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Realtime camera filters. Process frames by OpenGL shaders.
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- ** [ Download the apk] ( https://github.com/WeLikeVis/CameraFilter/releases/download/1.3 /app-debug.apk ) ** to have a try.
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+ ** [ Download the apk] ( https://github.com/WeLikeVis/CameraFilter/releases/download/1.4 /app-debug.apk ) ** to have a try.
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## Filters
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Thasnks to the original authors of the filters' shader codes. I had only portted them from webgl to opengl es.
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| Filter | Preview | Filter | Preview |
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- | :---- | :-------- | :------ |
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+ | :----- | :------ | : ----- | :------ |
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| [ Edge Detection] ( https://www.shadertoy.com/view/Xtd3W7 ) | ![ ] ( art/1.png ) | [ Pixelize] ( https://www.shadertoy.com/view/4lXXDH ) | ![ ] ( art/2.png ) |
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| [ EM Interference] ( https://www.shadertoy.com/view/lsXSWl ) | ![ ] ( art/3.png ) | [ Triangles Mosaic] ( https://www.shadertoy.com/view/4d2SWy ) | ![ ] ( art/4.png ) |
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| [ Legofied] ( https://www.shadertoy.com/view/XtBSzy ) | ![ ] ( art/5.png ) | [ Tile Mosaic] ( https://www.shadertoy.com/view/MtfXRN ) | ![ ] ( art/6.png ) |
@@ -20,4 +20,4 @@ Thasnks to the original authors of the filters' shader codes. I had only portted
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| [ Mapping] ( https://www.shadertoy.com/view/XsX3R7 ) | ![ ] ( art/13.png ) | [ Crosshatch] ( https://www.shadertoy.com/view/MdX3Dr ) | ![ ] ( art/14.png ) |
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| [ Lichtenstein-esque] ( https://www.shadertoy.com/view/Mdf3zS ) | ![ ] ( art/15.png ) | [ Ascii Art] ( https://www.shadertoy.com/view/lssGDj ) | ![ ] ( art/16.png ) |
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| [ Money Filter] ( https://www.shadertoy.com/view/XlsXDN ) | ![ ] ( art/17.png ) | [ Cracked] ( https://www.shadertoy.com/view/XdBSzW ) | ![ ] ( art/18.png ) |
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- | [ Polygonization] ( https://www.shadertoy.com/view/4lsXR7 ) | ![ ] ( art/19.png ) | | |
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+ | [ Polygonization] ( https://www.shadertoy.com/view/4lsXR7 ) | ![ ] ( art/19.png ) | | |
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