From dca309ce49df25e331168a74618e1e281154b238 Mon Sep 17 00:00:00 2001 From: WinTone01 <103455948+WinTone01@users.noreply.github.com> Date: Sun, 29 Oct 2023 16:34:41 +0300 Subject: [PATCH] Turkish Translation (#207) All plugins translated into Turkish --- vane-admin/src/main/resources/lang-tr.yml | 93 ++++ vane-bedtime/src/main/resources/lang-tr.yml | 50 ++ vane-core/src/main/resources/lang-tr.yml | 156 +++++++ .../src/main/resources/lang-tr.yml | 90 ++++ .../src/main/resources/lang-tr.yml | 78 ++++ vane-portals/src/main/resources/lang-tr.yml | 404 ++++++++++++++++ vane-regions/src/main/resources/lang-tr.yml | 430 ++++++++++++++++++ vane-trifles/src/main/resources/lang-tr.yml | 138 ++++++ 8 files changed, 1439 insertions(+) create mode 100644 vane-admin/src/main/resources/lang-tr.yml create mode 100644 vane-bedtime/src/main/resources/lang-tr.yml create mode 100644 vane-core/src/main/resources/lang-tr.yml create mode 100644 vane-enchantments/src/main/resources/lang-tr.yml create mode 100644 vane-permissions/src/main/resources/lang-tr.yml create mode 100644 vane-portals/src/main/resources/lang-tr.yml create mode 100644 vane-regions/src/main/resources/lang-tr.yml create mode 100644 vane-trifles/src/main/resources/lang-tr.yml diff --git a/vane-admin/src/main/resources/lang-tr.yml b/vane-admin/src/main/resources/lang-tr.yml new file mode 100644 index 000000000..5c2d842fb --- /dev/null +++ b/vane-admin/src/main/resources/lang-tr.yml @@ -0,0 +1,93 @@ +# vim: set tabstop=2 softtabstop=0 expandtab shiftwidth=2: +# +# >> See lang-en.yml for variable descriptions << +# +# +-----------------------------------+ +# | CAUTION: Do NOT change this file! | +# +-----------------------------------+ +# +# It will be silently overwritten with updates! If you want +# to customize strings yourself, copy this file to lang-custom.yml +# and set the language in the config.yml to "lang: 'custom'" + +# DO NOT CHANGE! The version of this language file. Used to determine +# if the file needs to be updated. +version: 2 +# The corresponding language code used in resource packs. Used for +# resource pack generation. Typically this is a combination of the +# language code (ISO 639) and the country code (ISO 3166). +resource_pack_lang_code: 'tr_tr' + +chat_message_formatter: + # This is the format for player chat messages + # %1$s: player name + # %2$s: message + player_chat_format: "%1$s§7: %2$s" + + # This message is sent when a player joins the server + # %1$s: player name + player_join: "%1$s§e sunucuya katıldı" + + # This message is sent when a player is kicked from the server + # %1$s: player name + player_kick: "%1$s§e sunucudan atıldı" + + # This message is sent when a player leaves the server + # %1$s: player name + player_quit: "%1$s§e sunucudan atıldı" + +autostop: + # This message is sent when autostop is aborted, due to an administrative command + # or a player joining the server. + aborted: "§dOtomatik durdurma iptal edildi" + # This message is sent when autostop is scheduled, due to an administrative command + # or the last player leaving the server. + # %1$s: Time until stop + scheduled: "§d%1$s için otomatik durdurma planlandı" + # This message is sent when autostop status is requested and autostop is already scheduled. + # %1$s: Time until stop + status: "§7Otomatik durdurmaya %1$s" + # This message is sent when autostop status is requested but autostop is not scheduled. + status_not_scheduled: "§dOtomatik durdurma planlanmadı" + # This message is sent when the actual autostop is performed. + shutdown: "§dOtomatik durdurma başlatıldı!" + + command_autostop: + usage: "%1$s §7<§aabort§7|§aschedule§7|§astatus§7>" + description: "Otomatik durdurmayı yönetir." + help: "§aabort§7:§r Zamanlanmış otomatik durdurma görevini iptal eder.\n\ + §aschedule §7[§bgecikme§7]:§r Oyuncu sayısından bağımsız olarak otomatik durdurma görevini hemen planlar. Yapılandırılan değeri geçersiz kılmak için yeni bir gecikmeyi kabul eder.\n\ + §astatus§7:§r Geçerli otomatik durdurma durumunu gösterir." + +hazard_protection: + # This message is sent when the wither has been prevented from spawning in a non-whitelisted world + # %1$s: world name + wither_spawn_prohibited: "§7Wither bu dünyada doğmayabilir!" + +command_gamemode: + # This message is sent when the gamemode of a player is changed by the gamemode command. + # %1$s: Player name + # %2$s: Gamemode name + set: "%1$s§7 için oyun modu %2$s §7olarak ayarlandı" + usage: "%1$s §boyun modu §7[§boyuncu§7]" + description: "§boyun modu §7[§boyuncu§7]" + help: "Bir oyuncunun oyun modunu ayarlar." + +command_slimechunk: + # This message is sent when the player is standing in a slimechunk + slime_chunk_yes: "§aBu bir slime chunkı." + # This message is sent when the player is not standing in a slimechunk + slime_chunk_no: "§cBu bir slime chunkı değil." + usage: "%1$s" + description: "Geçerli chunkın bir slime öbeği olup olmadığını kontrol eder." + help: "Geçerli chunkın bir slime öbeği olup olmadığını kontrol eder." + +command_time: + usage: "%1$s §bzaman §7[§bdünya§7]" + description: "Mevcut veya verilen dünyanın zamanını ayarlar." + help: "Mevcut veya verilen dünyanın zamanını ayarlar." + +command_weather: + usage: "%1$s §bhava durumu §7[§bdünya§7]" + description: "Mevcut veya verilen dünyanın hava durumunu ayarlar." + help: "Mevcut veya verilen dünyanın hava durumunu ayarlar." diff --git a/vane-bedtime/src/main/resources/lang-tr.yml b/vane-bedtime/src/main/resources/lang-tr.yml new file mode 100644 index 000000000..6cc79ef3a --- /dev/null +++ b/vane-bedtime/src/main/resources/lang-tr.yml @@ -0,0 +1,50 @@ +# vim: set tabstop=2 softtabstop=0 expandtab shiftwidth=2: +# +# >> See lang-en.yml for variable descriptions << +# +# +-----------------------------------+ +# | CAUTION: Do NOT change this file! | +# +-----------------------------------+ +# +# It will be silently overwritten with updates! If you want +# to customize strings yourself, copy this file to lang-custom.yml +# and set the language in the config.yml to "lang: 'custom'" + +# DO NOT CHANGE! The version of this language file. Used to determine +# if the file needs to be updated. +version: 5 +# The corresponding language code used in resource packs. Used for +# resource pack generation. Typically this is a combination of the +# language code (ISO 639) and the country code (ISO 3166). +resource_pack_lang_code: 'tr_tr' + +# This message is broadcast in the world, when a player enters the bed. +# %1$s: player name +# %2$s: percentage of sleeping players +# %3$s: current count of sleeping players in the relevant world +# %4$s: required amount of sleeping players to advance time +# %5$s: world name +player_bed_enter: "%1$s şuanda uyuyor %3$s/%4$s" + +# This message is broadcast in the world, when a player leaves the bed early, +# before time was advanced. +# %1$s: player name +# %2$s: percentage of remaining sleeping players +# %3$s: current count of sleeping players in the relevant world +# %4$s: required amount of sleeping players to advance time +# %5$s: world name +player_bed_leave: "%1$s dinlenmiş hisseti %3$s/%4$s" + +dynmap: + # The label for the dynmap layer + layer_label: "Yataklar" + # The label for the dynmap markers + # %1$s: Player name + marker_label: "%1$s" + +blue_map: + # The label for the BlueMap marker set + layer_label: "Yataklar" + # The label for the BlueMap bed markers. Supports HTML. Arguments will be escaped properly. + # %1$s: Player name + marker_label: "🏠 %1$s" diff --git a/vane-core/src/main/resources/lang-tr.yml b/vane-core/src/main/resources/lang-tr.yml new file mode 100644 index 000000000..e6171fbfb --- /dev/null +++ b/vane-core/src/main/resources/lang-tr.yml @@ -0,0 +1,156 @@ +# vim: set tabstop=2 softtabstop=0 expandtab shiftwidth=2: +# +# >> See lang-en.yml for variable descriptions << +# +# +-----------------------------------+ +# | CAUTION: Do NOT change this file! | +# +-----------------------------------+ +# +# It will be silently overwritten with updates! If you want +# to customize strings yourself, copy this file to lang-custom.yml +# and set the language in the config.yml to "lang: 'custom'" + +# DO NOT CHANGE! The version of this language file. Used to determine +# if the file needs to be updated. +version: 4 +# The corresponding language code used in resource packs. Used for +# resource pack generation. Typically this is a combination of the +# language code (ISO 639) and the country code (ISO 3166). +resource_pack_lang_code: 'tr_tr' + +# This message is sent when a command requires a player but is executed +# by a non-player. +command_not_a_player: "§chata:§6 komut bir oyuncu tarafından yürütülmelidir!" +# This message is sent when the command sender is missing the required +# permission. +command_permission_denied: "§chata:§6 izin reddedildi!" + +# This message is sent when an invalid time format is encountered. +# %1$s: format error message +invalid_time_format: "§chata:§6 geçersiz zaman: %1$s" + +# This message is sent when a block with a lootable is first attempted to be broken. +break_loot_block_prevented: "§6Bu bloğun bir ganimet tablosu vardır ve bir süre sonra otomatik olarak yeniden doldurulacaktır. Bu bloğu gerçekten yok etmek istiyorsanız, 5 saniye bekleyin ve tekrar kırın." + +command_customitem: + usage: "%1$s §agive §7<§beşya§7>" + description: "Oyuncuya belirli bir özel öğe verir." + help: "§agive §7<§beşya§7>:§r Oyuncuya belirli bir özel öğe verir." + +command_enchant: + # This message is sent when an enchantment level is given that is too low for the chosen enchantment. + # %1$s: Given level + # %2$s: Minimum level + level_too_low: "§chata:§6 %1$s§6 seviyesi çok düşük, en az %2$s§6 olmalıdır" + # This message is sent when an enchantment level is given that is too high for the chosen enchantment. + # %1$s: Given level + # %2$s: Maximum level + level_too_high: "§chata:§6 %1$s§6 seviyesi çok yüksek, en fazla %2$s§6 olmalıdır" + # This message is sent when the selected enchantment cannot be applied to the item in hand. + # %1$s: Enchantment + # %2$s: Item in hand + invalid_enchantment: "§chata: %1$s§6, %2$s§6 öğesine uygulanamaz" + usage: "%1$s §bbüyü §7[§bseviye§7]" + description: "Elinizdeki eşyayı büyüler." + help: "Elinizdeki eşyayı büyüler." + +command_vane: + # This message is sent when a module has been successfully reloaded. + # %1$s: module + reload_success: "%1$s§7: §ayeniden yükleme başarılı" + # This message is sent when a module failed to reload. + # %1$s: module + reload_fail: "%1$s§7: §cyeniden yükleme başarısız oldu" + # This message is sent when the resource_pack has been successfully generated. + # %1$s: path to the resource pack file + resource_pack_generate_success: "§aKaynak paketi başarıyla oluşturuldu: %1$s" + # This message is sent when the resource_pack could not be generated. + resource_pack_generate_fail: "§cKaynak paketi oluşturulurken bir hata oluştu" + usage: "%1$s §7<§areload§7|§agenerate_resource_pack§7>" + description: "Vane eklentilerini yönetir." + help: "§areload §7[§bmodül§7]:§r Tümünü veya verilen Vane modülünü yeniden yükler.\n\ + §agenerate_resource_pack§7:§r vane kaynak paketini oluşturur." + +resource_pack: + # This kick message is used when a mandatory resource pack was declined by a player. + declined: "Bu sunucuda oynamak için kaynak paketini kabul etmeniz gerekiyor.\n\ + Bu Yerelleştirme ve dokular için gereklidir. Yanlışlıkla reddetmeniz durumunda,\n\ + sunucu listenizdeki bu sunucunun girişini düzenleyerek bunu değiştirebilirsiniz." + # This kick message is used when a mandatory resource pack failed to download for player. + download_failed: "§cKaynak paketi indirmeniz başarısız olmuş gibi görünüyor.§r\n\ + §7(Görsel hataları önlemek için bağlantınız kesildi)\n\ + \n\ + §dLütfen tekrar deneyin." + +menus: + head_selector: + # The title for the head selection menu. + # %1$s: Total heads in library + title: "%1$s §8§lKafalar" + # The title for the filter menu. + filter_title: "§8§lKafa kütüphanesini filtrele" + # Represents a head in the library. + # %1$s: Head name + # %2$s: Head category + # %3$s: Head tags + select_head: + name: "%1$s" + lore: + - "" + - "§7Kategori: %2$s" + - "§7Etiketler: %3$s" + + # Item selection menu. + item_selector: + # The item used to accept the selection. + accept: + name: "§a§lKabul etmek" + lore: ["§7Seçili olan öğeyi §bSeçersin§7."] + + # The item used to cancel the selection. + cancel: + name: "§c§lİptal etmek" + lore: ["§7Öğe seçmeyi §6İptal edersin§7."] + + # The item used to represent the currently selected item. + selected: + name: "§d§lSeçilen öğe" + lore: + - "" + - "Seçmek için envanterinizdeki herhangi bir öğeye tıklayın." + - "" + - "§7Değişiklikleri sıfırlamak için §bSol tıklayın§7." + - "§7Temizlemek için §bSağ tıklayın§7 (izin veriliyorsa)." + + # Generic thing selection menu. + generic_selector: + # The item selecting the n'th page + # %1$s: Page number + page: + name: "§bSayfa %1$s" + lore: [] + + # The item showing the current page + # %1$s: Page number + # %2$s: Total amount of pages + # %3$s: Total amount of items (filtered) + # %4$s: Total amount of items (unfiltered) + current_page: + name: "§aMevcut sayfa %1$s §7/ %2$s" + lore: + - "" + - "§b#Filtrelenmiş eşyalar: %3$s" + + # The item used to open the filter menu. + # Right clicking resets the filter. + filter: + name: "§d§lFiltre" + lore: + - "" + - "§7Filtre menüsünü açmak için §bSol tıklayın§7." + - "§7Filtreyi sıfırlamak için §bSağ tıklayın§7." + + # The item used to cancel the selection. + cancel: + name: "§c§lİptal Etmek" + lore: ["§7seçimi §6İptal eder§7."] diff --git a/vane-enchantments/src/main/resources/lang-tr.yml b/vane-enchantments/src/main/resources/lang-tr.yml new file mode 100644 index 000000000..4700d6b7d --- /dev/null +++ b/vane-enchantments/src/main/resources/lang-tr.yml @@ -0,0 +1,90 @@ +# vim: set tabstop=2 softtabstop=0 expandtab shiftwidth=2: +# +# >> See lang-en.yml for variable descriptions << +# +# +-----------------------------------+ +# | CAUTION: Do NOT change this file! | +# +-----------------------------------+ +# +# It will be silently overwritten with updates! If you want +# to customize strings yourself, copy this file to lang-custom.yml +# and set the language in the config.yml to "lang: 'custom'" + +# DO NOT CHANGE! The version of this language file. Used to determine +# if the file needs to be updated. +version: 4 +# The corresponding language code used in resource packs. Used for +# resource pack generation. Typically this is a combination of the +# language code (ISO 639) and the country code (ISO 3166). +resource_pack_lang_code: 'tr_tr' + +item_ancient_tome: + # The display name of this item variant. + name: "Antik Cilt" + +item_enchanted_ancient_tome: + # The display name of this item variant. + name: "Antik Cilt" + +item_ancient_tome_of_knowledge: + # The display name of this item variant. + name: "Antik Bilgi Kitabı" + +item_enchanted_ancient_tome_of_knowledge: + # The display name of this item variant. + name: "Antik Bilgi Kitabı" + +item_ancient_tome_of_the_gods: + # The display name of this item variant. + name: "Tanrıların Antik Kitabı" + +item_enchanted_ancient_tome_of_the_gods: + # The display name of this item variant. + name: "Tanrıların Antik Kitabı" + +enchantment_angel: + # The display name of this enchantment. Will be packed into a resource pack. + name: "Melek" + +enchantment_grappling_hook: + # The display name of this enchantment. Will be packed into a resource pack. + name: "Kanca" + +enchantment_hell_bent: + # The display name of this enchantment. Will be packed into a resource pack. + name: "Cehennem Kemeri" + +enchantment_leafchopper: + # The display name of this enchantment. Will be packed into a resource pack. + name: "Yaprak Kıyıcı" + +enchantment_lightning: + # The display name of this enchantment. Will be packed into a resource pack. + name: "Yıldırım" + +enchantment_rake: + # The display name of this enchantment. Will be packed into a resource pack. + name: "Tırmık" + +enchantment_seeding: + # The display name of this enchantment. Will be packed into a resource pack. + name: "Tohumlama" + +enchantment_soulbound: + # The display name of this enchantment. Will be packed into a resource pack. + name: "Ruh Bağlılığı" + drop_lock_warning: "Ruh Bağlılığı olan Öğeleri yalnızca fare kullanılarak düşürülebilir" + drop_cooldown: "Düşüşü onaylamak için tekrar bırakın" + dropped_notification: "Düşen Ruh Bağlılığı olan Öğe: %1$s" + +enchantment_take_off: + # The display name of this enchantment. Will be packed into a resource pack. + name: "Kalkış" + +enchantment_unbreakable: + # The display name of this enchantment. Will be packed into a resource pack. + name: "Kırılmaz" + +enchantment_wings: + # The display name of this enchantment. Will be packed into a resource pack. + name: "Kanatlar" diff --git a/vane-permissions/src/main/resources/lang-tr.yml b/vane-permissions/src/main/resources/lang-tr.yml new file mode 100644 index 000000000..253231fbc --- /dev/null +++ b/vane-permissions/src/main/resources/lang-tr.yml @@ -0,0 +1,78 @@ +# vim: set tabstop=2 softtabstop=0 expandtab shiftwidth=2: +# +# >> See lang-en.yml for variable descriptions << +# +# +-----------------------------------+ +# | CAUTION: Do NOT change this file! | +# +-----------------------------------+ +# +# It will be silently overwritten with updates! If you want +# to customize strings yourself, copy this file to lang-custom.yml +# and set the language in the config.yml to "lang: 'custom'" + +# DO NOT CHANGE! The version of this language file. Used to determine +# if the file needs to be updated. +version: 1 +# The corresponding language code used in resource packs. Used for +# resource pack generation. Typically this is a combination of the +# language code (ISO 639) and the country code (ISO 3166). +resource_pack_lang_code: 'tr_tr' + +command_permission: + # This message is used to represent the empty list + list_empty: "§b∅" + # This message is sent as a first header line for group list output + list_header_groups: "Tüm kayıtlı grupların listesi:" + # This message is sent as a first header line for permission list output + list_header_permissions: "Kayıtlı tüm izinleri listeleme:\nFormat: (): " + # This message is sent as a first header line for player group list output + # %1$s: Player name + list_header_player_groups: "%1$s için tüm gruplar listeleniyor:" + # This message is sent as a first header line for player permission list output + # %1$s: Player name + list_header_player_permissions: "%1$s için tüm gruplar listeleniyor:\nFormat: (): " + # This message is sent as a first header line for group permission list output + # %1$s: Group name + list_header_group_permissions: "%1$s için tüm gruplar listeleniyor:\nFormat: (): " + # This message is sent when permissions are queried on an offline player + list_player_offline: "§6İstenen oyuncu çevrimdışı. Yalnızca yapılandırılmış izinler gösterilecektir. Diğer izin yönetimi eklentilerinden alınan izinler eksik olabilir." + # This message is sent for each group when a list of all groups is requested. + # %1$s: Group name + list_group: "§7 - %1$s" + # This message is sent for each permission when a list of all permissions is requested. + # %1$s: Permission name + # %2$s: Permission value + # %3$s: Permission description + list_permission: "§7 - %1$s§7 (%2$s§7): %3$s" + # This message is sent when a group is added to a player. + # %1$s: Player name + # %2$s: Group name + group_assigned: "%1$s adlı oyuncu %2$s grubuna katıldı" + # This message is sent when a group is removed from a player. + # %1$s: Player name + # %2$s: Group name + group_removed: "%1$s adlı oyuncu %2$s grubundan ayrıldı" + # This message is sent when a group is added to a player, but it is already assigned. + # %1$s: Player name + # %2$s: Group name + group_already_assigned: "§6Zaten bu grupta var" + # This message is sent when a group is removed from a player, but it wasn't assigned. + # %1$s: Player name + # %2$s: Group name + group_not_assigned: "§6Grupta yok" + usage: "%1$s §7<§alist§7|§aadd§7|§aremove§7>" + description: "Oyuncu izinlerini yönetir." + help: "§alist §7<§agruplar§7|§ayetkiler§7>:§r Mevcut tüm izinleri veya izin gruplarını listeler.\n\ + §aadd §boyuncu §bgrup§7:§r Oyuncuyu verilen izin grubuna ekler.\n\ + §aremove §boyuncu §bgrup§7:§r Oyuncuyu verilen izin grubundan çıkarın." + +command_vouch: + # This message is sent when a player successfully vouches for a player + # %1$s: Player name + vouched: "§a%1$s §aiçin kefil oldunuz!" + # This message is sent when a player tries to vouch for a player for whom he already has vouched + # %1$s: Player name + already_vouched: "§6Zaten %1$s§6 için kefil oldunuz!" + usage: "%1$s §boyuncu" + description: "Bir oyuncunun sunucuda oynama izni alması için kefil olur." + help: "Bir oyuncunun sunucuda oynama izni alması için kefil olur." diff --git a/vane-portals/src/main/resources/lang-tr.yml b/vane-portals/src/main/resources/lang-tr.yml new file mode 100644 index 000000000..fb14fe0d8 --- /dev/null +++ b/vane-portals/src/main/resources/lang-tr.yml @@ -0,0 +1,404 @@ +# vim: set tabstop:2 softtabstop:0 expandtab shiftwidth:2: +# +# >> See lang-en.yml for variable descriptions << +# +# +-----------------------------------+ +# | CAUTION: Do NOT change this file! | +# +-----------------------------------+ +# +# It will be silently overwritten with updates! If you want +# to customize strings yourself, copy this file to lang-custom.yml +# and set the language in the config.yml to "lang: 'custom'" + +# DO NOT CHANGE! The version of this language file. Used to determine +# if the file needs to be updated. +version: 5 +# The corresponding language code used in resource packs. Used for +# resource pack generation. Typically this is a combination of the +# language code (ISO 639) and the country code (ISO 3166). +resource_pack_lang_code: 'tr_tr' + +# This message is sent when a new portal console has been selected +# and the player may now select a boundary block to construct a portal. +select_boundary_now: "§6Şimdi portal sınırına sağ tıklayın" +# This message is sent when the selected console block is not of the correct +# type anymore. This can happen when a player replaces the console block +# while it is selected as a pending console. +console_invalid_type: "§cKonsol bloğunda geçersiz bir blok türü var!" +# This message is sent when the selected console is in a another world than the portal boundary. +console_different_world: "§cKonsol, portal ile aynı dünyada olmalıdır" +# This message is sent when the selected portal console is too far away from +# the portal boundary. +console_too_far_away: "§cKonsol portaldan çok uzakta" +# This message is sent when a console has successfully been linked. +console_linked: "§aKonsol bağlandı" + +# This message is sent when no boundary was found at the given location +no_boundary_found: "§cPortal sınırı bulunamadı!" +# This message is sent when the selected boundary doesn't contain an origin block +no_origin: "§cPortalın kaynak bloğu yok!" +# This message is sent when the selected boundary has multiple origin blocks +multiple_origins: "§cPortalda birden fazla başlangıç bloğu olamaz!" +# This message is sent when the selected vertical portal boundary has no portal area above the origin block +no_portal_block_above_origin: "§cOrijin bloğunun yukarıda portal alanına ihtiyacı var!" +# This message is sent when the selected vertical portal boundary has not enough portal area above the origin block +not_enough_portal_blocks_above_origin: "§cOrijin bloğunun yukarıda en az 3 portal alan bloğuna ihtiyacı var!" +# This message is sent when the selected portal boundary is too large in a given direction. +# %1$s: The direction (x,y,z) +too_large: "§cPortal, %1$s§c yönünde çok büyük!" +# This message is sent when the selected portal boundary is too small in a given direction. +# %1$s: The direction (x,y,z) +too_small_spawn: "§cOluşturma alanı %1$s§c yönünde çok küçük!" +# This message is sent when the selected portal boundary contains too many portal area blocks. +# %1$s: Current amount of blocks +# %2$s: Maximum allowed amount of blocks +too_many_portal_area_blocks: "§cPortal alanı çok büyük! %1$s§6/%2$s§c blok" +# This message is sent when a portal boundary is selected but +# a part of the area is obstructed. +portal_area_obstructed: "§cPortal alanı engellendi!" +# This message is sent when the selected boundary instersects an existing portal. +intersects_existing_portal: "§cPortal başka bir portalla kesişiyor!" + +# This message is sent when a player has no permission to build a portal in the area. +build_restricted: "§cBurada portal oluşturma izniniz yok!" +# This message is sent when a player has no permission to link a console to a portal. +link_restricted: "§cBu portala konsol bağlama izniniz yok!" + +# This message is sent when a portal is activated, but the target is already connected to another portal. +target_already_connected: "§6Hedef portal zaten başka bir portala bağlı!" +# This message is sent when a portal is activated, but the player has no permission to use it. +source_use_restricted: "§cBu portalı kullanma izniniz yok!" +# This message is sent when a portal is activated, but the player has no permission to use the target portal. +target_use_restricted: "§cHedef portalı kullanma izniniz yok!" + +# This is the displayed on a floating item over all portal consoles of activated portals to indicate the connected portal. +# HINT: The trailing §r's are important, otherwise the label will have empty space to the right +# %1$s: Target portal name +console_display_active: "§6§l>§r %1$s §6§l<§r" +# This is the displayed on a floating item over all portal consoles of inactive portals to indicate the selected target portal. +# HINT: The trailing §r's are important, otherwise the label will have empty space to the right +# %1$s: Target portal name +console_display_inactive: "§8§l>§r %1$s §8§l<§r" +# This is the name substitution used for portals without a selected target portal. +console_no_target: "§k?" + +# This message is sent when a player tries to unlink a console for which they have no permission. +unlink_restricted: "§cBu portaldan bir konsolun bağlantısını kaldırma izniniz yok!" +# This message is sent when a player tries to destroy a console for which they have no permission. +destroy_restricted: "§cBu portalı yok etme izniniz yok!" +# This message is sent when a player tries to change a portal setting for which they have no permission. +settings_restricted: "§cBu portalın ayarlarını değiştirme izniniz yok!" +# This message is sent when a player tries to change the target selection of a portal for which they have no permission. +select_target_restricted: "§cBu portal için hedef seçme izniniz yok!" + +dynmap: + # The label for the dynmap layer + layer_label: "Portallar" + # The label for the dynmap markers + # %1$s: Portal name + marker_label: "%1$s" + +blue_map: + # The label for the BlueMap marker set + layer_label: "Portallar" + # The label for the BlueMap portal markers. Supports HTML. Arguments will be escaped properly. + # %1$s: Portal name + marker_label: "🌌 %1$s" + +menus: + # Settings for the portal naming menu. + enter_name: + # The title for the naming menu. + title: "§8§lPortal Adını Girin" + + # Settings for the portal settings menu. + settings: + # The title for the settings menu. + # %1$s: Portal name + title: "§8§lAyarlar: %1$s" + # The title for the icon seletion menu. + select_icon_title: "§8§lİkon Seç" + + # This item is used to rename the portal. + rename: + name: "§b§lYeniden Adlandır" + lore: [] + + # This item is used to select the portal's icon. + select_icon: + name: "§b§lİkon seç" + lore: [] + + # This item is used to change the portal's style. + select_style: + name: "§b§lStil Seç" + lore: [] + + # This item is used to change and indicate enabled exit orientation lock. + exit_orientation_lock_on: + name: "§b§lÇıkış Yönlendirme Kilidini Değiştir" + lore: ["", "§bMevcut: §e§lKilitli (her zaman önden çık)§r"] + + # This item is used to change and indicate disabled exit orientation lock. + exit_orientation_lock_off: + name: "§b§lÇıkış Yönlendirme Kilidini Değiştir" + lore: ["", "§bMevcut: §a§lKilitsiz (girildiği gibi aynı taraftan çık)§r"] + + # This item is used to cycle visibility and indicate public visibility. + visibility_public: + name: "§b§lGörünürlüğü Değiştir" + lore: ["", "§bMevcut: §a§lHerkese Açık§r"] + + # This item is used to cycle visibility and indicate group visibility. + visibility_group: + name: "§b§lGörünürlüğü Değiştir" + lore: ["", "§bMevcut: §e§lBölge Grubu (oyuncular)§r"] + + # This item is used to cycle visibility and indicate group visibility. + visibility_group_internal: + name: "§b§lGörünürlüğü Değiştir" + lore: ["", "§bMevcut: §e§lBölge Grubu (sadece dahili olarak görünür)§r"] + + # This item is used to cycle visibility and indicate private visibility. + visibility_private: + name: "§b§lGörünürlüğü Değiştir" + lore: ["", "§bMevcut: §c§lGizli§r"] + + # This item is used to change and indicate enabled target lock. + target_lock_on: + name: "§b§lHedef Kilidini Değiştir" + lore: ["", "§bMevcut: §c§lKilitli§r"] + + # This item is used to change and indicate disabled target lock. + target_lock_off: + name: "§b§lHedef Kilidini Değiştir" + lore: ["", "§bMevcut: §a§lKilitsiz§r"] + + # This item is used to return to the previous menu. + back: + name: "§6↩ §lGeri" + lore: [] + + # Settings for the portal style menu. + style: + # The title for the style menu. + # %1$s: Portal name + title: "§8§lStil: %1$s" + # The title for the block selector for the active console block. + select_block_console_active_title: "Etkin Konsol bloğunu seçin." + # The title for the block selector for the active origin block. + select_block_origin_active_title: "Aktif Orijin bloğunu seçin." + # The title for the block selector for the active portal block. + select_block_portal_active_title: "Aktif Portal Alan bloğunu seçin." + # The title for the block selector for the active boundary variant 1 block. + select_block_boundardy_1_active_title: "Aktif Sınır Varyantı 1 bloğunu seçin." + # The title for the block selector for the active boundary variant 2 block. + select_block_boundardy_2_active_title: "Aktif Sınır Varyantı 2 bloğunu seçin." + # The title for the block selector for the active boundary variant 3 block. + select_block_boundardy_3_active_title: "Aktif Sınır Varyantı 3 bloğunu seçin." + # The title for the block selector for the active boundary variant 4 block. + select_block_boundardy_4_active_title: "Aktif Sınır Varyantı 4 bloğunu seçin." + # The title for the block selector for the active boundary variant 5 block. + select_block_boundardy_5_active_title: "Aktif Sınır Varyantı 5 bloğunu seçin." + # The title for the block selector for the inactive console block. + select_block_console_inactive_title: "Etkin olmayan Konsol bloğunu seçin." + # The title for the block selector for the inactive origin block. + select_block_origin_inactive_title: "Etkin olmayan Orijin bloğunu seçin." + # The title for the block selector for the inactive portal block. + select_block_portal_inactive_title: "Etkin olmayan Portal Alan bloğunu seçin." + # The title for the block selector for the inactive boundary variant 1 block. + select_block_boundardy_1_inactive_title: "Etkin olmayan Sınır Varyantı 1 bloğunu seçin." + # The title for the block selector for the inactive boundary variant 2 block. + select_block_boundardy_2_inactive_title: "Etkin olmayan Sınır Varyantı 2 bloğunu seçin." + # The title for the block selector for the inactive boundary variant 3 block. + select_block_boundardy_3_inactive_title: "Etkin olmayan Sınır Varyantı 3 bloğunu seçin." + # The title for the block selector for the inactive boundary variant 4 block. + select_block_boundardy_4_inactive_title: "Etkin olmayan Sınır Varyantı 4 bloğunu seçin." + # The title for the block selector for the inactive boundary variant 5 block. + select_block_boundardy_5_inactive_title: "Etkin olmayan Sınır Varyantı 5 bloğunu seçin." + + # The item used to represent the selected active console block. + # %1$s: Building material + block_console_active: + name: "§b§lKonsol §a(aktif)" + lore: [] + # The item used to represent the selected active origin block. + # %1$s: Building material + block_origin_active: + name: "§b§lOrijin §a(aktif)" + lore: [] + # The item used to represent the selected active portal block. + # %1$s: Building material + block_portal_active: + name: "§b§lPortal alanı §a(aktif)" + lore: [] + # The item used to represent the selected active boundary variant 1 block. + # %1$s: Building material + block_boundardy_1_active: + name: "§b§lSınır §a(aktif)" + lore: ["", "§aVaryant 1", "§7Yapı malzemesi: %1$s"] + # The item used to represent the selected active boundary variant 2 block. + # %1$s: Building material + block_boundardy_2_active: + name: "§b§lSınır §a(aktif)" + lore: ["", "§aVaryant 2", "§7Yapı malzemesi: %1$s"] + # The item used to represent the selected active boundary variant 3 block. + # %1$s: Building material + block_boundardy_3_active: + name: "§b§lSınır §a(aktif)" + lore: ["", "§aVaryant 3", "§7Yapı malzemesi: %1$s"] + # The item used to represent the selected active boundary variant 4 block. + # %1$s: Building material + block_boundardy_4_active: + name: "§b§lSınır §a(aktif)" + lore: ["", "§aVaryant 4", "§7Yapı malzemesi: %1$s"] + # The item used to represent the selected active boundary variant 5 block. + # %1$s: Building material + block_boundardy_5_active: + name: "§b§lSınır §a(aktif)" + lore: ["", "§aVaryant 5", "§7Yapı malzemesi: %1$s"] + # The item used to represent the selected inactive console block. + # %1$s: Building material + block_console_inactive: + name: "§b§lKonsol §e(inactive)" + lore: [] + # The item used to represent the selected inactive origin block. + # %1$s: Building material + block_origin_inactive: + name: "§b§lOrijin §e(inactive)" + lore: [] + # The item used to represent the selected inactive portal block. + # %1$s: Building material + block_portal_inactive: + name: "§b§lPortal bölgesi §e(inactive)" + lore: [] + # The item used to represent the selected inactive boundary variant 1 block. + # %1$s: Building material + block_boundardy_1_inactive: + name: "§b§lSınır §e(aktif olmayan)" + lore: ["", "§aVaryant 1", "§7Yapı malzemesi: %1$s"] + # The item used to represent the selected inactive boundary variant 2 block. + # %1$s: Building material + block_boundardy_2_inactive: + name: "§b§lSınır §e(aktif olmayan)" + lore: ["", "§aVaryant 2", "§7Yapı malzemesi: %1$s"] + # The item used to represent the selected inactive boundary variant 3 block. + # %1$s: Building material + block_boundardy_3_inactive: + name: "§b§lSınır §e(aktif olmayan)" + lore: ["", "§aVaryant 3", "§7Yapı malzemesi: %1$s"] + # The item used to represent the selected inactive boundary variant 4 block. + # %1$s: Building material + block_boundardy_4_inactive: + name: "§b§lSınır §e(aktif olmayan)" + lore: ["", "§aVaryant 4", "§7Yapı malzemesi: %1$s"] + # The item used to represent the selected inactive boundary variant 5 block. + # %1$s: Building material + block_boundardy_5_inactive: + name: "§b§lSınır §e(aktif olmayan)" + lore: ["", "§aVaryant 5", "§7Yapı malzemesi: %1$s"] + + # The item used to apply the style to the portal. + accept: + name: "§a§lStili Uygula" + lore: [] + + # The item used to reset all changes made in this menu. + reset: + name: "§6§lDeğişiklikleri sıfırla" + lore: [] + + # The title for the predefined style selector. + select_style_title: "§8§lStil Seç" + # The filter title for the predefined style selector. + filter_styles_title: "§8§lStilleri Filtrele" + # The item used to open the style selector for predefined styles. + select_defined: + name: "§b§lTanımlı Stili Seçin" + lore: [] + # The item used to represent a predefined style. + # %1$s: Name of the style + select_style: + name: "%1$s" + lore: [] + + # The item used to discard any changes and return to the previous menu. + cancel: + name: "§6↩ §lDeğişiklikleri Gözardı Et" + lore: [] + + # Settings for the portal console menu. + console: + # The title for the console menu. + # %1$s: Portal name + title: "§8§lPortal: %1$s" + + # The item used to open the portal's settings. + settings: + name: "§b§lAyarlar" + lore: [] + + # The item used to open the portal's target selector. + # %1$s: The currently selected target + select_target: + name: "§d§lHedef Seç" + lore: + - "" + - "§7Mevcut: %1$s" + # The item used to show the current target when the target is locked. + # %1$s: The currently selected target + select_target_locked: + name: "§d§lHedef Seç" + lore: + - "" + - "§7Mevcut: %1$s" + - "§8Seçilen hedefe §6§lKİLİTLENİLDݧr§8!" + + select_target_title: "§8§lHedef Portalı Seçin" + filter_portals_title: "§8§lPortalları Filtrele" + # The item used to represent a target portal. + # %1$s: Portal name + # %2$s: Portal distance + # %3$s: Portal world + # %4$s: Portal visibility (defined below, public, private, ...) + select_target_portal: + name: "%1$s" + lore: + - "" + - "§7Mesafe: %2$s§6m" + - "§7Dünya: %3$s" + - "§7%4$s" + select_target_portal_visibility_public: "§aHerkese Açık" + select_target_portal_visibility_group: "§eBölge Grubu (üyeler)" + select_target_portal_visibility_group_internal: "§eBölge Grubu (Sadece dahili olarak görünür)" + select_target_portal_visibility_private: "§cGizli" + + # The item used to unlink the current console. + unlink_console: + name: "§c§lKonsol Bağlantısını Kes" + lore: [] + # The title for the unlink confirmation dialog. + unlink_console_confirm_title: "§c§lKonsol Bağlantısını Kesmek istiyor musun?" + # The item to accept unlinking. + unlink_console_confirm_accept: + name: "§c§lKONSOL BAĞLANTISINI KES" + lore: [] + # The item to cancel unlinking. + unlink_console_confirm_cancel: + name: "§a§lİptal Etmek" + lore: [] + + # The item used to destroy the portal. + destroy_portal: + name: "§c§lPortalı yok et" + lore: [] + # The title for the destroy portal confirmation dialog. + destroy_portal_confirm_title: "§c§lPortalı Yok Etmek İster Misin?" + # The item to accept destroying. + destroy_portal_confirm_accept: + name: "§c§lPORTALI YOK ET" + lore: [] + # The item to cancel destroying. + destroy_portal_confirm_cancel: + name: "§a§lİptal Etmek" + lore: [] diff --git a/vane-regions/src/main/resources/lang-tr.yml b/vane-regions/src/main/resources/lang-tr.yml new file mode 100644 index 000000000..1c3791f67 --- /dev/null +++ b/vane-regions/src/main/resources/lang-tr.yml @@ -0,0 +1,430 @@ +# vim: set tabstop=2 softtabstop=0 expandtab shiftwidth=2: +# +# >> See lang-en.yml for variable descriptions << +# +# +-----------------------------------+ +# | CAUTION: Do NOT change this file! | +# +-----------------------------------+ +# +# It will be silently overwritten with updates! If you want +# to customize strings yourself, copy this file to lang-custom.yml +# and set the language in the config.yml to "lang: 'custom'" + +# DO NOT CHANGE! The version of this language file. Used to determine +# if the file needs to be updated. +version: 3 +# The corresponding language code used in resource packs. Used for +# resource pack generation. Typically this is a combination of the +# language code (ISO 639) and the country code (ISO 3166). +resource_pack_lang_code: 'tr_tr' + +# This message is sent when the player needs to select an area for +# a new region. +start_region_selection: "§aChoose an area by selecting two blocks via §bleft-§a and §bright-click§a with an empty hand." +# This message is sent when the player selects the primary block +# for a new region. +# %1$s: Block X +# %2$s: Block Y +# %3$s: Block Z +select_primary_block: "§aBirincil blok olarak (%1$s§a, %2$s§a, %3$s§a) seçildi." +# This message is sent when the player selects the secondary block +# for a new region. +# %1$s: Block X +# %2$s: Block Y +# %3$s: Block Z +select_secondary_block: "§aİkincil blok olarak (%1$s§a, %2$s§a, %3$s§a) seçildi." + +command_region: + usage: "%1$s" + description: "Bölge Yönetimi menüsünü açın." + help: "Bölge yönetimi menüsünü açmak için yürütün." + +dynmap: + # The label for the dynmap layer + layer_label: "Bölgeler" + # The label for the dynmap markers + # %1$s: Region name + marker_label: "%1$s" + +blue_map: + # The label for the BlueMap marker set + layer_label: "Bölgeler" + # The label for the BlueMap region markers + # %1$s: Region name + marker_label: "%1$s" + +menus: + # Settings for the region group naming menu. + enter_region_group_name: + # The title for the naming menu. + title: "§8§lBölge Grup Adını Girin" + + # Settings for the region naming menu. + enter_region_name: + # The title for the naming menu. + title: "§8§lBölge Adını Girin" + + # Settings for the role naming menu. + enter_role_name: + # The title for the naming menu. + title: "§8§lRol Adını Girin" + + # Settings for the main menu. + main: + # The title for the main menu. + title: "§8§lBölgeleri Yönet" + + # The item used to start a new region selection. + create_region_start_selection: + name: "§a§lBölge Oluştur" + lore: + - "" + - "§7Yeni bir bölge seçimi başlatır. boş bir el ile," + - "§7İlk bloğu seçmek için §6sol tıklayın§7 ve" + - "§7İkinci bloğu seçmek için §6sağ tıklayın§7." + - "§7Bloklar arasındaki hacim bölge olacaktır." + + # This item is shown when the selection is invalid + # %1$s: Checkmark: primary block set + # %2$s: Checkmark: secondary block set + # %3$s: Checkmark: same world + # %4$s: Checkmark: doesn't interact existing region + # %5$s: Checkmark: minimum area condition met + # %6$s: Checkmark: not bigger than max + # %7$s: Checkmark: can afford + # %8$s: Selection extent X + # %9$s: Selection extent Y + # %10$s: Selection extent Z + # %11$s: min extent X + # %12$s: min extent Y + # %13$s: min extent Z + # %14$s: max extent X + # %15$s: max extent Y + # %16$s: max extent Z + # %17$s: price and currency + create_region_invalid_selection: + name: "§c§lInvalid Selection" + lore: + - "" + - "§6Your selection (%8$s§6 x %9$s§6 x %10$s§6) is invalid!" + - "§6It must meet the following requirements:" + - "§7- %1$s§7 Primary block set" + - "§7- %2$s§7 Secondary block set" + - "§7- %3$s§7 Blocks are in same world" + - "§7- %4$s§7 Doesn't intersect existing region" + - "§7- %5$s§7 Covers minimum area (%11$s§7 x %12$s§7 x %13$s§7)" + - "§7- %6$s§7 Not bigger than (%14$s§7 x %15$s§7 x %16$s§7)" + - "§7- %7$s§7 Can afford (%17$s§7)" + + # This item is shown when the selection is valid + # %1$s: Selection extent X + # %2$s: Selection extent Y + # %3$s: Selection extent Z + # %4$s: min extent X + # %5$s: min extent Y + # %6$s: min extent Z + # %7$s: max extent X + # %8$s: max extent Y + # %9$s: max extent Z + # %10$s: price and currency + create_region_valid_selection: + name: "§a§lBölge Oluştur" + lore: + - "" + - "§7Senin seçimin (%1$s§7 x %2$s§7 x %3$s§7) geçersiz." + - "§7Yeni bir bölge oluşturmak için buraya tıklayın." + - "" + - "§7- §a✓§7 Birincil blok seti" + - "§7- §a✓§7 İkincil blok seti" + - "§7- §a✓§7 Bloklar aynı dünyada" + - "§7- §a✓§7 Mevcut bölgeyle kesişmiyor" + - "§7- §a✓§7 Minimum alanı kapsar (%4$s§7 x %5$s§7 x %6$s§7)" + - "§7- §a✓§7 (%7$s§7 x %8$s§7 x %9$s§7) daha büyük değil" + - "§7- §a✓§7 Karşılayabilir (%10$s§7)" + + # This item is used to cancel a pending selection. + cancel_selection: + name: "§c§lSeçimi İptal Et" + lore: [] + + # This item is used to select a region where the player is administrator. + list_regions: + name: "§b§lBölge Seç" + lore: [] + + # The title for the region selection menu + select_region_title: "§8§lBölge Seç" + # The title for the region selection menu filter + filter_regions_title: "§8§lBölgeleri Filtrele" + # This item is used to represent a region in the selection menu. + # %1$s: Region name + select_region: + name: "%1$s" + lore: [] + + # This item is a shortcut to select the region the player is standing in. + # %1$s: Region name + current_region: + name: "§b§lMevcut Bölge" + lore: + - "" + - "§7Bölge: %1$s" + - "" + - "§7Bulunduğunuz bölgeyi seçin." + + # This item is used to create a new region group. + create_region_group: + name: "§a§lBölge Grubu Oluştur" + lore: + - "" + - "§7Yeni bir §bbölge grubu §7oluştur. Bölge grupları," + - "§7oyunculara roller atayarak izinleri ayarlamak" + - "§7için kullanılır. Bir bölge grubundaki tüm" + - "§7bölgeler bu izinleri paylaşacak" + + # This item is used to select a region group. + list_region_groups: + name: "§b§lBölge Grubunu Seçin" + lore: [] + + # This item is a shortcut to select the region group of the region the player is standing in. + # %1$s: Region group name + current_region_group: + name: "§b§lMevcut Bölge Grubu" + lore: + - "" + - "§7Bölge Grubu: %1$s" + - "" + - "§7Bulunduğunuz bölgenin bölge" + - "§7grubunu seçin." + + select_region_group_title: "§8§lBölge Grubunu Seçin" + filter_region_groups_title: "§8§lBölge Gruplarını Filtrele" + # This item is used to represent a region group in the selection menu. + # %1$s: Region group name + select_region_group: + name: "%1$s" + lore: [] + + # Settings for the region menu. + region: + # The title for the region menu. + # %1$s: Region name + title: "§8§lBölge: %1$s" + + # The item used to rename a region. + rename: + name: "§b§lBölgeyi Yeniden Adlandır" + lore: [] + + # The item used to delete a region. + delete: + name: "§c§lBölgeyi Sil" + lore: [] + # The title for the delete confirmation dialog. + delete_confirm_title: "§c§lBölgeyi silmek ister misin?" + # The item to accept deleting. + delete_confirm_accept: + name: "§c§lBÖLGEYİ SİL" + lore: [] + # The item to cancel deleting. + delete_confirm_cancel: + name: "§a§lİptal Etmek" + lore: [] + + # The item used to open the list of region groups to assign the region to one + assign_region_group: + name: "§b§lGruba Katıl" + lore: [] + + select_region_group_title: "§8§lBölge Grubunu Seçin" + filter_region_groups_title: "§8§lBölge Gruplarını Filtrele" + # The item used to represent a region group. + # %1$s: Region group name + select_region_group: + name: "%1$s" + lore: [] + + # Settings for the region group menu. + region_group: + # The title for the region group menu. + # %1$s: Region group name + title: "§8§lGrup: %1$s" + + setting_toggle_on: + name: "§a§lAKTİFLEŞTİRİLDİ" + lore: [] + setting_toggle_off: + name: "§c§lKAPATILDI" + lore: [] + setting_info_animals: + name: "§b§lHayvanlar" + lore: + - "" + - "§7Hayvanların doğmasını kontrol eder." + setting_info_monsters: + name: "§b§lCanavarlar" + lore: + - "" + - "§7Canavarların (düşman canavarların) doğmalarını kontrol eder." + setting_info_explosions: + name: "§b§lPatlamalar" + lore: + - "" + - "§7Her türlü patlamayı kontrol eder." + setting_info_fire: + name: "§b§lAteş" + lore: + - "" + - "§7Yangının blokları yakıp yakmadığını ve yayılıp yayılmadığını kontrol eder." + setting_info_pvp: + name: "§b§lPVP" + lore: + - "" + - "§7PVP savaşına izin verilip verilmediğini kontrol eder." + setting_info_trample: + name: "§b§lÇiğnemek" + lore: + - "" + - "§7Tarım arazilerinin çiğnenip çiğnenemeyeceğini kontrol eder." + setting_info_vine_growth: + name: "§b§lVine Growth" + lore: + - "" + - "§7Bölgede üzüm yetişip yetişmediğini kontrol eder." + + # The item used to rename a region group. + rename: + name: "§b§lGrubu Yeniden Adlandır" + lore: [] + + # The item used to delete a region group. + # %1$s: Checkmark: No region uses this group + delete: + name: "§c§lGrubu Sil" + lore: + - "" + - "§6Silme gereksinimleri:" + - "§7- %1$s §7Hiçbir bölge bu grubu kullanmıyor" + # The title for the delete confirmation dialog. + delete_confirm_title: "§c§lBölge grubunu sil?" + # The item to accept deleting. + delete_confirm_accept: + name: "§c§lBÖLGE GRUBUNU SİL" + lore: [] + # The item to cancel deleting. + delete_confirm_cancel: + name: "§a§lİptal Etmek" + lore: [] + + # This item is used to create a new role. + create_role: + name: "§a§lRol Oluştur" + lore: + - "" + - "§7Create a new §brole§7. Roles are used" + - "§7to set permissions for groups of players." + + # This item is used to open the role menu for a role. + list_roles: + name: "§b§lRoller" + lore: [] + + select_role_title: "§8§lRol Seç" + filter_roles_title: "§8§lRolleri Filtrele" + # This item is used to represent a role in the selection menu. + # %1$s: Role name + select_role: + name: "%1$s" + lore: [] + +# Settings for the role menu. + role: + # The title for the role menu. + # %1$s: Role name + title: "§8§lGrup: %1$s" + + setting_toggle_on: + name: "§a§lETKİNLEŞTİRİLMİŞ" + lore: [] + setting_toggle_off: + name: "§c§lKAPATILMIŞ" + lore: [] + setting_info_admin: + name: "§b§lAdmin" + lore: + - "" + - "§7Yönetici bayrağı değiştirilemez ve" + - "§7yalnızca yönetici grubu için ayarlanır." + setting_info_build: + name: "§b§lYapı" + lore: + - "" + - "§7Yapı yapmaya ve block kırmayı ayarlar." + setting_info_use: + name: "§b§lEşyaları Kullan" + lore: + - "" + - "§7Kapı kolları, düğmeler veya redstone, bileşenleri" + - "§7gibi çeşitli şeylerin kullanılmasına izin verir." + - "§7Ayrıca envanterlere §6view-access§7 denetler." + setting_info_container: + name: "§b§lKonteynerler" + lore: + - "" + - "§7Envanterlerle etkileşimlerin değiştirilmesine izin verir." + - "§7Bu bayrak olmadan envanterden hiçbir" + - "§7şey alınamaz veya envantere konulamaz." + setting_info_portal: + name: "§b§lPortalları Kullan" + lore: + - "" + - "§7Portallarla etkileşime izin verir." + + # The item used to rename a role. + rename: + name: "§b§lRolü Yeniden Adlandır" + lore: [] + + # The item used to delete a role. + delete: + name: "§c§lRolü Sil" + lore: [] + # The title for the delete confirmation dialog. + delete_confirm_title: "§c§lRolü silmek ister misin?" + # The item to accept deleting. + delete_confirm_accept: + name: "§c§lROLÜ SİL" + lore: [] + # The item to cancel deleting. + delete_confirm_cancel: + name: "§a§lİptal Etmek" + lore: [] + + # This item is used to open the player assignment menu for a role. + assign_player: + name: "§b§lOyuncuları Ata" + lore: + - "" + - "§7Oyuncuları üzerlerine tıklayarak bu role atayın." + - "§7Oyuncunun daha önce farklı bir rolü varsa, bu role" + - "§7yeniden atanacaktır. Liste yalnızca bu role henüz" + - "§7atanmamış oyuncuları gösterecektir." + - "§bOyuncu kaldırma§7 menüsünü kullanarak oyuncuları kaldırabilirsiniz." + # This item is used to open the player removing menu for a role. + remove_player: + name: "§b§lOyuncuları Kaldır" + lore: + - "" + - "§7Oyuncuların üzerlerine tıklayarak bu rolden çıkarın." + - "§7Bu, daha sonra atanmış bir rolleri olmayacağı ve " + - "§7tümünü yakalama rolü tarafından yönetilecekleri anlamına gelir. §6[diğerleri]" + + select_assign_player_title: "§8§lOyuncu ata" + select_remove_player_title: "§8§lOyuncuları kaldır" + filter_players_title: "§8§lOyuncuları filtrele" + # This item is used to represent a player in the selection menu. + # %1$s: Player name + select_player: + name: "%1$s" + lore: [] diff --git a/vane-trifles/src/main/resources/lang-tr.yml b/vane-trifles/src/main/resources/lang-tr.yml new file mode 100644 index 000000000..e17df2f46 --- /dev/null +++ b/vane-trifles/src/main/resources/lang-tr.yml @@ -0,0 +1,138 @@ +# vim: set tabstop=2 softtabstop=0 expandtab shiftwidth=2: +# +# >> See lang-en.yml for variable descriptions << +# +# +-----------------------------------+ +# | CAUTION: Do NOT change this file! | +# +-----------------------------------+ +# +# It will be silently overwritten with updates! If you want +# to customize strings yourself, copy this file to lang-custom.yml +# and set the language in the config.yml to "lang: 'custom'" + +# DO NOT CHANGE! The version of this language file. Used to determine +# if the file needs to be updated. +version: 4 +# The corresponding language code used in resource packs. Used for +# resource pack generation. Typically this is a combination of the +# language code (ISO 639) and the country code (ISO 3166). +resource_pack_lang_code: 'tr_tr' + +command_heads: + usage: "%1$s" + description: "Kafa kitaplığından kafaları alın." + help: "Kafa kitaplığını açmak için yazın." + +command_finditem: + usage: "%1$s" + description: "Verilen malzemeyi yakındaki sandıklarda ve varlıklarda arar." + help: "Verilen malzemeyi yakındaki sandıklarda ve varlıklarda arar." + +command_setspawn: + usage: "%1$s" + description: "Küresel spawn konumunu geçerli konumunuza ayarlar." + help: "Küresel spawn konumunu geçerli konumunuza ayarlar." + +storage: + open_stacked_item: "Bu öğeleri açmak için önce stackten çıkarmanız gerekir." + item_pouch: + # The display name of this item variant. + name: "Kese" + item_backpack: + # The display name of this item variant. + name: "Sırt Çantası" + +xp_bottles: + item_small_xp_bottle: + # The display name of this item variant. + name: "Küçük Deneyim Şişesi" + item_medium_xp_bottle: + # The display name of this item variant. + name: "Orta Deneyim Şişesi" + item_large_xp_bottle: + # The display name of this item variant. + name: "Büyük Deneyim Şişesi" + +item_empty_xp_bottle: + # The display name of this item variant. + name: "Boş Deneyim Şişesi" + +item_north_compass: + # The display name of this item variant. + name: "Kuzey Pusulası" + +item_reinforced_elytra: + # The display name of this item variant. + name: "Netherite Elytra" + +item_file: + # The display name of this item variant. + name: "Dosya" + +item_slime_bucket: + # The display name of this item variant. + name: "Bir Kovada Balçık" + +item_papyrus_scroll: + # The display name of this item variant. + name: "Papirüs Parşömeni" + +item_trowel: + # The display name of this item variant. + name: "Mala" + # The lore of every trowel + # %1$s: The current feed source + lore: + - "§7Besleme kaynağını değiştirmek için envanterinizdeki bu öğeye sağ tıklayın." + - "§7Mevcut besleme kaynağı: %1$s" + +sickles: + item_wooden_sickle: + # The display name of this item variant. + name: "Tahta Orak" + item_stone_sickle: + # The display name of this item variant. + name: "Taş Orak" + item_iron_sickle: + # The display name of this item variant. + name: "Demir Orak" + item_golden_sickle: + # The display name of this item variant. + name: "Altın Orak" + item_diamond_sickle: + # The display name of this item variant. + name: "Elmas Orak" + item_netherite_sickle: + # The display name of this item variant. + name: "Netherite Orak" + +scrolls: + item_home_scroll: + # The display name of this item variant. + name: "Portal Parşömeni (Ev)" + item_unstable_scroll: + # The display name of this item variant. + name: "Portal Parşömeni (Stabil Değil!)" + # Shown when used but no scroll was used previously. + teleport_no_previous_teleport: "§cDaha önce hiç başka parşömen kullanmadın." + item_spawn_scroll: + # The display name of this item variant. + name: "Portal Parşömeni (Spawn)" + item_lodestone_scroll: + # The display name of this item variant. + name: "Portal Parşömeni (Mıknatıs taşı)" + # Shown when used but no lodestone was ever bound. + teleport_no_bound_lodestone: "§bBu parşömeni (yeniden) bağlamak için önce bir mıknatıs taşına gizlice girin ve sağ tıklayın." + # Shown when used but the bound lodestone doesn't exist anymore. + teleport_missing_lodestone: "§cParşömen hiçbir şey yapmıyor gibi görünüyor.. &6Bağlı mıknatıs taşının kaybolmuş olabileceğinden korkuyorsun." + # The lore of a bound scoll + # %1$s: Bound lodestone's world name + # %2$s: Bound lodestone's X position + # %3$s: Bound lodestone's Y position + # %4$s: Bound lodestone's Z position + bound_lore: "§7%1$s (%2$s§7, %3$s§7, %4$s§7) kordinatlarına bağlı." + item_death_scroll: + # The display name of this item variant. + name: "Portal Parşömeni (Ölü)" + # Sent when a death scroll is used but the user hasn't died recently or already used a scroll of this type. + teleport_no_recent_death: "§cSon zamanlarda ölmediniz veya zaten bir ölüm parşömeni kullandın!"