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cars-storage.cpp
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Car *
get_new_car(Memory *memory, Cars *cars)
{
CarsBlock *block = cars->first_block;
while (block && block->next_free_in_block == CARS_PER_BLOCK)
{
block = block->next_block;
}
if (!block)
{
// No blocks left
if (cars->free_chain)
{
block = cars->free_chain;
cars->free_chain = block->next_block;
log(L_CarsStorage, u8("Getting car block from free chain"));
}
else
{
block = push_struct(memory, CarsBlock);
#ifdef DEBUG_BLOCK_COLORS
static u32 C = 0;
block->c = get_color(++C);
C %= 27;
#endif
log(L_CarsStorage, u8("Allocating new car block"));
}
block->next_free_in_block = 0;
block->next_block = cars->first_block;
cars->first_block = block;
}
Car *result = block->cars + block->next_free_in_block++;
return result;
}
void
delete_all_cars(Cars *cars)
{
CarsBlock *block = cars->first_block;
if (block)
{
while (true)
{
// Clear partical sources
Car *car;
for (u32 car_index = 0;
car_index < block->next_free_in_block;
++car_index)
{
car = block->cars + car_index;
if (car->particle_source)
{
car->particle_source->t0 = 0;
}
}
if (block->next_block)
{
block = block->next_block;
}
else
{
break;
}
}
// Put free chain on end of current block chain,
// then put block chain on free chain
block->next_block = cars->free_chain;
cars->free_chain = cars->first_block;
cars->first_block = 0;
}
}
void
rm_car(CarsBlock *block, u32 index_in_block)
{
Car *car = block->cars + index_in_block;
car->particle_source->t0 = 0;
--block->next_free_in_block;
if (index_in_block != block->next_free_in_block)
{
*car = block->cars[block->next_free_in_block];
}
}
void
update_dead_cars(Cars *cars)
{
CarsBlock *cars_block = cars->first_block;
CarsBlock *prev_block = 0;
u32 first_car_not_checked_in_block = 0;
while (cars_block)
{
Car *car = cars_block->cars + first_car_not_checked_in_block;
if (car->dead)
{
log(L_CarsStorage, u8("Deleting car"));
rm_car(cars_block, first_car_not_checked_in_block);
if (cars_block->next_free_in_block == 0)
{
log(L_CarsStorage, u8("Deallocating car block"));
// Reconnect previous block's link
if (cars->first_block == cars_block)
{
cars->first_block = cars_block->next_block;
}
else
{
prev_block->next_block = cars_block->next_block;
}
CarsBlock *next_block = cars_block->next_block;
cars_block->next_block = cars->free_chain;
cars->free_chain = cars_block;
first_car_not_checked_in_block = 0;
cars_block = next_block;
continue;
}
}
else
{
++first_car_not_checked_in_block;
}
if (first_car_not_checked_in_block >= cars_block->next_free_in_block)
{
first_car_not_checked_in_block = 0;
prev_block = cars_block;
cars_block = cars_block->next_block;
}
}
}
Car *
cars_iterator(Cars *cars, CarsIterator *iterator)
{
Car *result = 0;
// Check if this is a new iterator
if (iterator->cars_block == 0)
{
iterator->cars_block = cars->first_block;
iterator->car_index = 0;
}
if (iterator->cars_block &&
iterator->car_index >= iterator->cars_block->next_free_in_block)
{
iterator->cars_block = iterator->cars_block->next_block;
iterator->car_index = 0;
}
// Check we haven't reached the end
if (iterator->cars_block)
{
result = iterator->cars_block->cars + iterator->car_index;
++iterator->car_index;
}
return result;
}
Car *
get_car_with_id(Cars *cars, u32 car_id)
{
Car *result = 0;
CarsIterator iter = {};
Car *car;
while ((car = cars_iterator(cars, &iter)))
{
if (car->id == car_id)
{
result = car;
break;
}
}
return result;
}