is broken)
  • [!] issue 51 (vitality does not affect health regeneration)
  • [!] issue 52 (controls definitions not loads when starting program)
  • [!] issue 53 (wrong values in highscores screen)
  • [!] issue with path to resources after install with cmake

Release 0.3.2

  • [+] support of internationalization: english, french, russian, galician, spain
  • [+] new game mode "attack waves"
  • [+] new weapon "flamethrower"
  • [+] new perk "wide sight"
  • [*] new font
  • [*] more animations: teleportation, nuclear explosion
  • [*] some monsters have now the parameter "stamina" - they can't run all the time
  • [*] default player name is the system user name on linux platform
  • [*] issue 19 (xp and item will drop out immediately after kill monster)
  • [!] issue 36 and other fixes around movements of player and monsters
  • [!] issue 38 (light is placed wrong for sawed-off shotgun)
  • [!] issue 40 (blue cursor after death in teleportation mode)
  • [!] issues 45, 48 and other undocumented fixes to improve performance and reliability

Release 0.3.1

  • [+] new weapon "SawedOff-Shotgun"
  • [+] game controls are changeable from game menu
  • [+] new perk "looting"
  • [+] support of 1366*768 resolution
  • [*] strength affects maximum health
  • [*] new HUD animation

Release 0.3.0

  • [+] bonuses timers
  • [!] invalid volume of sound at options screen
  • [!] extra shot after teleportation

Release 0.2.10

  • [+] new perk "night vision"
  • [+] new bonus "nuke"
  • [+] new bonus "strength boost"
  • [+] new bonus "agility boost"
  • [+] new bonus "vitality boost"
  • [+] new bonus "teleport" and a possibility to switch action mode (fire/teleport)
  • [+] possibility to change some input binding (now in test mode, see comment for the commit r198)
  • [*] new HUD (Head-Up Display)
  • [!] fixed issue 32 (pressing C when the player is dead will crash the game)
  • [!] fixed issues 29 and 33 (problems with adding of new weapons)

Release 0.2.9

  • [+] new bonus "penetration bullets"
  • [+] death animations of player
  • [+] explantation of perks on char stats screen
  • [*] loading screen between pressing "new survival" and starting the game
  • [*] view of flashlight
  • [!] last entry of high scores table was always zero
  • [!] death animations of monsters were played above player
  • [!] rendering of main menu on wide resolutions

Release 0.2.8

  • [+] mac os x support (10.5 or later)
  • [+] possibility to change graphic settings from options screen (there are issues on windows - see README)
  • [+] new graphics - image of weapon in the arms will change, animation of shells
  • [*] structure of a weapon store
  • [*] monsters can have any number of sounds of death
  • [!] fixed sound issues by explicit sound mixing
  • [!] issues of loading resources in *nix systems

Release 0.2.7

  • [*] improved animation of monsters
  • [!] error on updating highscores

Release 0.2.6

  • [+] new monster animation (spider)
  • [+] in-game information line about monster which cursor points to
  • [*] parameters of monsters are loaded from files
  • [*] names of monsters directories are names of monsters
  • [*] redesign of some game images
  • [!] sound issues are fixed by temporary turning off music fading

Release 0.2.5

  • [+] new freeze bonus
  • [+] animation of monsters death
  • [+] corpses of monsters don't disappear
  • [+] master sound volume can be adjusted at options screen
  • [+] the resume item to main menu
  • [*] new separate directory tree for monsters
  • [!] game window couldn't be closed with the window close button
  • [!] issues of game installing in *nix systems

Release 0.2.4

  • [+] hand grenades were added in addition to main weapon
  • [+] ability to select any directory for data at installation
  • [+] this file is added to the package
  • [+] new weapon M32 (sort of grenade launcher)
  • [+] ability to adjusting whether explosions can damage player (friendly fire)
  • [*] telekinesis is now more visible and funny
  • [*] medical kit can be small, medium or large
  • [*] music changer algorithm is changed, so music playback should be more smooth
  • [*] game window has cool icon on title bar
  • [*] bonuses animation

Release 0.2.3 and earlier

Ancient history was once available at Google Code and nike.homelinux.com but are lost by now.