diff --git a/content/blarg/2023-12-03_0.11.0-beta.1.md b/content/blarg/2023-12-03_0.11.0-beta.1.md index 4fa0c2f..af43d3f 100644 --- a/content/blarg/2023-12-03_0.11.0-beta.1.md +++ b/content/blarg/2023-12-03_0.11.0-beta.1.md @@ -38,7 +38,7 @@ You can get the new version from any of the sources below: <%= badge( "flathub" ) %>
-<%= image( @items['/imgs/screenshots_0.11.0/seeking_chakra.webp'], "The player in a Sirius Preacher using the Seeking Chakra ability..", 'center', 'width="720"' ) %> +<%= image( @items['/imgs/screenshots_0.11.0/seeking_chakra.webp'], "The player in a Sirius Preacher using the Seeking Chakra ability.", 'center', 'width="720"' ) %> ### Full Changelog * Gameplay Changes diff --git a/content/blarg/2023-12-09_0.11.0-beta.2.md b/content/blarg/2023-12-09_0.11.0-beta.2.md new file mode 100644 index 0000000..8edfcff --- /dev/null +++ b/content/blarg/2023-12-09_0.11.0-beta.2.md @@ -0,0 +1,55 @@ +--- +title: 'Naev 0.11.0-beta.2' +author: bobbens +tags: [ 'release' ] +blurb: Naev 0.11.0-beta.2 is released! +--- + +During playtesting 0.11.0-beta.1, we've found a bunch of bugs and issues that +we've addressed. In particular, some of the more important ones include having +the slim GUI show what outfits are being activated, which is particularly +useful for toggle weapon sets, and fixed some issues with collisions making it +hard for fast weapons to hit their targets. +As always, please report any issues on [this tracker](https://github.com/naev/naev/issues), +and feel free to join our Discord or Matrix chatrooms. Find out more about them [here!](https://naev.org/contact/) + +You can get the new version from any of the sources below: + +<%= badge( "github", "0.11.0-beta.2" ) %> +<%= badge( "steam" ) %> +<%= badge( "itchio" ) %> +<%= badge( "flathub" ) %> + +
+<%= image( @items['/imgs/screenshots_0.11.0/seeking_chakra.webp'], "The player in a Sirius Preacher using the Seeking Chakra ability.", 'center', 'width="720"' ) %> + +### Changes since 0.11.0-beta.1 +* Slim GUI now shows activated outfits and all weapons all the time +* Collision system reworked (again) to take into account fast moving particles +* Fixed collision polygons not properly being used +* Added short names to some outfits such that they are easier to distinguish in the GUI +* Allied factions won't help out the player against neutral targets +* Added missing graphics for meditation chambers +* Don't allow giving the player names that can't be saved +* Updated love.filesystem to 0.11 spec renaming mkdir to createDirectory, enumerate to getDirectoryItems, and adding remove +* Fixed toggle weapon sets not turning off with only bolt weapons +* Hardened physics engine a bit to overflow that happens in 49 days of straight game time +* Fixed trivial memory leak in vpool +* Allow buying local maps where they are not sold +* Buffed Hunting Combat AI to 15% bonus +* Made Weakness Harmonizer AI not appear as an active outfit +* Outfit Lua function onshoot has been renamed onshootany +* Can toggle point defense weapons on and off +* AI will turn off weapons ionizer when going for a kill +* Player's new ships should start will all the default outfits, which fixes the some Sirius psychic tests +* pilot.weapsetAdd follows the same logic as the normal equipping functions +* slim GUI uses primary/secondary colours like the info menu +* AI should be less prone to jump before their leader +* Fixed cargo being lost when swapping ships in missions and events +* `chapter1`: event claims all the systems just in case +* `poi`: renamed 'Pristine Derelict' to 'Unusual Derelict' +* `poi_intro`: fixed typo +* `achack03`: fixed mission not being acceptable and harja spawning forever +* `achack04`: fixed missing formatting string +* `dv_bikers`: made missiles significantly more dodgeable and changed location +* Translation updates