diff --git a/content/blarg/2023-12-03_0.11.0-beta.1.md b/content/blarg/2023-12-03_0.11.0-beta.1.md
index 4fa0c2f..af43d3f 100644
--- a/content/blarg/2023-12-03_0.11.0-beta.1.md
+++ b/content/blarg/2023-12-03_0.11.0-beta.1.md
@@ -38,7 +38,7 @@ You can get the new version from any of the sources below:
<%= badge( "flathub" ) %>
-<%= image( @items['/imgs/screenshots_0.11.0/seeking_chakra.webp'], "The player in a Sirius Preacher using the Seeking Chakra ability..", 'center', 'width="720"' ) %>
+<%= image( @items['/imgs/screenshots_0.11.0/seeking_chakra.webp'], "The player in a Sirius Preacher using the Seeking Chakra ability.", 'center', 'width="720"' ) %>
### Full Changelog
* Gameplay Changes
diff --git a/content/blarg/2023-12-09_0.11.0-beta.2.md b/content/blarg/2023-12-09_0.11.0-beta.2.md
new file mode 100644
index 0000000..8edfcff
--- /dev/null
+++ b/content/blarg/2023-12-09_0.11.0-beta.2.md
@@ -0,0 +1,55 @@
+---
+title: 'Naev 0.11.0-beta.2'
+author: bobbens
+tags: [ 'release' ]
+blurb: Naev 0.11.0-beta.2 is released!
+---
+
+During playtesting 0.11.0-beta.1, we've found a bunch of bugs and issues that
+we've addressed. In particular, some of the more important ones include having
+the slim GUI show what outfits are being activated, which is particularly
+useful for toggle weapon sets, and fixed some issues with collisions making it
+hard for fast weapons to hit their targets.
+As always, please report any issues on [this tracker](https://github.com/naev/naev/issues),
+and feel free to join our Discord or Matrix chatrooms. Find out more about them [here!](https://naev.org/contact/)
+
+You can get the new version from any of the sources below:
+
+<%= badge( "github", "0.11.0-beta.2" ) %>
+<%= badge( "steam" ) %>
+<%= badge( "itchio" ) %>
+<%= badge( "flathub" ) %>
+
+
+<%= image( @items['/imgs/screenshots_0.11.0/seeking_chakra.webp'], "The player in a Sirius Preacher using the Seeking Chakra ability.", 'center', 'width="720"' ) %>
+
+### Changes since 0.11.0-beta.1
+* Slim GUI now shows activated outfits and all weapons all the time
+* Collision system reworked (again) to take into account fast moving particles
+* Fixed collision polygons not properly being used
+* Added short names to some outfits such that they are easier to distinguish in the GUI
+* Allied factions won't help out the player against neutral targets
+* Added missing graphics for meditation chambers
+* Don't allow giving the player names that can't be saved
+* Updated love.filesystem to 0.11 spec renaming mkdir to createDirectory, enumerate to getDirectoryItems, and adding remove
+* Fixed toggle weapon sets not turning off with only bolt weapons
+* Hardened physics engine a bit to overflow that happens in 49 days of straight game time
+* Fixed trivial memory leak in vpool
+* Allow buying local maps where they are not sold
+* Buffed Hunting Combat AI to 15% bonus
+* Made Weakness Harmonizer AI not appear as an active outfit
+* Outfit Lua function onshoot has been renamed onshootany
+* Can toggle point defense weapons on and off
+* AI will turn off weapons ionizer when going for a kill
+* Player's new ships should start will all the default outfits, which fixes the some Sirius psychic tests
+* pilot.weapsetAdd follows the same logic as the normal equipping functions
+* slim GUI uses primary/secondary colours like the info menu
+* AI should be less prone to jump before their leader
+* Fixed cargo being lost when swapping ships in missions and events
+* `chapter1`: event claims all the systems just in case
+* `poi`: renamed 'Pristine Derelict' to 'Unusual Derelict'
+* `poi_intro`: fixed typo
+* `achack03`: fixed mission not being acceptable and harja spawning forever
+* `achack04`: fixed missing formatting string
+* `dv_bikers`: made missiles significantly more dodgeable and changed location
+* Translation updates