-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathgl.ahk
3600 lines (3144 loc) · 87.1 KB
/
gl.ahk
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
; AutoHotkey header file for OpenGL.
; gl.ahk last updated Date: 2011-03-08 (Tuesday, 08 Mar 2011)
; Converted by: Bentschi ([email protected])
;=============================================================
/*
** Copyright 1996 Silicon Graphics, Inc.
** All Rights Reserved.
**
** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
** the contents of this file may not be disclosed to third parties, copied or
** duplicated in any form, in whole or in part, without the prior written
** permission of Silicon Graphics, Inc.
**
** RESTRICTED RIGHTS LEGEND:
** Use, duplication or disclosure by the Government is subject to restrictions
** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
** rights reserved under the Copyright Laws of the United States.
*/
;=============================================================
GLptr := (A_PtrSize) ? "ptr" : "uint" ;AutoHotkey definition
GLastr := (A_IsUnicode) ? "astr" : "str" ;AutoHotkey definition
GLenum := "uint"
GLboolean := "uchar"
GLbitfield := "uint"
GLbyte := "char"
GLshort := "short"
GLint := "int"
GLsizei := "int"
GLubyte := "uchar"
GLushort := "ushort"
GLuint := "uint"
GLfloat := "float"
GLclampf := "float"
GLdouble := "double"
GLclampd := "double"
GLvoid := ""
;=============================================================
;Version
GL_VERSION_1_1 := 1
;AccumOp
GL_ACCUM := 0x0100
GL_LOAD := 0x0101
GL_RETURN := 0x0102
GL_MULT := 0x0103
GL_ADD := 0x0104
;AlphaFunction
GL_NEVER := 0x0200
GL_LESS := 0x0201
GL_EQUAL := 0x0202
GL_LEQUAL := 0x0203
GL_GREATER := 0x0204
GL_NOTEQUAL := 0x0205
GL_GEQUAL := 0x0206
GL_ALWAYS := 0x0207
;AttribMask
GL_CURRENT_BIT := 0x00000001
GL_POINT_BIT := 0x00000002
GL_LINE_BIT := 0x00000004
GL_POLYGON_BIT := 0x00000008
GL_POLYGON_STIPPLE_BIT := 0x00000010
GL_PIXEL_MODE_BIT := 0x00000020
GL_LIGHTING_BIT := 0x00000040
GL_FOG_BIT := 0x00000080
GL_DEPTH_BUFFER_BIT := 0x00000100
GL_ACCUM_BUFFER_BIT := 0x00000200
GL_STENCIL_BUFFER_BIT := 0x00000400
GL_VIEWPORT_BIT := 0x00000800
GL_TRANSFORM_BIT := 0x00001000
GL_ENABLE_BIT := 0x00002000
GL_COLOR_BUFFER_BIT := 0x00004000
GL_HINT_BIT := 0x00008000
GL_EVAL_BIT := 0x00010000
GL_LIST_BIT := 0x00020000
GL_TEXTURE_BIT := 0x00040000
GL_SCISSOR_BIT := 0x00080000
GL_ALL_ATTRIB_BITS := 0x000fffff
;BeginMode
GL_POINTS := 0x0000
GL_LINES := 0x0001
GL_LINE_LOOP := 0x0002
GL_LINE_STRIP := 0x0003
GL_TRIANGLES := 0x0004
GL_TRIANGLE_STRIP := 0x0005
GL_TRIANGLE_FAN := 0x0006
GL_QUADS := 0x0007
GL_QUAD_STRIP := 0x0008
GL_POLYGON := 0x0009
;BlendingFactorDest
GL_ZERO := 0
GL_ONE := 1
GL_SRC_COLOR := 0x0300
GL_ONE_MINUS_SRC_COLOR := 0x0301
GL_SRC_ALPHA := 0x0302
GL_ONE_MINUS_SRC_ALPHA := 0x0303
GL_DST_ALPHA := 0x0304
GL_ONE_MINUS_DST_ALPHA := 0x0305
;BlendingFactorSrc
; GL_ZERO
; GL_ONE
GL_DST_COLOR := 0x0306
GL_ONE_MINUS_DST_COLOR := 0x0307
GL_SRC_ALPHA_SATURATE := 0x0308
; GL_SRC_ALPHA
; GL_ONE_MINUS_SRC_ALPHA
; GL_DST_ALPHA
; GL_ONE_MINUS_DST_ALPHA
;Boolean
GL_TRUE := 1
GL_FALSE := 0
;ClearBufferMask
; GL_COLOR_BUFFER_BIT
; GL_ACCUM_BUFFER_BIT
; GL_STENCIL_BUFFER_BIT
; GL_DEPTH_BUFFER_BIT
;ClientArrayType
; GL_VERTEX_ARRAY
; GL_NORMAL_ARRAY
; GL_COLOR_ARRAY
; GL_INDEX_ARRAY
; GL_TEXTURE_COORD_ARRAY
; GL_EDGE_FLAG_ARRAY
;ClipPlaneName
GL_CLIP_PLANE0 := 0x3000
GL_CLIP_PLANE1 := 0x3001
GL_CLIP_PLANE2 := 0x3002
GL_CLIP_PLANE3 := 0x3003
GL_CLIP_PLANE4 := 0x3004
GL_CLIP_PLANE5 := 0x3005
;ColorMaterialFace
; GL_FRONT
; GL_BACK
; GL_FRONT_AND_BACK
;ColorMaterialParameter
; GL_AMBIENT
; GL_DIFFUSE
; GL_SPECULAR
; GL_EMISSION
; GL_AMBIENT_AND_DIFFUSE
;ColorPointerType
; GL_BYTE
; GL_UNSIGNED_BYTE
; GL_SHORT
; GL_UNSIGNED_SHORT
; GL_INT
; GL_UNSIGNED_INT
; GL_FLOAT
; GL_DOUBLE
;CullFaceMode
; GL_FRONT
; GL_BACK
; GL_FRONT_AND_BACK
;DataType
GL_BYTE := 0x1400
GL_UNSIGNED_BYTE := 0x1401
GL_SHORT := 0x1402
GL_UNSIGNED_SHORT := 0x1403
GL_INT := 0x1404
GL_UNSIGNED_INT := 0x1405
GL_FLOAT := 0x1406
GL_2_BYTES := 0x1407
GL_3_BYTES := 0x1408
GL_4_BYTES := 0x1409
GL_DOUBLE := 0x140A
;DepthFunction
; GL_NEVER
; GL_LESS
; GL_EQUAL
; GL_LEQUAL
; GL_GREATER
; GL_NOTEQUAL
; GL_GEQUAL
; GL_ALWAYS
;DrawBufferMode
GL_NONE := 0
GL_FRONT_LEFT := 0x0400
GL_FRONT_RIGHT := 0x0401
GL_BACK_LEFT := 0x0402
GL_BACK_RIGHT := 0x0403
GL_FRONT := 0x0404
GL_BACK := 0x0405
GL_LEFT := 0x0406
GL_RIGHT := 0x0407
GL_FRONT_AND_BACK := 0x0408
GL_AUX0 := 0x0409
GL_AUX1 := 0x040A
GL_AUX2 := 0x040B
GL_AUX3 := 0x040C
;Enable
GL_FOG := 0x0B60
GL_LIGHTING := 0x0B50
GL_TEXTURE_1D := 0x0DE0
GL_TEXTURE_2D := 0x0DE1
; GL_LINE_STIPPLE
; GL_POLYGON_STIPPLE
; GL_CULL_FACE
GL_ALPHA_TEST := 0x0BC0
GL_BLEND := 0x0BE2
; GL_INDEX_LOGIC_OP
; GL_COLOR_LOGIC_OP
; GL_DITHER
; GL_STENCIL_TEST
GL_DEPTH_TEST := 0x0B71
; GL_CLIP_PLANE0
; GL_CLIP_PLANE1
; GL_CLIP_PLANE2
; GL_CLIP_PLANE3
; GL_CLIP_PLANE4
; GL_CLIP_PLANE5
; GL_LIGHT0
; GL_LIGHT1
; GL_LIGHT2
; GL_LIGHT3
; GL_LIGHT4
; GL_LIGHT5
; GL_LIGHT6
; GL_LIGHT7
; GL_TEXTURE_GEN_S
; GL_TEXTURE_GEN_T
; GL_TEXTURE_GEN_R
; GL_TEXTURE_GEN_Q
; GL_MAP1_VERTEX_3
; GL_MAP1_VERTEX_4
; GL_MAP1_COLOR_4
; GL_MAP1_INDEX
; GL_MAP1_NORMAL
; GL_MAP1_TEXTURE_COORD_1
; GL_MAP1_TEXTURE_COORD_2
; GL_MAP1_TEXTURE_COORD_3
; GL_MAP1_TEXTURE_COORD_4
; GL_MAP2_VERTEX_3
; GL_MAP2_VERTEX_4
; GL_MAP2_COLOR_4
; GL_MAP2_INDEX
; GL_MAP2_NORMAL
; GL_MAP2_TEXTURE_COORD_1
; GL_MAP2_TEXTURE_COORD_2
; GL_MAP2_TEXTURE_COORD_3
; GL_MAP2_TEXTURE_COORD_4
; GL_POINT_SMOOTH
; GL_LINE_SMOOTH
; GL_POLYGON_SMOOTH
; GL_SCISSOR_TEST
; GL_COLOR_MATERIAL
; GL_NORMALIZE
; GL_AUTO_NORMAL
; GL_VERTEX_ARRAY
; GL_NORMAL_ARRAY
; GL_COLOR_ARRAY
; GL_INDEX_ARRAY
; GL_TEXTURE_COORD_ARRAY
; GL_EDGE_FLAG_ARRAY
; GL_POLYGON_OFFSET_POINT
; GL_POLYGON_OFFSET_LINE
; GL_POLYGON_OFFSET_FILL
;ErrorCode
GL_NO_ERROR := 0
GL_INVALID_ENUM := 0x0500
GL_INVALID_VALUE := 0x0501
GL_INVALID_OPERATION := 0x0502
GL_STACK_OVERFLOW := 0x0503
GL_STACK_UNDERFLOW := 0x0504
GL_OUT_OF_MEMORY := 0x0505
;FeedBackMode
GL_2D := 0x0600
GL_3D := 0x0601
GL_3D_COLOR := 0x0602
GL_3D_COLOR_TEXTURE := 0x0603
GL_4D_COLOR_TEXTURE := 0x0604
;FeedBackToken
GL_PASS_THROUGH_TOKEN := 0x0700
GL_POINT_TOKEN := 0x0701
GL_LINE_TOKEN := 0x0702
GL_POLYGON_TOKEN := 0x0703
GL_BITMAP_TOKEN := 0x0704
GL_DRAW_PIXEL_TOKEN := 0x0705
GL_COPY_PIXEL_TOKEN := 0x0706
GL_LINE_RESET_TOKEN := 0x0707
;FogMode
; GL_LINEAR
GL_EXP := 0x0800
GL_EXP2 := 0x0801
;FogParameter
; GL_FOG_COLOR
; GL_FOG_DENSITY
; GL_FOG_END
; GL_FOG_INDEX
; GL_FOG_MODE
; GL_FOG_START
;FrontFaceDirection
GL_CW := 0x0900
GL_CCW := 0x0901
;GetMapTarget
GL_COEFF := 0x0A00
GL_ORDER := 0x0A01
GL_DOMAIN := 0x0A02
;GetPixelMap
; GL_PIXEL_MAP_I_TO_I
; GL_PIXEL_MAP_S_TO_S
; GL_PIXEL_MAP_I_TO_R
; GL_PIXEL_MAP_I_TO_G
; GL_PIXEL_MAP_I_TO_B
; GL_PIXEL_MAP_I_TO_A
; GL_PIXEL_MAP_R_TO_R
; GL_PIXEL_MAP_G_TO_G
; GL_PIXEL_MAP_B_TO_B
; GL_PIXEL_MAP_A_TO_A
;GetPointerTarget
; GL_VERTEX_ARRAY_POINTER
; GL_NORMAL_ARRAY_POINTER
; GL_COLOR_ARRAY_POINTER
; GL_INDEX_ARRAY_POINTER
; GL_TEXTURE_COORD_ARRAY_POINTER
; GL_EDGE_FLAG_ARRAY_POINTER
;GetTarget
GL_CURRENT_COLOR := 0x0B00
GL_CURRENT_INDEX := 0x0B01
GL_CURRENT_NORMAL := 0x0B02
GL_CURRENT_TEXTURE_COORDS := 0x0B03
GL_CURRENT_RASTER_COLOR := 0x0B04
GL_CURRENT_RASTER_INDEX := 0x0B05
GL_CURRENT_RASTER_TEXTURE_COORDS := 0x0B06
GL_CURRENT_RASTER_POSITION := 0x0B07
GL_CURRENT_RASTER_POSITION_VALID := 0x0B08
GL_CURRENT_RASTER_DISTANCE := 0x0B09
GL_POINT_SMOOTH := 0x0B10
GL_POINT_SIZE := 0x0B11
GL_POINT_SIZE_RANGE := 0x0B12
GL_POINT_SIZE_GRANULARITY := 0x0B13
GL_LINE_SMOOTH := 0x0B20
GL_LINE_WIDTH := 0x0B21
GL_LINE_WIDTH_RANGE := 0x0B22
GL_LINE_WIDTH_GRANULARITY := 0x0B23
GL_LINE_STIPPLE := 0x0B24
GL_LINE_STIPPLE_PATTERN := 0x0B25
GL_LINE_STIPPLE_REPEAT := 0x0B26
GL_LIST_MODE := 0x0B30
GL_MAX_LIST_NESTING := 0x0B31
GL_LIST_BASE := 0x0B32
GL_LIST_INDEX := 0x0B33
GL_POLYGON_MODE := 0x0B40
