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CHANGELOG.cfg
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#textdomain wesnoth-A_New_Order
Changelog for 1.6.0:
* New portraits, including new winter clothes for Kyobaine
* Image filesize reduced with ImageOptim
* Campaign now uses its own local copy of the AI controller, since the mainline one is being deprecated in BfW 1.17
* New debug utility for testing unit message display
* New scenario: Raedwood East
* Misc. minor dialogue changes
* Removed some unnecessary loyal overlays when they clashed with the recruitment crowns
* Team-coloring for some images used as fake units
* Recruitment list/pattern changes for some AI sides
* Add level 0 saurians from "Across The Ocean" for use in scenarios where saurians appear
* Add level 0 "Rancher" unit from "A Story of the Northlands"
* All heroes should now be unrenamable
* Akladians now use a context-free grammar for name generation
* All units with leadership should now have at least a generic leading animation
* Updated Spanish translation from Toranks
* Updated Hungarian translation from kele17
* Additional translation notes for any other translators who might wish to update their translations, as well
* Additional dialogue in the easter egg where Kyobaine requests to go buy winter clothes
* Ensure Maurice and Alarice always have their genders set
* See README_egallager_mods.txt for scenario-specific changes
Changelog for 1.5.0:
* The big one here is the new NIGHTMARE difficulty! If "Impossible" wasn't impossible enough for you previously, well, now it ought to be!
* Attempts to commission some new artwork
* Update credits
* Debug messages should now actually be dependent on debug mode
* Death messages now live in a separate file
* Remove some unused stuff
* Copyediting
* New contextual menu item for executing debug commands
* Use some unused abilities
* Map updates
* "time over" events where characters comment on enemy reinforcements arriving will now actually show those reinforcements
* Note that not as many scenario-specific changes have been put in README_egallager_mods.txt this time, as the NIGHTMARE changes are rather tough to disentangle
Changelog for Porting to 1.16 Server (i.e. 1.4.1)
* New frankenportrait for first scenario's Medic
* Update credits
* Add mixed hero/leader ellipse; all units should now have correct ellipses
* Copyediting
* Bor Cryne, Uri van Roe, and Lorin now all have traits
* Snowshoes items now grant a trait to show which units are wearing them
* New macro to determine if debug mode is actually on
* Updated Czech translation
* Lorin's portrait should now always be embedded in her profile
* Removed ATTACK_DEPTH where found
* Ensure that units have their facing key set more often
* Correct spelling of "Anduin" to "Alduin"
* Ensure units have their side keys explicitly set
* More varying dialogue based on how many units you get to take with you per difficulty
* Indoors cutscenes now use Indoors time-of-day
* Remove special notes
* See README_egallager_mods.txt for scenario-specific changes
Changelog for 1.4.0
* Disentangled advancement paths involving Akladian leaders
* New sprites for Akladian Homeguard line
* New sandy version of "Trapped" map for the benefit of dunefolk
* Fix unit sound effects
* Fix some old entries from KNOWN_BUGS.txt
* Improve modifications to elves
* Do a better job cataloguing needed art
* More message captions
* Various changes for the benefit of WML maintenance tools (wmlindent, wmllint, wmlxgettext, wmlscope)
* Additional links in various docfiles
* Trim down credits a bit
* Add a "snowshoes" item
* Buff Akladian healers recruited by the player, in response to player feedback (enemy healers should still be weak, though)
* Notify player about turns running out in objectives
* Add Souls from Default L0 Era for use by undead
* Adjust some images
* Embed unique unit portraits in their declarations
* Fix end_text
* See README_egallager_mods.txt for scenario-specific changes
Changelog for 1.3.0
(see README_egallager_mods.txt)
Changelog for Porting to 1.14 Server
(ask Yumi/nemaara)
Changelog for Porting to 1.12 Server
* Commented out or changed the images that don't exist: Karen_winter portrait, "gawen_was_mysli.png"
* Replaced most, if not all, "target" and "protect_location" tags with [goal][/goal]
* In Orannon, changed the victory shroud to the whole map
Changelog for 1.2.18
* Recruiting 12 units in 16th scenario or ending the turn was not resulting
in finishing the scenario; fixed. Also, the same change in 06
Changelog for 1.2.17
* New sprites by Sylar for Ruvio (to be modified in future), fastfoot, healer line, akladian commanders, lorin, peasant girl, oracle.
Changelog for 1.2.16
* spelling mistake in a description of Bor Cryne, which cause the description
string to become truncated
* Akladian_Chaotic.png by Łukasz Zaręba, replacing four old images: quivre,
profile_raider, profile_darknite, profile_sturmknight. Those 4 images removed
* French translation by Pyrophorus updated
Changelog for 1.2.15
* removed unused jpg's
* Akladian Music is now truly optional (thx Brendan Scott for the report!)
* New portrait for Grekulak by Łukasz Zaręba, funded by alhaz
Changelog for 1.2.14
* Lord Bob's Study-desert-04, generic_hills-01 and generic_mountains-4 as a
placeholders in a Deorien's story, Orannon battle etc
* updated French translation (by Pyrophorus) - at least I think it is updated,
since I have different version on my laptop :-D
Changelog for 1.2.13
* updated German translation (by Michael Dragovic)
* haeltin_defense (by Łukasz Zaręba, funded by tr0ll)
* elven_trackers3a (combined public domain jpeg called snow-covered-hillside-with-small-evergreens.jpg and GPLd ElvenTrackers by Santiago Iborra)
Changelog for 1.2.12
* Akladian Lord 2 image (By Łukasz Zaręba), removed raban.png
* boris.png replaced by hakim.png from Dunefolk. This is not ideal replacement (far
from it) and as soon as I will have funds I will replace him by someone else
(low priority).
* staff.ogg changed into staff.wav in Holyman, Wiseman and Wonderman (thx tr0ll!)
* akladian/akl-princess changed into wayfarer/akl-princess in attack anims (thx
tr0ll!)
* If players will fail to interrogate enemy leaders and will have no chance to
interrogate new, the "frozen orc" will be found (previously it was only if
player also found out about Reme, so the event was not triggered if player
failed to find Reme). Also, split the event, because variable was not set when
within "story" marker.
Changelog for 1.2.11
* Snapped doofus' tavernkeeper for peasant3.png
* updated sleepwalker's sprites for akladians
Changelog for 1.2.10b
* Restored soundlists for akladian units. Not tested whether it works.
Changelog for 1.2.10a
* by mistake, I have put OLD german translation instead of new.. correcting
my mistake by adding correct new German translation by M. Dragovic
Changelog for 1.2.10
* Updated French translation (from Pyrophorus)
* Updated German translation (from Michael Dragovic)
* Updated Majid portrait (rescaled from better resolution)
* new Hoyre portrait (by Łukasz Zaręba)
Changelog for 1.2.9
* Added new portrait for Majid Yahyazad by Łukasz Zaręba, funded by Wussel
Changelog for 1.2.8c (szopen)
* updated french translation (thanks Pyrophorus!)
Changelog for 1.2.8b (szopen)
* modified Akladian race description and Kyobaine discussion per Kanzil and
Celtic_Minstrel
Changelog for 1.2.8a (matherton)
* bugfix release (re-added missing attacks for Akladian units)
Changelog for 1.2.8 (szopen)
* Sleepwalker's sprites used for neutral, chaotic and lawful side. Those
are extracted by hand from his composite image and their position might
be slightly off
* corrected bug after 16 "Choosing the best" - invalid WML caused some code to be
executed only partially, which contributed to not clearing recruit list
* .pbl changes
* split music in separate package.
* Removing WML which caused engine errors from 05_Unexpected Guests
Changelog for 1.2.7b
* Description of Lord Bor Cryne modified
* test inclusion of six sleepwalker's sprites (extracted by hand from posted
composite image in forum; when I will get his pngs, I will include them all)
Changelog for 1.2.7a
* removed backup files, which were mistakenly left after testing previous
releases (some were not used since 1.1.100 or something)
* pngcrushed 3 recently added images -- saved whole whopping kilobyte or something
Changelog for 1.2.7
* changed units/_main.cfg and akladian stats for Clansman, Leader, Chieftain,
Lord (by AxalaraFlame, with small changes)
* New portrait for Bor Cryne, reused also as story_furious.png
* Lord Bor Cryne is a new unit
* removed bar.png and rauke.png, replaced by akladian_lord.png
* added bunch of {IS_LOYAL} to a lot of unit definitions
* modified 04 battle of barnon to make it harder (larger base income for enemies),
changing a map. AI does not cheat in the scenario any more
* making base income larger for scenario 02. It's not to make the scenario harder,
but rather to increase the chances that player will level up his units
* strange bug with Hoyre refusing to escape fixed in Battle of Barnon
* corrected three typos in Polish translation
* HUMAN_DIE and HUMAN_FEMALE_DIE sound lists added
* scenarios checked up to 10th, next scenarios may be not balanced. Hired
Swords was waaaay too easy with reduced fire resistances, so upped it by 10%.
* Siege of Haeltin was now too much piece of cake, added a bit base income to
enemies, plus +50 to each side if player has above 400gp
* Bugfix: Oyre posthumously was saying he killed himself in self-defense.
Changelog for 1.2.6
* Gawen's death now causes defeat in 12 Leaving Raedwood
* New generic image for Akladian Lord, removed profile_chieftain.png and profile_lord.png
Changelog for 1.2.5
* Corrected path for terrains for editor
* Corrected about.cfg
* Corrected positions of units in scenario 24th (Ruvio was standing in water).
* pngcrushed images to reduce size; only 2MB saved, unfortunately
Changelog for 1.2.4b
* updated Russian and Polish translation slightly, updated French translation,
some typos corrected
Changelog for 1.2.4a
* slight changes to story_barnon.png (making akladians a little bit darker)
* removed Gwidle's portrait; replaced by Maddock from Liberty
* updated Polish translation.. AGAIN.
Changelog for 1.2.4
* Rob Roe may disappear as he was supposed to be in the initial campaign design
(not fully tested, but it should work).
* more comments for translators
* updated Polish translation again..
* New image for scenario 24th
* removed farmer_girl2.png, since it was not used anywhere
Changelog for 1.2.3a
* Corrected stupid mistake "you^plural" should be "plural^you"
* comments for translators should work now...
Changelog for 1.2.3
* Dunefolk units images and definitions removed from add-on
* graeme.png portrait removed, since it was really awful.
* updated version numbers in bunch of places (seriously, this is to make it easier
for savegame analysis etc)
* removed two unused macros (NOTIMPLEMENTED and NOTFINISHED)
* updated Polish translation
Changelog for 1.2.2c (szopen)
* Updated catalonian, czech, danish (dansk?), french, spanish, swedish,
turkish, polish translation, corrected all others since I spotted some errors
in a way fuzzy strings were merged
* gettextized some missing strings..
* some more comments for translators.. but do those comments really work?
Changelog for 1.2.2b (szopen)
* Updated hungarian, german translation
Changelog for 1.2.2a (szopen)
* Changed the version number :) hehehe
* russian and italian translation updated
* added comments for strings to make translations easier
Changelog for 1.2.2 (szopen)
* removed USE_L3_OUTLAWS and version in _main.cfg, thanks Elvish Hunter
* Tweaking interrogation events in some scenarios ("die" into "last breath",
"kill" some units which were declared as killed in the "last breath" event etc.
* New dialogue with Kyobaine
* removing redundant images to reduce campaign size
* bunch of typos corrected ("except" instead of "expect", "anyything", "grat you")
* first description of Akladian race in units/_main.cfg
* Making some string uniform, so to make the translators' task a bit easier (e.g.
sometimes one sentence was spoken in two different places, and it seems only
one was corrected, as a result two different translatable strings were created.
Fixed).
* Polish translation updated
Changelog for 1.2.1 (szopen)
* Tweaked music for some scenarios
* Corrected few typos, e.g. "north-eastern" in 07 scenario changed to
"north-western" in objectives (It was reported years ago BTW).
* corrected missing anim when moving Akladian Warrior north
* corrected invalid image placed in 07 scenario.
* Lowering required experience for advance for line of Wiseman-Holyman-Wonderman
* Adding Reme advising player to care more about training his loyal troops, and
not gold (3rd level troops are crucial for playing Battle of Barnon)
* Tweaks in battle of Barnon (setting minimal gold, larger income)
to make it easier for players to win. More turns so player will have greater
chance to get a bonus.
* Making 05 Unexpected guests a little bit easier by adding one more turn.
* Changing name=die into name=last breath in a bunch of scenarios
* 08 Outlaw Base: Breaking the interrogation of Rob Roe once proper question is
asked.
