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I have a scenario where the unity socket.io client might get started before the server is ready for connections ... I would like to have the client code repeatedly attempt connection until a connection is made. I'm having problems figuring out how ... this doesn't work
I have a scenario where the unity socket.io client might get started before the server is ready for connections ... I would like to have the client code repeatedly attempt connection until a connection is made. I'm having problems figuring out how ... this doesn't work
I see changes in the develop branch for disconnect and reconnect ... but when I try and use Socket.Reconnect(socket) I get errors ...
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