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[Feature Request] ANGLE Renderer Implementation #64

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flipfloppy1 opened this issue Dec 20, 2024 · 1 comment
Open

[Feature Request] ANGLE Renderer Implementation #64

flipfloppy1 opened this issue Dec 20, 2024 · 1 comment

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@flipfloppy1
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ANGLE is a conformant OpenGL ES 2.0/3.0/3.1 implementation that translates between DirectX, Vulkan, OpenGL and Metal to use the native graphics API best suited to the hardware and OS of a system.

In practice this feature would look almost identical to a Clay GLES2.0 renderer. It would allow people making apps using ANGLE or OpenGL to use Clay without importing a higher-level library.

@flipfloppy1
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I might investigate working on a draft implementation for an ANGLE/GLES2.0 renderer this weekend if that would be helpful. Defining a preprocessor variable for the OpenGL includes would allow it to work with many other OpenGL/GLES versions too.

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