-
Notifications
You must be signed in to change notification settings - Fork 18
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Missing ship models #8
Comments
Also of note is the Za'lek HQ asset graphic from naev/naev@9c38067 and the Emperor's Wrath from naev/naev@8029e2a. |
I remembered I have a copy of the Emperor's Wrath, so I've committed it: b46fc82 |
Most of these ships were modeled by @Viruk, according to |
With ddc991b we're caught up to this point (assuming the .blend files are all good):
|
Discord comment from @Lineth: "Unfortunately I lost Viruk's work a long while and several PC's ago." |
Thanks to some sleight of hand, "imp" and "prototype" are sort of done. The Mephisto model in naev-artwork actually matched the Za'lek Prototype; before today, the in-game Mephisto was a totally different thing. |
Prototype and imp are also fine with the removal of them both right? |
I'm guessing we should just try to remake the 3 missing ships for now? We'll have to figure out what to do with the station later, but probably also a remake... |
I've been able to scrounge up and fix all the 3D ships except for a couple. The final role call for missing ships:
|
I have the thurion ship models, but the originals are all max files w/ fbx
exports. Blender's fbx importer can't import them correctly however
…On Mon, Jul 1, 2024 at 10:42 AM Edgar Simo-Serra ***@***.***> wrote:
I've been able to scrounge up and fix all the 3D ships except for a couple.
The final role call for missing ships:
- Thurion Ingenuity
- Collective Heavy Drone
- Za'lek Demon
—
Reply to this email directly, view it on GitHub
<#8 (comment)>,
or unsubscribe
<https://github.com/notifications/unsubscribe-auth/AAFPUZYOV4JG4PDDKC63DJDZKGIJPAVCNFSM4F42HSRKU5DIOJSWCZC7NNSXTN2JONZXKZKDN5WW2ZLOOQ5TEMRQGA3DSOBXHEYQ>
.
You are receiving this because you were mentioned.Message ID:
***@***.***>
|
That would be great! If you have max and can also export to something like OBJ or whatever that blender can also import, that would also be useful, as it may be easier to import. For example, I had to go through OBJ to import the sirius ships to newer blender because they were impossible otherwise. |
Ship sprites in naev without 3D models in this repo:
Zalek
Committed by @Lineth in naev/naev@9af0e4a01ca:
Committed by @Lineth in naev/naev@e8b5710651:
Soromid
Committed by @Lineth in naev/naev@eb7034c4d0:
Committed by @Deiz in naev/naev@a37224e22b:
Thurion
Committed by @AvanWolf in naev/naev@8883fe657c:
Collective
Committed by @Lineth in naev/naev@eb7034c4d0:
The text was updated successfully, but these errors were encountered: