|
| 1 | +--- |
| 2 | +status: proposed |
| 3 | +flip: 343 |
| 4 | +authors: Supun Setunga (supun.setunga@flowfoundation.org), Dieter Shirley (dete@flowfoundation.com) |
| 5 | +sponsor: Dieter Shirley (dete@flowfoundation.com) |
| 6 | +updated: 2025-08-28 |
| 7 | +--- |
| 8 | + |
| 9 | +# FLIP 343: Fix numeric type rounding inconsistency |
| 10 | + |
| 11 | +## Objective |
| 12 | + |
| 13 | +Provide a well-defined, consistent behaviour for handling the least-significant digit in arithmetic operations for |
| 14 | +all Cadence numeric types. |
| 15 | + |
| 16 | +## Motivation |
| 17 | + |
| 18 | +Numeric types in Cadence have no documented rounding behaviour when performing division operations, or fractional |
| 19 | +multiplication operations, but does truncation in most cases. |
| 20 | +For example: |
| 21 | + |
| 22 | +```Cadence |
| 23 | +Int8(5) / Int8(2) == Int8(2) |
| 24 | +Int8(-5) / Int8(2) == Int8(-2) |
| 25 | +Int8(5) / Int8(-2) == Int128(-2) |
| 26 | +Int8(-5) / Int8(-2) == Int8(2) |
| 27 | +
|
| 28 | +Int64(5) / Int64(2) == Int64(2) |
| 29 | +Int64(-5) / Int64(2) == Int64(-2) |
| 30 | +Int8(5) / Int8(-2) == Int128(-2) |
| 31 | +Int64(-5) / Int64(-2) == Int64(2) |
| 32 | +
|
| 33 | +UFix64(0.00000005) / UFix64(2.0) == UFix64(0.00000002) |
| 34 | +UFix64(0.00000005) * UFix64(0.5) == UFix64(0.00000002) |
| 35 | +``` |
| 36 | + |
| 37 | +However, for negative inputs, the types `Int`, `Int128`, `Int256` and `Fix64` provide different results compared to the |
| 38 | +previously mentioned types. |
| 39 | + |
| 40 | +```Cadence |
| 41 | +Int128(5) / Int128(2) == Int128(2) |
| 42 | +Int128(-5) / Int128(2) == Int128(-3) |
| 43 | +Int128(5) / Int128(-2) == Int128(-2) |
| 44 | +Int128(-5) / Int128(-2) == Int128(3) |
| 45 | +
|
| 46 | +Int256(5) / Int256(2) == Int256(2) |
| 47 | +Int256(-5) / Int256(2) == Int256(-3) |
| 48 | +Int256(5) / Int256(-2) == Int256(-2) |
| 49 | +Int256(-5) / Int256(-2) == Int256(3) |
| 50 | +
|
| 51 | +Int(5) / Int(2) == Int(2) |
| 52 | +Int(-5) / Int(2) == Int(-3) |
| 53 | +Int(5) / Int(-2) == Int(-2) |
| 54 | +Int(-5) / Int(-2) == Int(3) |
| 55 | +
|
| 56 | +Fix64(0.00000005) / Fix64(2.0) == Fix64(0.00000002) |
| 57 | +Fix64(-0.00000005) / Fix64(2.0) == Fix64(-0.00000003) |
| 58 | +Fix64(0.00000005) / Fix64(-2.0) == Fix64(-0.00000002) |
| 59 | +Fix64(-0.00000005) / Fix64(-2.0) == Fix64(0.00000003) |
| 60 | +``` |
| 61 | + |
| 62 | +This difference in behavior has been due to the use of different implementations for the numeric types. |
| 63 | +All integer types that have a length of 64-bit or less (`[U]Int8`, `[U]Int16`, `[U]Int32`, `[U]Int64`) are backed by |
| 64 | +Go-lang primitive types, whose division truncates the least-significant digit. |
| 65 | + |
| 66 | +On the other hand, integer types that have a length of 128-bit or more (`[U]Int128`, `[U]Int256`, `[U]Int`), |
| 67 | +and fixed-point types (`[U]Fix64`) have been backed by https://pkg.go.dev/math/big standard library, and have been using |
| 68 | +[Int.Div(...)](https://pkg.go.dev/math/big#Int.Div) for division, which uses [Euclidean division](https://en.wikipedia.org/wiki/Euclidean_division), |
| 69 | +unlike Go-primitives. |
| 70 | + |
| 71 | +This has resulted in the above inconsistency that we are seeing. |
| 72 | + |
| 73 | +## User Benefit |
| 74 | + |
| 75 | +Developers get a consistent behaviour for arithmetic operations for all numeric types. |
| 76 | + |
| 77 | +## Design Proposal |
| 78 | + |
| 79 | +This FLIP proposes to use the truncation for the least-significant digit for all arithmetic operations in Cadence. |
| 80 | +As such, while `[U]Int8`, `[U]Int16`, `[U]Int32`, `[U]Int64`, and `UFix64` remains unchanged, `[U]Int128`, `[U]Int256`, |
| 81 | +`[U]Int`, and `Fix64` would now behave slightly differently than they used to be, and would give the new results as |
| 82 | +follows: |
| 83 | + |
| 84 | +```cadence |
| 85 | +Int128(5) / Int128(2) == Int128(2) |
| 86 | +Int128(-5) / Int128(2) == Int128(-2) |
| 87 | +Int128(5) / Int128(-2) == Int128(-2) |
| 88 | +Int128(-5) / Int128(-2) == Int128(2) |
| 89 | +
|
| 90 | +Int256(5) / Int256(2) == Int256(2) |
| 91 | +Int256(-5) / Int256(2) == Int256(-2) |
| 92 | +Int256(5) / Int256(-2) == Int256(-2) |
| 93 | +Int256(-5) / Int256(-2) == Int256(2) |
| 94 | +
|
| 95 | +Int(5) / Int(2) == Int(2) |
| 96 | +Int(-5) / Int(2) == Int(-2) |
| 97 | +Int(5) / Int(-2) == Int(-2) |
| 98 | +Int(-5) / Int(-2) == Int(2) |
| 99 | +
|
| 100 | +Fix64(0.00000005) / Fix64(2.0) == Fix64(0.00000002) |
| 101 | +Fix64(-0.00000005) / Fix64(2.0) == Fix64(-0.00000002) |
| 102 | +Fix64(0.00000005) / Fix64(-2.0) == Fix64(-0.00000002) |
| 103 | +Fix64(-0.00000005) / Fix64(-2.0) == Fix64(0.00000002) |
| 104 | +``` |
| 105 | + |
| 106 | +Note that this suggested change would only impact the **division (and saturation division) of negative values** |
| 107 | +for the above types. |
| 108 | +Division of non-negative numbers, as well as all the other arithmetics on both negative and non-negative numbers, |
| 109 | +would remain unchanged. |
| 110 | + |
| 111 | +### Drawbacks |
| 112 | + |
| 113 | +This would impact developers who may have been relying on the old behaviour for the division of negative numbers. |
| 114 | + |
| 115 | +### Performance Implications |
| 116 | + |
| 117 | +None. |
| 118 | + |
| 119 | +### Dependencies |
| 120 | + |
| 121 | +None. |
| 122 | + |
| 123 | +### Engineering Impact |
| 124 | + |
| 125 | +Implementing a new and efficient fixed-point representation is non-trivial. |
| 126 | + |
| 127 | +### Compatibility |
| 128 | + |
| 129 | +Given this change the behaviour for division for negative numbers, it'll be backward incompatible. |
| 130 | + |
| 131 | +### User Impact |
| 132 | + |
| 133 | +This would impact users who may have been relying on the old behaviour for the division of negative numbers. |
| 134 | + |
| 135 | +## Related Issues |
| 136 | + |
| 137 | +None. |
| 138 | + |
| 139 | +## Implementation |
| 140 | +Draft implementation can be found at: https://github.com/onflow/cadence/pull/4184 |
0 commit comments