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in onScroll, this doesn't fire correctly: slideActive = slide;.
onScroll
slideActive = slide;
I'm. not sure I follow the logic of the following but it should fire on scroll and on load:
if ( (isAfterTitleCard && (bounds.top < window.innerHeight && bounds.bottom > 0)) || (!isAfterTitleCard && (bounds.top < window.innerHeight * .9 && bounds.bottom > 0)) ) {
If the slide is halfway between two screens, it doesn't fire.
slideActive = slide; is fired inside that logic, so if the logic doesn't fire, then the map doesn't fire, on Load.
This is a pretty edgy edge case.
The text was updated successfully, but these errors were encountered:
squash error on #153 but does not fix completely
af7c01a
DanielJWood
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in
onScroll
, this doesn't fire correctly:slideActive = slide;
.I'm. not sure I follow the logic of the following but it should fire on scroll and on load:
If the slide is halfway between two screens, it doesn't fire.
slideActive = slide;
is fired inside that logic, so if the logic doesn't fire, then the map doesn't fire, on Load.This is a pretty edgy edge case.
The text was updated successfully, but these errors were encountered: