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Achievements #100
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Also, now that #109 added a version of DiD's macro to give experience to units, do we want to consider using that in the same places as the ones that would grant achievements/points, or different ones? |
@nemaara now that you've been doing a few achievement-related PRs for mainline Wesnoth, anything to add here? |
I can make some guidelines for achievements but probably not going to work on them at the moment. Feel free to open some PRs or put some ideas here. |
Well, ok, so, let me reformulate the questions here:
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I leave that to you, but I like the point system at the end. If for example you rescue Reme and we add that as an achievement, you should get the achievement on the spot. I also wouldn't mind adding a couple achievements for points, like reach 30 points or something. |
oh right, that reminds me that I still need to figure out what the maximum number of points one can get actually is... (I think it might actually be unbounded?) |
@ForestDragon-wesnoth reports getting 18 points on his most recent playthrough... |
So, mainline Wesnoth is adding support for achievements. ANO actually already kinda has its own homegrown achievement system, except here you don't find out which achievements you've earned until the final scenario, when your points are all tallied up. If we add support for mainline-style achievements, too, should they be for the same things you get points for? If so, should they trigger when you first complete the action required (like normal achievements), or only when you get points at the end? How much do we want to worry about spoilers here?
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