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PlotView.cpp
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/******************************************************************************
* THE OMEGA LIB PROJECT
*-----------------------------------------------------------------------------
* Copyright 2010-2015 Electronic Visualization Laboratory,
* University of Illinois at Chicago
* Authors:
* Alessandro Febretti [email protected]
*-----------------------------------------------------------------------------
* Copyright (c) 2010-2015, Electronic Visualization Laboratory,
* University of Illinois at Chicago
* All rights reserved.
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer. Redistributions in binary
* form must reproduce the above copyright notice, this list of conditions and
* the following disclaimer in the documentation and/or other materials provided
* with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*-----------------------------------------------------------------------------
* What's in this file:
* A widget displaying a single image
******************************************************************************/
#include "omega/Renderer.h"
#include "omegaToolkit/ui/Image.h"
#include "omega/DrawInterface.h"
#include "omegaToolkit/ui/Container.h"
#include "omega/glheaders.h"
using namespace omega;
using namespace omegaToolkit;
using namespace omegaToolkit::ui;
///////////////////////////////////////////////////////////////////////////////
Image* Image::create(Container* container)
{
Image* img = new Image(Engine::instance());
container->addChild(img);
return img;
}
///////////////////////////////////////////////////////////////////////////////
Image::Image(Engine* srv):
Widget(srv),
myData(NULL),
myFlipFlags(DrawInterface::FlipY),
mySourceRect(0,0,0,0),
myDestRect(0,0,0,0),
myUseFullSource(true),
myUseFullDest(true),
myTile(false)
{
// By default images are set to not enabled, and won't take part in navigation.
setEnabled(false);
setNavigationEnabled(false);
// Set the default shader.
setShaderName("ui/widget-image");
}
///////////////////////////////////////////////////////////////////////////////
Image::~Image()
{
}
///////////////////////////////////////////////////////////////////////////////
void Image::setSourceRect(int x, int y, int w, int h)
{
mySourceRect = Rect(x, y, w, h);
if(x == 0 && y == 0 && w == 0 && h == 0) myUseFullSource = true;
else myUseFullSource = false;
}
///////////////////////////////////////////////////////////////////////////////
void Image::setDestRect(int x, int y, int w, int h)
{
myDestRect = Rect(x, y, w, h);
if(x == 0 && y == 0 && w == 0 && h == 0) myUseFullDest = true;
else myUseFullDest = false;
}
///////////////////////////////////////////////////////////////////////////////
Renderable* Image::createRenderable()
{
return new ImageRenderable(this);
}
///////////////////////////////////////////////////////////////////////////////
void Image::setData(PixelData* value)
{
myData = value;
setActualSize(myData->getWidth(), Horizontal);
setActualSize(myData->getHeight(), Vertical);
refresh();
}
///////////////////////////////////////////////////////////////////////////////
void Image::flipX(bool value)
{
if(value) myFlipFlags |= DrawInterface::FlipX;
else myFlipFlags &= ~DrawInterface::FlipX;
}
///////////////////////////////////////////////////////////////////////////////
void Image::flipY(bool value)
{
if(value) myFlipFlags |= DrawInterface::FlipY;
else myFlipFlags &= ~DrawInterface::FlipY;
}
///////////////////////////////////////////////////////////////////////////////
void Image::tile(bool value)
{
myTile = value;
if(myTile)
{
// disable source/dest rects if tiling mode is active.
myUseFullSource = true;
myUseFullDest = true;
}
}
///////////////////////////////////////////////////////////////////////////////
void ImageRenderable::refresh()
{
WidgetRenderable::refresh();
myTextureUniform = glGetUniformLocation(myShaderProgram, "unif_Texture");
}
///////////////////////////////////////////////////////////////////////////////
ImageRenderable::~ImageRenderable()
{
}
///////////////////////////////////////////////////////////////////////////////
void ImageRenderable::drawContent(const DrawContext& context)
{
WidgetRenderable::drawContent(context);
PixelData* tex = myOwner->getData();
if(tex != NULL)
{
DrawInterface* di = getRenderer();
di->fillTexture(tex);
di->textureRegion(0, 0, 1, 1);
if(!myOwner->myUseFullSource)
{
Rect& r = myOwner->mySourceRect;
int w = tex->getWidth();
int h = tex->getHeight();
float su = (float)r.x() / w;
float sv = 1 - (float)r.y() / h;
float eu = (float)(r.x() + r.width()) / w;
float ev = 1 - (float)(r.y() + r.height()) / h;
di->textureRegion(su, ev, eu, sv);
}
else if(myOwner->myTile)
{
int w = tex->getWidth();
int h = tex->getHeight();
int W = myOwner->getWidth();
int H = myOwner->getHeight();
float eu = (float)(W) / w;
float ev = (float)(H) / h;
di->textureRegion(0, 0, eu, ev);
}
if(myTextureUniform != 0)
{
glUniform1i(myTextureUniform, 0);
}
if(myOwner->isStereo())
{
DrawContext::Eye eye = context.eye;
if(eye == DrawContext::EyeLeft)
{
di->textureRegion(0, 0, 0.5f, 1);
}
else if(eye == DrawContext::EyeRight)
{
di->textureRegion(0.5f, 0, 0.5f, 1);
}
}
Vector2f size = myOwner->getSize();
if(myOwner->myUseFullDest)
{
di->rect(0, 0, size[0], size[1]);
}
else
{
Rect& r = myOwner->myDestRect;
di->rect(r.x(), r.y(), r.width(), r.height());
}
}
else
{
refresh();
}
}