Examples of using react-three-fiber.
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Using a color element to attach a background color to a scene
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A minimal boilerplate for r3f
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Using Drei's map controls to pan around a scene
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Mapcontrols screenspacepanning
Using MapControls screenspace panning to normalize mouse movements to the viewport
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Using an orthographic projection camera in r3f
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Adding emissive materials with bloom to create glowing text
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Using the postprocessing library to make emissive text with bloom for a glow
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Postprocessing custom lens effect
Using postprocessing to create a custom effect like concentric circular lenses
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Using postprocessing to create Depth of Field
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Using postprocessing to create a halftone-like dotscreen effect
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Creating a vignette using the Eskil option in postprocessing vignette
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Creating a glitchy shader overlay
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Creating a light-through-smoke godrays effect
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Another example of godrays
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Godrays combined with Drei's Text component
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Screenspace ambient occusion - shadows where objects would occlude light
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Postprocessing triangular pixelation
A custom triangular pixelation shader effect
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A basic vignette using postprocessing
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A basic plane geometry
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A basic sphere geometry
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Drawing lots of cubes using instancing
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Loading a gltf model and drawing it lots of times using instancing
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A very minimal cube example
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Drei's rounded box geometry
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A tube geometry that follows the vertices of a sphere
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A camera shake effect
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Drawing helpers using the useHelper hook
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Rotating a cube using the useFrame hook
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A simple light following a circular path
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Lighting using environment mapping
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An example of three point lighting
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High quality VSM shadow mapping
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Glowing text using emissive mapping
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A shader material glow effect
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Examples of five basic material types
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A shader material applied to a torus
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Shaded torus with fake lighting
A fake lighting shader material on a torus
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A checkerboard shader material on a sphere
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Using materials with shadows
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Applying several maps to a sphere
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A simpler way of loading several maps to apply to a texture
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Combining a map with a color in a material
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Accessing useMatcapTexture for high quality materials
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Loading a gltf model in an r3f scene
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Tracking where a pointer enters and leaves an object
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Displaying HTML labels over a scene using Drei's Html component
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Drawing sprites using instanced points
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Using pointer events with a mesh for mouseover and click interactions
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An example of the r3f-perf library
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A basic example of the Drei reflector component
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Applying a texture to a reflector
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Displaying text with Drei's Text component wrapper around Troika text
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Three balls perpetual physics usecannon
Three balls falling and reseting
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Three balls falling down
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Using constaints to form a chain
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Usecannon constraints click direction
Using constraints with clicking
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Balls falling on top of each other