* 08 Outlaw Base: corrected very stupid bug -- The hidden treasury of outlaws could
be discovered by.. outlaws, and then given to Gawen. FIXED
* 10 Siege of Haeltin. Withdrawn one sentence added by Sigil. Removing all
enemy units at the end of scenario (so when Yahyazad and Lorin talk, there
would be no enemies)
* 11 Council in Freetown: corrected stupid placement bug, with Karen standing
in water instead of 9,14
* changed RECALL into RECALLXY in bunch of scenarios
* 14a Scouting near barnon: after interrogating Kariv and finding out about Reme,
the ano_reme_prisoned variable was not set properly. FIXED
* wesnoth engine errors (actually more like a warnings: attack_depth,
passive_leader, protect_leader, recall non existing units) corrected in
bunch of scenarios
* Hidden treat within 14b Bontom (it's possible now for non-akladian unit to
learn healing there)
Changelog for 1.2.0 (Sigil & A.D.D. "szopen")
* Cleaned up all scenario names to conform with Wesnoth conventions
(number_name) (Sigil)
* Replaced Aragwaithi with Dunefolk (Sigil).
* Andrey Yaranov becomes Majid Yahyazad (Sigil).
* Cleaned up problems with changing back and forth between Lorin and Gawen as
leader since Wesnoth 1.9.6 supports multiple leaders. Ruvio also a leader.
(Sigil)
* fix for having enough gold after battle of barnon - somehow, in some
situations the gold was missing.
* battle of barnon: hoyre escapes when threatened; two other recall more
soldiers (escape suits Hoyre, while it does not suit Bor).
* Completely reviewed and updated English dialogue. (Sigil) Note: some changes
were reverted.
* Slight touches to the story, to make easier connection to the sequel, if it
will ever be created.
* Small changes to the dialogues to make the text flow better, also small
addition with Kyobaine complaining about winter, additional dialogue with
Deorien explaining why Oracle does not simply declare that Akladians should
become happy hippie's etc
* New custom portraits for Gawen, Lorin, Ruvio, Karen, Reme (Sigil), Akladian
Peasant, and generic portrait shared by Akladian Warrior, Light Infantry and
Clansman
* Borrowed "updated" potraits for numerous others (Sigil)
* Bug fix: (Original Report: In "Ally from the Past", Gawen's XP reset to zero
(level 2 Hargarthen). This was a little irritating seeing that I had him a
third of the way to level 3 previous scenario - nothing big though.) (Sigil)
* Gawen could be killed in battle of barnon and nothing happened. Fixed
* New sprite animations for akladian clansman and warrior. Sprites slightly
modified
* new story images: gawen alone, lorin alone, lorin sharp (Sigil), before the
battle, chaos everywhere, into okladia, leaving raedwood, people of
vakladia, ruins of weldyn, ruvio at freetown, story barnon, story leftme, story
ruvio
* removed portraits for Roe and mages; they were anyway the same as in the mainline
* slightly modified Akladian stats: since they now face Dunefolk and not
Aragwaithi, I raised their fire resistance. Without it, the Hired Swords is a
piece of cake and Siege of Haeltin is a walkover, while they SHOULD BE HARD.
(Bunch of naffats simply were cutting through akladians like hot knife through
the butter). Not to mention without this there was no real incentive for
player to recall Akladians.
* some maps were slightly changed
* Synchronise RISE_UP macro with TRoW, since previous version caused that
raised undead units were lost on save
* Elvish units Milildur and Elorain were supposed to become loyal after 5
recalls, but they weren't. FIXED.
* incorporated suggestions from TODO file: removing Dark Spirit, Henchman,
replacing Human Ranger by Ranger, Saurian Tribalist by Saurian Augur,
Icecaster by Oracle.
* added ADVICES.txt, LICENSE.important.txt, ART_authors.txt, modified
README.txt with some background informations and suggestions
* added a lot of music.
* In Siege of Barnon one Dunefolk unit should now become loyal, as it supposed
to be. Previously the message was shown, but no unit actually became loyal,
FIXED.
* Dunefolk units added to add-on, because they were removed from the mainline
in wesnoth 1.9.10
* In scenario 12 (Leaving Raedwood) removed Wiseman from recruit list. AI does not
know how to use them. The same with 19c (Oracle) and 22 (Leaving Okladia)
* In 14c (She-wolf of Haeltin) Lorin had the HP the same as in the last battle,
instead of being fully healed. FIXED
* In 14c (She-wolf of Haeltin) Karen and Ruvio appeared in strange place, and
Lorin was hidden before move_fake started. FIXED
* Infinite numer of moves in 13 Scouting, 18 Start of the Quest, 20 Okladia
* removing old images: lorin_uneasy.png, reme_gawen.png, story_zima_grup[a].png and other..,
* WML macros changes: MAKELOYAL, MAKE_LOYAL, NEXT_SCENARIO_CONTINUE
* If in 15a (The preparations) player wanted to go directly to choose 12 best
troops, previously game failed with missing ano_16 scenario message. FIXED
* If in 23 (Trapped) the scenario finished with timeover,
the game failed with missing ano_24 scenario message. FIXED
* changed interrogations from event=die to event=last breath
* Ensured Lorin only once is puzzled why Gawen calls her "mother"
* Rebalanced 19c (Oracle); If player does nothing, AI should capture Oracle
within at most 7 turns; I tried hard to ensure Oracle would not be captured
earlier than in 6th turn; It should force player to act quickly
* in 20 (Oracle) Peasant should not talk about ghosts if they were defeated by
Gawen. FIXED
* Rebalanced 23 (Trapped). Some people were complaining it is too hard, while
others that it is impossible to pass through. For me on NORMAL it is very easy
to survive to the time limit, but hard to defeat all enemies.
