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It's annoying when you, for example, have a collision mesh with an n-gon and a triangulate modifier, in this scenario there will be holes in the collision mesh.
It should work exactly the same as exporting regular meshes, as in, apply modifiers, throw error if there is an n-gon.
What happens instead is no error on n-gon, no modifiers get applied and a hole in the collision mesh.
The text was updated successfully, but these errors were encountered:
ja231c
added
the
Bug
Issue with specific functionality not working as intended but overall plugin is working.
label
Jul 24, 2024
It's annoying when you, for example, have a collision mesh with an n-gon and a triangulate modifier, in this scenario there will be holes in the collision mesh.
It should work exactly the same as exporting regular meshes, as in, apply modifiers, throw error if there is an n-gon.
What happens instead is no error on n-gon, no modifiers get applied and a hole in the collision mesh.
The text was updated successfully, but these errors were encountered: