forked from jacobbird/SWE447
-
Notifications
You must be signed in to change notification settings - Fork 0
/
initShaders.js
57 lines (51 loc) · 1.74 KB
/
initShaders.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
//
// initShaders.js
//
function initShaders( gl, vertexShaderId, fragmentShaderId )
{
var vertShdr;
var fragShdr;
var vertElem = document.getElementById( vertexShaderId );
if ( !vertElem ) {
alert( "Unable to load vertex shader " + vertexShaderId );
return -1;
}
else {
vertShdr = gl.createShader( gl.VERTEX_SHADER );
gl.shaderSource( vertShdr, vertElem.text );
gl.compileShader( vertShdr );
if ( !gl.getShaderParameter(vertShdr, gl.COMPILE_STATUS) ) {
var msg = "Vertex shader failed to compile. The error log is:"
+ "<pre>" + gl.getShaderInfoLog( vertShdr ) + "</pre>";
alert( msg );
return -1;
}
}
var fragElem = document.getElementById( fragmentShaderId );
if ( !fragElem ) {
alert( "Unable to load vertex shader " + fragmentShaderId );
return -1;
}
else {
fragShdr = gl.createShader( gl.FRAGMENT_SHADER );
gl.shaderSource( fragShdr, fragElem.text );
gl.compileShader( fragShdr );
if ( !gl.getShaderParameter(fragShdr, gl.COMPILE_STATUS) ) {
var msg = "Fragment shader failed to compile. The error log is:"
+ "<pre>" + gl.getShaderInfoLog( fragShdr ) + "</pre>";
alert( msg );
return -1;
}
}
var program = gl.createProgram();
gl.attachShader( program, vertShdr );
gl.attachShader( program, fragShdr );
gl.linkProgram( program );
if ( !gl.getProgramParameter(program, gl.LINK_STATUS) ) {
var msg = "Shader program failed to link. The error log is:"
+ "<pre>" + gl.getProgramInfoLog( program ) + "</pre>";
alert( msg );
return -1;
}
return program;
}