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Keeping NGons intact #29

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Calamarian opened this issue Dec 11, 2024 · 1 comment
Open

Keeping NGons intact #29

Calamarian opened this issue Dec 11, 2024 · 1 comment

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@Calamarian
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It would be great if the script would not triangulate NGons - When rendering a wire-frame to show internals of an object it's a big mess...

Please and Thank you...

P.S. The script is broken in 4.xx :(

@Calamarian Calamarian changed the title Keep NGons intact Keeping NGons intact Dec 11, 2024
@davekeeshan
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@Calamarian

I haven't looked at this in a while. I think if i rememeber the reason I triangulated the Ngons was there was no way to assess a keyhold Ngon, so this was a way to make sure the polygons came in without what looked like visibile voids.

I need to add a radio button, but I am unsure which of the two to make the default. As it is currently or triangulate only if requested.

4.xx should now be fixed in this release

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