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protected override void RaiseOnCompletedOnDestroy() { if (_cancelPingPong != null) { _cancelPingPong.Dispose(); _cancelPingPong = null; } if (_onRecv != null) { _onRecv.OnCompleted(); _onRecv = null; } if (!IsConnected) // Note : Here should be if(IsConnected) WebSocket.Close(); }
The text was updated successfully, but these errors were encountered:
should change to if(IsConnected) { WebSocket.Close(); } otherwise app can not quit when call Application.Quit() on iOS.
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The text was updated successfully, but these errors were encountered: