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Write a new AI to replace AI_CONTROLLER #45
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The way I've dealt with this so far has been just to copy the file with the |
@knyghtmare said he was working on a replacement for one of his other campaigns, so maybe once he's done with that, we can steal it |
haha. That's in Cataclysm 2: release year 2029. Enjoy the wait |
:-( |
I hear that @Toranks might be looking into this |
I have adapted the existing one to use it as a [modification] in any scenario and campaign, configuring the controlled and controller sides by hand. However, to set up a scenario is much easier, and it is enough to continue using the same AI MACRO as before. I have hardly advanced in the campaign yet, but IF the intention is to protect or move the allied leaders, instead of establishing the aggressiveness and caution of the entire side in general or with respect to a specific enemy, so I would recommend a replacement of this AI with this other one: |
partially addresses issue #45, but that will require further work
ok so apparently PR #99 wasn't actually enough to close this, but, well, it's a step, at least |
…esnoth-map-diff-ac95084 Bump utils/wesnoth-map-diff from `9dd4cf1` to `ac95084`
AI_CONTROLLER is being removed so we need to get rid of it. Probably replace with a microAI or just make the player play the side which I am leaning toward.
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