* Rebalanced 27 (Orannon). Added a trap if Player attacks Bor Cryne too early.
This is a lame way of preventing scenario from finishing before Grekulak appears,
as some hardcore maniacs were able to finish the game within 10 turns. Huon
stops recruting peasants when Grekulak appears. More zombies for Grekulak and
small changes to the map.
* Added dejavu events in two scenarios (when player "cheats" by reloading after
he loses some of his units)
Changelog for 1.1.100
* NEXT_SCENARIO ano-13 changed to ano_13 in 14b.cfg
* in ano-13, Ruvio won't advise to search for Reme if he is already saved, or if Gawen have failed to save Reme
* The images fixed for Orcish_Shaman etc (there should be units/orcs/ not just units) (Malin Keshar)
* Rob Roe fix (Malin Keshar)
* Oracle: ids for units should be ok now (pointed to by Malin Keshar)
* Better resolution transparent portraits for Gawen and Lady Lorin made from original
Changelog for 1.1.99
*forgotten link to old scenario id ano_21bride updated
*unit Akladian Lord
- tought advacement fixed
*The Oracle
- oracle's guards have different IDs
*Milildur and Elorian could be loyal again
*The Preparation
- different IDs for different units
- id switched to 15a_The_Preparations
*UNIT_T consumes also unit ID
*i18n issue fixed in ano-23macros.cfg
Changelog for 1.1.98
*Some typo fixed
*correct usage of ano-20macros added when required for MAGE_DEATHS
*transparent portraits added
*The Awakening
- akladian peasant mesages fixed
*The Oracle
- plural hint for "you will never be"
Changelog for 1.1.97
*The Awakening
- peasant mesages fixed
- id and cfg renamed
Changelog for 1.1.96
*Clanmember->Clansman
*NEXT_SCENARIO macro divided into NEXT_SCENARIO_VICTORY and NEXT_SCENARIO_CONTINUE
*Abduced Bride:
- new ID
- fixed Bark iterrogations
*two images for farmer girls added
Changelog for 1.1.95
*Healing in custom AMLA fixed
*Battle of Barnon
- AMLA units evacuation fixed
*Wescamp support is back!
Changelog for 1.1.94
*Akladian_Lady, Akladian_Princess are both SKIRMISHER. The ability is removed from Breaking_The_Circle
*Scouting
- fixed bad menu in village at the cross
*Outlaw_Base
- id changed
- message about recruitment before recall removed - recall and recruit have different events
*portraits of Karen now transparent
Changelog for 1.1.93
*removed CLEAR_RECALL macro reimplemented
*all continue a continue_no_save results switched to attributed victories
*Final
- id switched to 30_Final
*Breaking_The_Circle
- site attribute added to all predefined units
Changelog for 1.1.92
*Separation
- finally fixed (recall manipulation under recall event causes problems)
Changelog for 1.1.91
*Lorin and Young Gawen portraits are transparent
*Choosing the best
- recall event fixed
*Separation
- recall counting event fixed
Changelog for 1.1.9
*wmllinted for BfW 1.8.0
*wmlindented
*paths changed from "campaigns" to add-ons, LDRPATH macro provided
*wml cleaning
*maps beautifulisation for maps FreeTown, BarnonScouting, Bontom, BurnedCastle - snow terrains, different woods
*_editor.cfg added for editor configuration
*terrain.cfg splitted into terrains/terrain.cfg and terrains/terrain-graphics.cfg
*metatags renamed to dist
*FORMAT macro removed
*usage of macros CHECKVER,ANOVER,CHECKGAWEN removed
*spaces in filenames replaced by _
*City Militia uses portait images of Loyalist_spearman
*SOUND_LIST:SWORD_MISS replaced by SOUND_LIST:MISS
*orc units added
Changelog for 1.1.6
*entered 'dumbtastic code' to continue campaign if the player somehow misses all the orcs.
*minor English translations in scenarios 8-21 (esp. 14a, Barnon)
*fixed error that allowed Aragwaithe Swordsmen to be recruited at start of Quest.
*fixed east-west translation error in 18 (Start of the Quest)
#confirmed fix: Even with Aragwaithe and Clansmen, you can now recruit in 14a.
Changelog for 1.1.5
*minor English translations in scenarios 1-10
*added code that SHOULD permit Rob Roe to be recruited in 8 (Outlaw Place)
#known issue: Rob Roe dies of his wounds whether you kill him or not.
Changelog for 1.1.4
*Fixed text in Oakladia section of campaign (19+20)
*Found and fixed bug in 14c (Haeltin) that cleared recruit list when Aragwaith recruited.
Changelog for 1.1.3
*Removed Recall bug from scenario 16 (Choosing the Best) and 27 (Orannon)
#known bug: {IS_HERO} displays silver crown over gold when 'hero' is the leader.
CHANGELOG for 1.1.2
*updated text in 13 (Scouting), more work needed here.
*cosmetic changes to 14b (Bontom) and 10 (Siege of Haeletin)
*removed troublesome {RECALL_ALL} macro from scenario 10 (Siege of Haeletin)
*Akladian: fixed error in Pikeneer 'Sword' AMLA preventing full heal
*Aragwaith: Corrected links in Aragwaith Sorcerer/Sorceress that were preventing images
CHANGELOG for 1.1.1
*changed image in PBL file to the Hagarthen image.
*fixed error in 23 (Trapped) that cleared recruit list.
*fixed error preventing AMLA options from displaying properly
*labeled heroes with inherent {IS_HERO} macro
CHANGELOG for 1.1.0
*added message to 14a (Scouting Barnon) that recruits are not allowed.
*cosmetic changes for scenarios 1-20
*alternate AMLA now heals the advancing unit (as default AMLA)
*fixed assertion error in 8 (Outlaw Place) if any unit other than Gawen kills Rob Roe
CHANGELOG for 1.0.3
*modified scenario 8 (Outlaw Place) to make it easier at low levels (but just as hard at hard)
CHANGELOG for 1.0.1
*attempted fix to scenario 4 (Battle of Barnon) that crashes if units in recall list.
*began use of VARIABLE, VARIABLE_OP, and CONDITION macros to condense code
*imported macros from ANL: UNIVERSAL (original code by Bob_The_Mighty) to improve readability
*fixed error in scenerio 8 (Outlaw Place) causing the scenario to crash upon victory
*NOTE: this is the same error as earlier, searching ALL scenarios.
CHANGELOG for 1.0.0
*code adopted by Typhon
*fixed errors in Battle of Barnon (scenario 4) that caused NPC sides to trigger their own events.
CHANGELOG for 0.9.9
*ported Battle for Wesnoth version 1.4.x
*wmllintized and abandoned.
CHANGELOG for 0.8.6
*add danish translation
*update Czechs, French, Norwegian, Swedish, Valancian translations
*fix recruit list in "Scout around Barnon"
*fix unhide hidden unit (4.cfg, 14haeltin.cfg)
CHANGELOG for 0.8.5
*fix gold transfer in "Hired Sword"
*Update catalan translation
CHANGELOG for 0.8.4
*fix interrogation in "Abducted Bride"
*fix several "move_fake_unit"
*fix Aragwaith leader dialog in "Trapped"
CHANGELOG for 0.8.3
*fix map in conversation
CHANGELOG for 0.8.2
*fix leadership flags
*add Special Notes in some Akladian unit description
CHANGELOG for 0.8.1
*fix Aragwaithi Captain & Flagbearer special resistances ("cold" not "ice")
CHANGELOG for 0.8.0
*apply changes on scenarii and units to be comply with WML in BFW version 1.1.x
*use Araigwaithi units as distributed in Imperial Era version 0.13 (rev 188)
*use L3 Outlaw Pack Version 2.2
*create TCed version of several units sprites
*copy definition of missing units elvish lord, demilich and orcish shaman
*remove medic unit and use human-mage unit (non playing)
*cleaning up unused images
*update one sentence in dialog of scenario "Hired Swords"
*take latest translations
CHANGELOG for 0.7.3a
*correct typos, gettext issues, etc posted by alxrem on ANew Order bug page and by Oto 'tapik' Buchta