GL_POLYGON_SMOOTH := 0x0B41
GL_POLYGON_STIPPLE := 0x0B42
GL_EDGE_FLAG := 0x0B43
GL_CULL_FACE := 0x0B44
GL_CULL_FACE_MODE := 0x0B45
GL_FRONT_FACE := 0x0B46
GL_LIGHTING := 0x0B50
GL_LIGHT_MODEL_LOCAL_VIEWER := 0x0B51
GL_LIGHT_MODEL_TWO_SIDE := 0x0B52
GL_LIGHT_MODEL_AMBIENT := 0x0B53
GL_SHADE_MODEL := 0x0B54
GL_COLOR_MATERIAL_FACE := 0x0B55
GL_COLOR_MATERIAL_PARAMETER := 0x0B56
GL_COLOR_MATERIAL := 0x0B57
GL_FOG := 0x0B60
GL_FOG_INDEX := 0x0B61
GL_FOG_DENSITY := 0x0B62
GL_FOG_START := 0x0B63
GL_FOG_END := 0x0B64
GL_FOG_MODE := 0x0B65
GL_FOG_COLOR := 0x0B66
GL_DEPTH_RANGE := 0x0B70
GL_DEPTH_TEST := 0x0B71
GL_DEPTH_WRITEMASK := 0x0B72
GL_DEPTH_CLEAR_VALUE := 0x0B73
GL_DEPTH_FUNC := 0x0B74
GL_ACCUM_CLEAR_VALUE := 0x0B80
GL_STENCIL_TEST := 0x0B90
GL_STENCIL_CLEAR_VALUE := 0x0B91
GL_STENCIL_FUNC := 0x0B92
GL_STENCIL_VALUE_MASK := 0x0B93
GL_STENCIL_FAIL := 0x0B94
GL_STENCIL_PASS_DEPTH_FAIL := 0x0B95
GL_STENCIL_PASS_DEPTH_PASS := 0x0B96
GL_STENCIL_REF := 0x0B97
GL_STENCIL_WRITEMASK := 0x0B98
GL_MATRIX_MODE := 0x0BA0
GL_NORMALIZE := 0x0BA1
GL_VIEWPORT := 0x0BA2
GL_MODELVIEW_STACK_DEPTH := 0x0BA3
GL_PROJECTION_STACK_DEPTH := 0x0BA4
GL_TEXTURE_STACK_DEPTH := 0x0BA5
GL_MODELVIEW_MATRIX := 0x0BA6
GL_PROJECTION_MATRIX := 0x0BA7
GL_TEXTURE_MATRIX := 0x0BA8
GL_ATTRIB_STACK_DEPTH := 0x0BB0
GL_CLIENT_ATTRIB_STACK_DEPTH := 0x0BB1
GL_ALPHA_TEST := 0x0BC0
GL_ALPHA_TEST_FUNC := 0x0BC1
GL_ALPHA_TEST_REF := 0x0BC2
GL_DITHER := 0x0BD0
GL_BLEND_DST := 0x0BE0
GL_BLEND_SRC := 0x0BE1
GL_BLEND := 0x0BE2
GL_LOGIC_OP_MODE := 0x0BF0
GL_INDEX_LOGIC_OP := 0x0BF1
GL_COLOR_LOGIC_OP := 0x0BF2
GL_AUX_BUFFERS := 0x0C00
GL_DRAW_BUFFER := 0x0C01
GL_READ_BUFFER := 0x0C02
GL_SCISSOR_BOX := 0x0C10
GL_SCISSOR_TEST := 0x0C11
GL_INDEX_CLEAR_VALUE := 0x0C20
GL_INDEX_WRITEMASK := 0x0C21
GL_COLOR_CLEAR_VALUE := 0x0C22
GL_COLOR_WRITEMASK := 0x0C23
GL_INDEX_MODE := 0x0C30
GL_RGBA_MODE := 0x0C31
GL_DOUBLEBUFFER := 0x0C32
GL_STEREO := 0x0C33
GL_RENDER_MODE := 0x0C40
GL_PERSPECTIVE_CORRECTION_HINT := 0x0C50
GL_POINT_SMOOTH_HINT := 0x0C51
GL_LINE_SMOOTH_HINT := 0x0C52
GL_POLYGON_SMOOTH_HINT := 0x0C53
GL_FOG_HINT := 0x0C54
GL_TEXTURE_GEN_S := 0x0C60
GL_TEXTURE_GEN_T := 0x0C61
GL_TEXTURE_GEN_R := 0x0C62
GL_TEXTURE_GEN_Q := 0x0C63
GL_PIXEL_MAP_I_TO_I := 0x0C70
GL_PIXEL_MAP_S_TO_S := 0x0C71
GL_PIXEL_MAP_I_TO_R := 0x0C72
GL_PIXEL_MAP_I_TO_G := 0x0C73
GL_PIXEL_MAP_I_TO_B := 0x0C74
GL_PIXEL_MAP_I_TO_A := 0x0C75
GL_PIXEL_MAP_R_TO_R := 0x0C76
GL_PIXEL_MAP_G_TO_G := 0x0C77
GL_PIXEL_MAP_B_TO_B := 0x0C78
GL_PIXEL_MAP_A_TO_A := 0x0C79
GL_PIXEL_MAP_I_TO_I_SIZE := 0x0CB0
GL_PIXEL_MAP_S_TO_S_SIZE := 0x0CB1
GL_PIXEL_MAP_I_TO_R_SIZE := 0x0CB2
GL_PIXEL_MAP_I_TO_G_SIZE := 0x0CB3
GL_PIXEL_MAP_I_TO_B_SIZE := 0x0CB4
GL_PIXEL_MAP_I_TO_A_SIZE := 0x0CB5
GL_PIXEL_MAP_R_TO_R_SIZE := 0x0CB6
GL_PIXEL_MAP_G_TO_G_SIZE := 0x0CB7
GL_PIXEL_MAP_B_TO_B_SIZE := 0x0CB8
GL_PIXEL_MAP_A_TO_A_SIZE := 0x0CB9
GL_UNPACK_SWAP_BYTES := 0x0CF0
GL_UNPACK_LSB_FIRST := 0x0CF1
GL_UNPACK_ROW_LENGTH := 0x0CF2
GL_UNPACK_SKIP_ROWS := 0x0CF3
GL_UNPACK_SKIP_PIXELS := 0x0CF4
GL_UNPACK_ALIGNMENT := 0x0CF5
GL_PACK_SWAP_BYTES := 0x0D00
GL_PACK_LSB_FIRST := 0x0D01
GL_PACK_ROW_LENGTH := 0x0D02
GL_PACK_SKIP_ROWS := 0x0D03
GL_PACK_SKIP_PIXELS := 0x0D04
GL_PACK_ALIGNMENT := 0x0D05
GL_MAP_COLOR := 0x0D10
GL_MAP_STENCIL := 0x0D11
GL_INDEX_SHIFT := 0x0D12
GL_INDEX_OFFSET := 0x0D13
GL_RED_SCALE := 0x0D14
GL_RED_BIAS := 0x0D15
GL_ZOOM_X := 0x0D16
GL_ZOOM_Y := 0x0D17
GL_GREEN_SCALE := 0x0D18
GL_GREEN_BIAS := 0x0D19
GL_BLUE_SCALE := 0x0D1A
GL_BLUE_BIAS := 0x0D1B
GL_ALPHA_SCALE := 0x0D1C
GL_ALPHA_BIAS := 0x0D1D
GL_DEPTH_SCALE := 0x0D1E
GL_DEPTH_BIAS := 0x0D1F
GL_MAX_EVAL_ORDER := 0x0D30
GL_MAX_LIGHTS := 0x0D31
GL_MAX_CLIP_PLANES := 0x0D32
GL_MAX_TEXTURE_SIZE := 0x0D33
GL_MAX_PIXEL_MAP_TABLE := 0x0D34
GL_MAX_ATTRIB_STACK_DEPTH := 0x0D35
GL_MAX_MODELVIEW_STACK_DEPTH := 0x0D36
GL_MAX_NAME_STACK_DEPTH := 0x0D37
GL_MAX_PROJECTION_STACK_DEPTH := 0x0D38
GL_MAX_TEXTURE_STACK_DEPTH := 0x0D39
GL_MAX_VIEWPORT_DIMS := 0x0D3A
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH := 0x0D3B
GL_SUBPIXEL_BITS := 0x0D50
GL_INDEX_BITS := 0x0D51
GL_RED_BITS := 0x0D52
GL_GREEN_BITS := 0x0D53
GL_BLUE_BITS := 0x0D54
GL_ALPHA_BITS := 0x0D55
GL_DEPTH_BITS := 0x0D56
GL_STENCIL_BITS := 0x0D57
GL_ACCUM_RED_BITS := 0x0D58
GL_ACCUM_GREEN_BITS := 0x0D59
GL_ACCUM_BLUE_BITS := 0x0D5A
GL_ACCUM_ALPHA_BITS := 0x0D5B
GL_NAME_STACK_DEPTH := 0x0D70
GL_AUTO_NORMAL := 0x0D80
GL_MAP1_COLOR_4 := 0x0D90
GL_MAP1_INDEX := 0x0D91
GL_MAP1_NORMAL := 0x0D92
GL_MAP1_TEXTURE_COORD_1 := 0x0D93
GL_MAP1_TEXTURE_COORD_2 := 0x0D94
GL_MAP1_TEXTURE_COORD_3 := 0x0D95
GL_MAP1_TEXTURE_COORD_4 := 0x0D96
GL_MAP1_VERTEX_3 := 0x0D97
GL_MAP1_VERTEX_4 := 0x0D98
GL_MAP2_COLOR_4 := 0x0DB0
GL_MAP2_INDEX := 0x0DB1
GL_MAP2_NORMAL := 0x0DB2
GL_MAP2_TEXTURE_COORD_1 := 0x0DB3
GL_MAP2_TEXTURE_COORD_2 := 0x0DB4
GL_MAP2_TEXTURE_COORD_3 := 0x0DB5
GL_MAP2_TEXTURE_COORD_4 := 0x0DB6
GL_MAP2_VERTEX_3 := 0x0DB7
GL_MAP2_VERTEX_4 := 0x0DB8
GL_MAP1_GRID_DOMAIN := 0x0DD0
GL_MAP1_GRID_SEGMENTS := 0x0DD1
GL_MAP2_GRID_DOMAIN := 0x0DD2
GL_MAP2_GRID_SEGMENTS := 0x0DD3
GL_TEXTURE_1D := 0x0DE0
GL_TEXTURE_2D := 0x0DE1
GL_FEEDBACK_BUFFER_POINTER := 0x0DF0
GL_FEEDBACK_BUFFER_SIZE := 0x0DF1
GL_FEEDBACK_BUFFER_TYPE := 0x0DF2
