2828#include < fstream>
2929#include < d3dcompiler.h>
3030
31- void gs_vertex_shader::GetBuffersExpected (const vector<D3D11_INPUT_ELEMENT_DESC> &inputs)
31+ void gs_vertex_shader::GetBuffersExpected (const std:: vector<D3D11_INPUT_ELEMENT_DESC> &inputs)
3232{
3333 for (size_t i = 0 ; i < inputs.size (); i++) {
3434 const D3D11_INPUT_ELEMENT_DESC &input = inputs[i];
@@ -52,7 +52,7 @@ gs_vertex_shader::gs_vertex_shader(gs_device_t *device, const char *file, const
5252{
5353 ShaderProcessor processor (device);
5454 ComPtr<ID3D10Blob> shaderBlob;
55- string outputString;
55+ std:: string outputString;
5656 HRESULT hr;
5757
5858 processor.Process (shaderString, file);
@@ -88,7 +88,7 @@ gs_pixel_shader::gs_pixel_shader(gs_device_t *device, const char *file, const ch
8888{
8989 ShaderProcessor processor (device);
9090 ComPtr<ID3D10Blob> shaderBlob;
91- string outputString;
91+ std:: string outputString;
9292 HRESULT hr;
9393
9494 processor.Process (shaderString, file);
@@ -226,26 +226,26 @@ void gs_shader::Compile(const char *shaderString, const char *file, const char *
226226 snprintf (hashstr, sizeof (hashstr), " %02llx" , hash);
227227
228228 BPtr program_data = os_get_program_data_path_ptr (" obs-studio/shader-cache" );
229- auto cachePath = filesystem::u8path (program_data.Get ()) / hashstr;
229+ auto cachePath = std:: filesystem::u8path (program_data.Get ()) / hashstr;
230230 // Increment if on-disk format changes
231231 cachePath += " .v2" ;
232232
233233 std::fstream cacheFile;
234- cacheFile.exceptions (fstream::badbit | fstream::eofbit);
234+ cacheFile.exceptions (std:: fstream::badbit | std:: fstream::eofbit);
235235
236- if (filesystem::exists (cachePath) && !filesystem::is_empty (cachePath))
237- cacheFile.open (cachePath, ios::in | ios::binary | ios::ate);
236+ if (std:: filesystem::exists (cachePath) && !std:: filesystem::is_empty (cachePath))
237+ cacheFile.open (cachePath, std:: ios::in | std:: ios::binary | std:: ios::ate);
238238
239239 if (cacheFile.is_open ()) {
240240 uint64_t checksum;
241241
242242 try {
243- streampos len = cacheFile.tellg ();
243+ std:: streampos len = cacheFile.tellg ();
244244 // Not enough data for checksum + shader
245245 if (len <= sizeof (checksum))
246- throw length_error (" File truncated" );
246+ throw std:: length_error (" File truncated" );
247247
248- cacheFile.seekg (0 , ios::beg);
248+ cacheFile.seekg (0 , std:: ios::beg);
249249
250250 len -= sizeof (checksum);
251251 D3DCreateBlob (len, shader);
@@ -254,14 +254,14 @@ void gs_shader::Compile(const char *shaderString, const char *file, const char *
254254
255255 cacheFile.read ((char *)&checksum, sizeof (checksum));
256256 if (calculated_checksum != checksum)
257- throw exception (" Checksum mismatch" );
257+ throw std:: exception (" Checksum mismatch" );
258258
259259 is_cached = true ;
260- } catch (const exception &e) {
260+ } catch (const std:: exception &e) {
261261 // Something went wrong reading the cache file, delete it
262262 blog (LOG_WARNING, " Loading shader cache file failed with \" %s\" : %s" , e.what (), file);
263263 cacheFile.close ();
264- filesystem::remove (cachePath);
264+ std:: filesystem::remove (cachePath);
265265 }
266266 }
267267
@@ -275,18 +275,18 @@ void gs_shader::Compile(const char *shaderString, const char *file, const char *
275275 throw HRError (" Failed to compile shader" , hr);
276276 }
277277
278- cacheFile.open (cachePath, ios::out | ios::binary);
278+ cacheFile.open (cachePath, std:: ios::out | std:: ios::binary);
279279 if (cacheFile.is_open ()) {
280280 try {
281281 uint64_t calculated_checksum =
282282 fnv1a_hash ((char *)(*shader)->GetBufferPointer (), (*shader)->GetBufferSize ());
283283
284284 cacheFile.write ((char *)(*shader)->GetBufferPointer (), (*shader)->GetBufferSize ());
285285 cacheFile.write ((char *)&calculated_checksum, sizeof (calculated_checksum));
286- } catch (const exception &e) {
286+ } catch (const std:: exception &e) {
287287 blog (LOG_WARNING, " Writing shader cache file failed with \" %s\" : %s" , e.what (), file);
288288 cacheFile.close ();
289- filesystem::remove (cachePath);
289+ std:: filesystem::remove (cachePath);
290290 }
291291 }
292292 }
@@ -303,7 +303,7 @@ void gs_shader::Compile(const char *shaderString, const char *file, const char *
303303#endif
304304}
305305
306- inline void gs_shader::UpdateParam (vector<uint8_t > &constData, gs_shader_param ¶m, bool &upload)
306+ inline void gs_shader::UpdateParam (std:: vector<uint8_t > &constData, gs_shader_param ¶m, bool &upload)
307307{
308308 if (param.type != GS_SHADER_PARAM_TEXTURE) {
309309 if (!param.curValue .size ())
@@ -342,7 +342,7 @@ inline void gs_shader::UpdateParam(vector<uint8_t> &constData, gs_shader_param &
342342
343343void gs_shader::UploadParams ()
344344{
345- vector<uint8_t > constData;
345+ std:: vector<uint8_t > constData;
346346 bool upload = false ;
347347
348348 constData.reserve (constantSize);
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