Hyperion Engine is a 3D game engine written in C++. Currently, it targets Windows, macOS and Linux and has support for C# scripting via .NET Core.
Dynamic Diffuse Global Illumination (DDGI) | GPU Particles |
---|---|
- Multi threading with task system
- Entity component system
- PBR and post processing
- Hardware ray tracing support for reflections and global illumination
- Skeletal animation
- C# scripting using .NET Core
- More reflection and global illumination techniques such as
- Screen space reflections
- Voxel cone tracing
- Environment probes
- GPU occlusion culling
- GPU particles
Hyperion uses CMake to configure and generate the build files for both C++ and C#. Depending on your target platform, make sure you have the following dependencies installed:
- Visual Studio 2019 or newer
- vcpkg (and ensure VCPKG_INSTALLED_DIR environment variable is set)
- Vulkan SDK
- SDL 2
- OpenAL
- Bullet (optional)
- FreeType (optional)
- GStreamer (optional, only required for WebRTC streaming)
- Xcode build tools (Clang compiler)
- Homebrew (to install necessary dependencies)
- MoltenVK (Vulkan SDK wrapper for Metal)
- SDL 2
- OpenAL
- Bullet (optional)
- FreeType (optional)
- GStreamer (optional, only required for WebRTC streaming)
- GCC or Clang
- Vulkan SDK
- SDL 2
- OpenAL
- Bullet (optional)
- FreeType (optional)
- GStreamer (optional, only required for WebRTC streaming)
You should also ensure that submodules for the repo are initialized and updated. The main ones you'll need are:
- .NET Core Runtime (https://github.com/dotnet/runtime)
- glslang (https://github.com/KhronosGroup/glslang)
Some optional submodules include:
- xatlas (If you plan to bake lightmaps) (https://github.com/jpcy/xatlas)
- libdatachannel (For WebRTC support) (https://github.com/paullouisageneau/libdatachannel)
git submodule update --init --recursive