GL_SELECTION_BUFFER_POINTER := 0x0DF3
GL_SELECTION_BUFFER_SIZE := 0x0DF4
; GL_TEXTURE_BINDING_1D
; GL_TEXTURE_BINDING_2D
; GL_VERTEX_ARRAY
; GL_NORMAL_ARRAY
; GL_COLOR_ARRAY
; GL_INDEX_ARRAY
; GL_TEXTURE_COORD_ARRAY
; GL_EDGE_FLAG_ARRAY
; GL_VERTEX_ARRAY_SIZE
; GL_VERTEX_ARRAY_TYPE
; GL_VERTEX_ARRAY_STRIDE
; GL_NORMAL_ARRAY_TYPE
; GL_NORMAL_ARRAY_STRIDE
; GL_COLOR_ARRAY_SIZE
; GL_COLOR_ARRAY_TYPE
; GL_COLOR_ARRAY_STRIDE
; GL_INDEX_ARRAY_TYPE
; GL_INDEX_ARRAY_STRIDE
; GL_TEXTURE_COORD_ARRAY_SIZE
; GL_TEXTURE_COORD_ARRAY_TYPE
; GL_TEXTURE_COORD_ARRAY_STRIDE
; GL_EDGE_FLAG_ARRAY_STRIDE
; GL_POLYGON_OFFSET_FACTOR
; GL_POLYGON_OFFSET_UNITS
;GetTextureParameter
; GL_TEXTURE_MAG_FILTER
; GL_TEXTURE_MIN_FILTER
; GL_TEXTURE_WRAP_S
; GL_TEXTURE_WRAP_T
GL_TEXTURE_WIDTH := 0x1000
GL_TEXTURE_HEIGHT := 0x1001
GL_TEXTURE_INTERNAL_FORMAT := 0x1003
GL_TEXTURE_BORDER_COLOR := 0x1004
GL_TEXTURE_BORDER := 0x1005
; GL_TEXTURE_RED_SIZE
; GL_TEXTURE_GREEN_SIZE
; GL_TEXTURE_BLUE_SIZE
; GL_TEXTURE_ALPHA_SIZE
; GL_TEXTURE_LUMINANCE_SIZE
; GL_TEXTURE_INTENSITY_SIZE
; GL_TEXTURE_PRIORITY
; GL_TEXTURE_RESIDENT
;HintMode
GL_DONT_CARE := 0x1100
GL_FASTEST := 0x1101
GL_NICEST := 0x1102
;HintTarget
; GL_PERSPECTIVE_CORRECTION_HINT
; GL_POINT_SMOOTH_HINT
; GL_LINE_SMOOTH_HINT
; GL_POLYGON_SMOOTH_HINT
; GL_FOG_HINT
; GL_PHONG_HINT
;IndexPointerType
; GL_SHORT
; GL_INT
; GL_FLOAT
; GL_DOUBLE
;LightModelParameter
; GL_LIGHT_MODEL_AMBIENT
; GL_LIGHT_MODEL_LOCAL_VIEWER
; GL_LIGHT_MODEL_TWO_SIDE
;LightName
GL_LIGHT0 := 0x4000
GL_LIGHT1 := 0x4001
GL_LIGHT2 := 0x4002
GL_LIGHT3 := 0x4003
GL_LIGHT4 := 0x4004
GL_LIGHT5 := 0x4005
GL_LIGHT6 := 0x4006
GL_LIGHT7 := 0x4007
;LightParameter
GL_AMBIENT := 0x1200
GL_DIFFUSE := 0x1201
GL_SPECULAR := 0x1202
GL_POSITION := 0x1203
GL_SPOT_DIRECTION := 0x1204
GL_SPOT_EXPONENT := 0x1205
GL_SPOT_CUTOFF := 0x1206
GL_CONSTANT_ATTENUATION := 0x1207
GL_LINEAR_ATTENUATION := 0x1208
GL_QUADRATIC_ATTENUATION := 0x1209
;InterleavedArrays
; GL_V2F
; GL_V3F
; GL_C4UB_V2F
; GL_C4UB_V3F
; GL_C3F_V3F
; GL_N3F_V3F
; GL_C4F_N3F_V3F
; GL_T2F_V3F
; GL_T4F_V4F
; GL_T2F_C4UB_V3F
; GL_T2F_C3F_V3F
; GL_T2F_N3F_V3F
; GL_T2F_C4F_N3F_V3F
; GL_T4F_C4F_N3F_V4F
;ListMode
GL_COMPILE := 0x1300
GL_COMPILE_AND_EXECUTE := 0x1301
;ListNameType
; GL_BYTE
; GL_UNSIGNED_BYTE
; GL_SHORT
; GL_UNSIGNED_SHORT
; GL_INT
; GL_UNSIGNED_INT
; GL_FLOAT
; GL_2_BYTES
; GL_3_BYTES
; GL_4_BYTES
;LogicOp
GL_CLEAR := 0x1500
GL_AND := 0x1501
GL_AND_REVERSE := 0x1502
GL_COPY := 0x1503
GL_AND_INVERTED := 0x1504
GL_NOOP := 0x1505
GL_XOR := 0x1506
GL_OR := 0x1507
GL_NOR := 0x1508
GL_EQUIV := 0x1509
GL_INVERT := 0x150A
GL_OR_REVERSE := 0x150B
