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SimpleUser

Overview

The SimpleUser class provides an easy simplified interface for making audio and video calls in a web page.

While not intended for all use cases, SimpleUser is intended to be suitable for many single page web browser applications. For instance, the examples on the Demo page are implemented using the SimpleUser class exclusively. Furthermore, the Demo source code provides concrete examples of how to use all the features provided by SimpleUser.

If requirements are more advanced, working directly with the SessionManager which SimpleUser is built on top of provides more flexiblity and supports multiple concurrent calls.

If requirements are still more advanced, working directly with the API which SessionManager is built on top of provides more flexiblity.

Reference Documentation

Getting Started

Create an HTML file and write a script to construct a SimpleUser instance.

For this example, we will assume the SimpleUser class is imported as a module. You could alternatively include SIP.js as a bundle. Compiling the TypeScript to JavaScript and adding it to the HTML page are not covered here, but there are many resources available covering how to add JavaScript to an HTML page (see the Demo source code for one way to do it).

Making a Call

  • construct SimpleUser instance
  • connect instance to a server
  • place a call
  • hangup

Receiving a Call

  • construct SimpleUser instance
  • provide instance with delegate to handle incoming calls
  • connect instance to a server
  • answer call
  • hangup

HTML

<audio id="remoteAudio" controls>
  <p>Your browser doesn't support HTML5 audio.</p>
</audio>

TypeScript

import { Web } from "sip.js";

// Helper function to get an HTML audio element
function getAudioElement(id: string): HTMLAudioElement {
  const el = document.getElementById(id);
  if (!(el instanceof HTMLAudioElement)) {
    throw new Error(`Element "${id}" not found or not an audio element.`);
  }
  return el;
}

// Helper function to wait
async function wait(ms: number): Promise<void> {
  return new Promise((resolve) => {
    setTimeout(resolve, ms);
  });
}

// Main function
async function main(): Promise<void> {

  // SIP over WebSocket Server URL
  // The URL of a SIP over WebSocket server which will complete the call.
  // FreeSwitch is an example of a server which supports SIP over WebSocket.
  // SIP over WebSocket is an internet standard the details of which are
  // outside the scope of this documentation, but there are many resources
  // available. See: https://tools.ietf.org/html/rfc7118 for the specification.
  const server = "wss://sip.example.com";

  // SIP Request URI
  // The SIP Request URI of the destination. It's "Who you wanna call?"
  // SIP is an internet standard the details of which are outside the
  // scope of this documentation, but there are many resources available.
  // See: https://tools.ietf.org/html/rfc3261 for the specification.
  const destination = "sip:[email protected]";

  // SIP Address of Record (AOR)
  // This is the user's SIP address. It's "Where people can reach you."
  // SIP is an internet standard the details of which are outside the
  // scope of this documentation, but there are many resources available.
  // See: https://tools.ietf.org/html/rfc3261 for the specification.
  const aor = "sip:[email protected]";

  // Configuration Options
  // These are configuration options for the `SimpleUser` instance.
  // Here we are setting the HTML audio element we want to use to
  // play the audio received from the remote end of the call.
  // An audio element is needed to play the audio received from the
  // remote end of the call. Once the call is established, a `MediaStream`
  // is attached to the provided audio element's `src` attribute.
  const options: Web.SimpleUserOptions = {
    aor,
    media: {
      remote: {
        audio: getAudioElement("remoteAudio")
      }
    }
  };

  // Construct a SimpleUser instance
  const simpleUser = new Web.SimpleUser(server, options);

  // Supply delegate to handle inbound calls (optional)
  simpleUser.delegate = {
    onCallReceived: async () => {
      await simpleUser.answer();
    }
  };

  // Connect to server
  await simpleUser.connect();

  // Register to receive inbound calls (optional)
  await simpleUser.register();

  // Place call to the destination
  await simpleUser.call(destination);

  // Wait some number of milliseconds
  await wait(5000);

  // Hangup call
  await simpleUser.hangup();
}

// Run it
main()
  .then(() => console.log(`Success`))
  .catch((error: Error) => console.error(`Failure`, error));