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(This is still happening using the latest dev as of 30 minutes ago, as well as before the qt6 upgrade)
I have run all the other optimizations, several times - I've tried internal and external geometry -- I can't remove unused strings - when reloaded the file is completely corrupt
I have a fix to this issue now, it was apparently caused by the model being updated while the spell is running, and BSLightingShaderProperty having conditionals based on the name being non-empty. Those could be broken by a state where the string index is temporarily pointing to the wrong string. So, I changed the code to disable updates until processing is complete.
(This is still happening using the latest dev as of 30 minutes ago, as well as before the qt6 upgrade)
I have run all the other optimizations, several times - I've tried internal and external geometry -- I can't remove unused strings - when reloaded the file is completely corrupt
gatesm_door01_hatchplugfloor03.zip
gatesm_door01_hatchplugfloor03.afterremoveunused.zip
Sorry if this is the wrong place to submit issues!
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