GL_COPY_INVERTED := 0x150C
GL_OR_INVERTED := 0x150D
GL_NAND := 0x150E
GL_SET := 0x150F
;MapTarget
; GL_MAP1_COLOR_4
; GL_MAP1_INDEX
; GL_MAP1_NORMAL
; GL_MAP1_TEXTURE_COORD_1
; GL_MAP1_TEXTURE_COORD_2
; GL_MAP1_TEXTURE_COORD_3
; GL_MAP1_TEXTURE_COORD_4
; GL_MAP1_VERTEX_3
; GL_MAP1_VERTEX_4
; GL_MAP2_COLOR_4
; GL_MAP2_INDEX
; GL_MAP2_NORMAL
; GL_MAP2_TEXTURE_COORD_1
; GL_MAP2_TEXTURE_COORD_2
; GL_MAP2_TEXTURE_COORD_3
; GL_MAP2_TEXTURE_COORD_4
; GL_MAP2_VERTEX_3
; GL_MAP2_VERTEX_4
;MaterialFace
; GL_FRONT
; GL_BACK
; GL_FRONT_AND_BACK
;MaterialParameter
GL_EMISSION := 0x1600
GL_SHININESS := 0x1601
GL_AMBIENT_AND_DIFFUSE := 0x1602
GL_COLOR_INDEXES := 0x1603
; GL_AMBIENT
; GL_DIFFUSE
; GL_SPECULAR
;MatrixMode
GL_MODELVIEW := 0x1700
GL_PROJECTION := 0x1701
GL_TEXTURE := 0x1702
;MeshMode1
; GL_POINT
; GL_LINE
;MeshMode2
; GL_POINT
; GL_LINE
; GL_FILL
;NormalPointerType
; GL_BYTE
; GL_SHORT
; GL_INT
; GL_FLOAT
; GL_DOUBLE
;PixelCopyType
GL_COLOR := 0x1800
GL_DEPTH := 0x1801
GL_STENCIL := 0x1802
;PixelFormat
GL_COLOR_INDEX := 0x1900
GL_STENCIL_INDEX := 0x1901
GL_DEPTH_COMPONENT := 0x1902
GL_RED := 0x1903
GL_GREEN := 0x1904
GL_BLUE := 0x1905
GL_ALPHA := 0x1906
GL_RGB := 0x1907
GL_RGBA := 0x1908
GL_LUMINANCE := 0x1909
GL_LUMINANCE_ALPHA := 0x190A
;PixelMap
; GL_PIXEL_MAP_I_TO_I
; GL_PIXEL_MAP_S_TO_S
; GL_PIXEL_MAP_I_TO_R
; GL_PIXEL_MAP_I_TO_G
; GL_PIXEL_MAP_I_TO_B
; GL_PIXEL_MAP_I_TO_A
; GL_PIXEL_MAP_R_TO_R
; GL_PIXEL_MAP_G_TO_G
; GL_PIXEL_MAP_B_TO_B
; GL_PIXEL_MAP_A_TO_A
;PixelStore
; GL_UNPACK_SWAP_BYTES
; GL_UNPACK_LSB_FIRST
; GL_UNPACK_ROW_LENGTH
; GL_UNPACK_SKIP_ROWS
; GL_UNPACK_SKIP_PIXELS
; GL_UNPACK_ALIGNMENT
; GL_PACK_SWAP_BYTES
; GL_PACK_LSB_FIRST
; GL_PACK_ROW_LENGTH
; GL_PACK_SKIP_ROWS
; GL_PACK_SKIP_PIXELS
; GL_PACK_ALIGNMENT
;PixelTransfer
; GL_MAP_COLOR
; GL_MAP_STENCIL
; GL_INDEX_SHIFT
; GL_INDEX_OFFSET
; GL_RED_SCALE
; GL_RED_BIAS
; GL_GREEN_SCALE
; GL_GREEN_BIAS
; GL_BLUE_SCALE
; GL_BLUE_BIAS
; GL_ALPHA_SCALE
; GL_ALPHA_BIAS
; GL_DEPTH_SCALE
; GL_DEPTH_BIAS
;PixelType
GL_BITMAP := 0x1A00
; GL_BYTE
; GL_UNSIGNED_BYTE
; GL_SHORT
; GL_UNSIGNED_SHORT
; GL_INT
; GL_UNSIGNED_INT
; GL_FLOAT
;PolygonMode
GL_POINT := 0x1B00
GL_LINE := 0x1B01
GL_FILL := 0x1B02
;ReadBufferMode
; GL_FRONT_LEFT
; GL_FRONT_RIGHT
; GL_BACK_LEFT
; GL_BACK_RIGHT
; GL_FRONT
; GL_BACK
; GL_LEFT
; GL_RIGHT
; GL_AUX0
; GL_AUX1
; GL_AUX2
; GL_AUX3
;RenderingMode
GL_RENDER := 0x1C00
GL_FEEDBACK := 0x1C01
GL_SELECT := 0x1C02
;ShadingModel
GL_FLAT := 0x1D00
GL_SMOOTH := 0x1D01
;StencilFunction
; GL_NEVER
; GL_LESS
; GL_EQUAL
; GL_LEQUAL
; GL_GREATER
; GL_NOTEQUAL
; GL_GEQUAL
; GL_ALWAYS
