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ANGLE is a conformant OpenGL ES 2.0/3.0/3.1 implementation that translates between DirectX, Vulkan, OpenGL and Metal to use the native graphics API best suited to the hardware and OS of a system.
In practice this feature would look almost identical to a Clay GLES2.0 renderer. It would allow people making apps using ANGLE or OpenGL to use Clay without importing a higher-level library.
The text was updated successfully, but these errors were encountered:
I might investigate working on a draft implementation for an ANGLE/GLES2.0 renderer this weekend if that would be helpful. Defining a preprocessor variable for the OpenGL includes would allow it to work with many other OpenGL/GLES versions too.
ANGLE is a conformant OpenGL ES 2.0/3.0/3.1 implementation that translates between DirectX, Vulkan, OpenGL and Metal to use the native graphics API best suited to the hardware and OS of a system.
In practice this feature would look almost identical to a Clay GLES2.0 renderer. It would allow people making apps using ANGLE or OpenGL to use Clay without importing a higher-level library.
The text was updated successfully, but these errors were encountered: