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03_game_rps.py
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03_game_rps.py
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###############################################################################
### Simple demo on playing rock paper scissor
### Input : Live video of 2 hands playing rock paper scissor
### Output: 2D display of hand keypoint
### with gesture classification (rock=fist, paper=five, scissor=three/yeah)
###############################################################################
import cv2
from utils_display import DisplayHand
from utils_mediapipe import MediaPipeHand
from utils_joint_angle import GestureRecognition
# Load mediapipe hand class
pipe = MediaPipeHand(static_image_mode=False, max_num_hands=2)
# Load display class
disp = DisplayHand(max_num_hands=2)
# Start video capture
cap = cv2.VideoCapture(0) # By default webcam is index 0
# Load gesture recognition class
gest = GestureRecognition(mode='eval')
counter = 0
while cap.isOpened():
ret, img = cap.read()
if not ret:
break
# Flip image for 3rd person view
img = cv2.flip(img, 1)
# To improve performance, optionally mark image as not writeable to pass by reference
img.flags.writeable = False
# Feedforward to extract keypoint
param = pipe.forward(img)
# Evaluate gesture for all hands
for p in param:
if p['class'] is not None:
p['gesture'] = gest.eval(p['angle'])
img.flags.writeable = True
# Display keypoint and result of rock paper scissor game
cv2.imshow('Game: Rock Paper Scissor', disp.draw_game_rps(img.copy(), param))
key = cv2.waitKey(1)
if key==27:
break
pipe.pipe.close()
cap.release()