;StencilOp
; GL_ZERO
GL_KEEP := 0x1E00
GL_REPLACE := 0x1E01
GL_INCR := 0x1E02
GL_DECR := 0x1E03
; GL_INVERT
;StringName
GL_VENDOR := 0x1F00
GL_RENDERER := 0x1F01
GL_VERSION := 0x1F02
GL_EXTENSIONS := 0x1F03
;TextureCoordName
GL_S := 0x2000
GL_T := 0x2001
GL_R := 0x2002
GL_Q := 0x2003
;TexCoordPointerType
; GL_SHORT
; GL_INT
; GL_FLOAT
; GL_DOUBLE
;TextureEnvMode
GL_MODULATE := 0x2100
GL_DECAL := 0x2101
; GL_BLEND
; GL_REPLACE
;TextureEnvParameter
GL_TEXTURE_ENV_MODE := 0x2200
GL_TEXTURE_ENV_COLOR := 0x2201
;TextureEnvTarget
GL_TEXTURE_ENV := 0x2300
;TextureGenMode
GL_EYE_LINEAR := 0x2400
GL_OBJECT_LINEAR := 0x2401
GL_SPHERE_MAP := 0x2402
;TextureGenParameter
GL_TEXTURE_GEN_MODE := 0x2500
GL_OBJECT_PLANE := 0x2501
GL_EYE_PLANE := 0x2502
;TextureMagFilter
GL_NEAREST := 0x2600
GL_LINEAR := 0x2601
;TextureMinFilter
; GL_NEAREST
; GL_LINEAR
GL_NEAREST_MIPMAP_NEAREST := 0x2700
GL_LINEAR_MIPMAP_NEAREST := 0x2701
GL_NEAREST_MIPMAP_LINEAR := 0x2702
GL_LINEAR_MIPMAP_LINEAR := 0x2703
;TextureParameterName
GL_TEXTURE_MAG_FILTER := 0x2800
GL_TEXTURE_MIN_FILTER := 0x2801
GL_TEXTURE_WRAP_S := 0x2802
GL_TEXTURE_WRAP_T := 0x2803
; GL_TEXTURE_BORDER_COLOR
; GL_TEXTURE_PRIORITY
;TextureTarget
; GL_TEXTURE_1D
; GL_TEXTURE_2D
; GL_PROXY_TEXTURE_1D
; GL_PROXY_TEXTURE_2D
;TextureWrapMode
GL_CLAMP := 0x2900
GL_REPEAT := 0x2901
;VertexPointerType
; GL_SHORT
; GL_INT
; GL_FLOAT
; GL_DOUBLE
;ClientAttribMask
GL_CLIENT_PIXEL_STORE_BIT := 0x00000001
GL_CLIENT_VERTEX_ARRAY_BIT := 0x00000002
GL_CLIENT_ALL_ATTRIB_BITS := 0xffffffff
;polygon_offset
GL_POLYGON_OFFSET_FACTOR := 0x8038
GL_POLYGON_OFFSET_UNITS := 0x2A00
GL_POLYGON_OFFSET_POINT := 0x2A01
GL_POLYGON_OFFSET_LINE := 0x2A02
GL_POLYGON_OFFSET_FILL := 0x8037
;texture
GL_ALPHA4 := 0x803B
GL_ALPHA8 := 0x803C
GL_ALPHA12 := 0x803D
GL_ALPHA16 := 0x803E
GL_LUMINANCE4 := 0x803F
GL_LUMINANCE8 := 0x8040
GL_LUMINANCE12 := 0x8041
GL_LUMINANCE16 := 0x8042
GL_LUMINANCE4_ALPHA4 := 0x8043
GL_LUMINANCE6_ALPHA2 := 0x8044
GL_LUMINANCE8_ALPHA8 := 0x8045
GL_LUMINANCE12_ALPHA4 := 0x8046
GL_LUMINANCE12_ALPHA12 := 0x8047
GL_LUMINANCE16_ALPHA16 := 0x8048
GL_INTENSITY := 0x8049
GL_INTENSITY4 := 0x804A
GL_INTENSITY8 := 0x804B
GL_INTENSITY12 := 0x804C
GL_INTENSITY16 := 0x804D
GL_R3_G3_B2 := 0x2A10
GL_RGB4 := 0x804F
GL_RGB5 := 0x8050
GL_RGB8 := 0x8051
GL_RGB10 := 0x8052
GL_RGB12 := 0x8053
GL_RGB16 := 0x8054
GL_RGBA2 := 0x8055
GL_RGBA4 := 0x8056
GL_RGB5_A1 := 0x8057
GL_RGBA8 := 0x8058
GL_RGB10_A2 := 0x8059
GL_RGBA12 := 0x805A
GL_RGBA16 := 0x805B
GL_TEXTURE_RED_SIZE := 0x805C
GL_TEXTURE_GREEN_SIZE := 0x805D
GL_TEXTURE_BLUE_SIZE := 0x805E
GL_TEXTURE_ALPHA_SIZE := 0x805F