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angus.tsct
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angus.tsct
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/*
* This file was auto-generated using 'silver-reversing-sct' tool
* to better understand the scripts presented, one is encouraged to
* view the catalogs at:
* https://github.com/nadavshemesh/silver-reversing-sct/blob/master/docs/index.md
*
* Any further information and support of this project please visit:
* https://github.com/nadavshemesh/silver-reversing-sct
*/
._DATA
VAR_0 { VAR_1, 57, 0, 0, 0, 0, VAR_2, 58, 0, 0, 0, 0, VAR_3, 84, 0, 0, 0, 0, VAR_4, 2, 0, 0, 0, 0, VAR_5, 8, 0, 0, 0, 0, VAR_6, 9, 0, 0, 0, 0, VAR_7, 49, 0, 0, 0, 0, VAR_8, 50, 0, 0, 0, 0, VAR_9, 51, 0, 0, 0, 0, VAR_10, 52, 0, 0, 0, 0, VAR_11, 85, 0, 0, 0, 0, VAR_12, 131, 0, 20, 0, 0, VAR_13, 38, 0, 0, 0, 11, 0 }
VAR_1 "angroar"
VAR_2 "angcharglip"
VAR_3 "angbobi"
VAR_4 "angwalk"
VAR_5 "angwalk"
VAR_6 "towalk"
VAR_7 "towalka"
VAR_8 "towalkc"
VAR_9 "to180a"
VAR_10 "to180c"
VAR_11 "ANDDIE"
VAR_12 "angarea"
VAR_13 "anddie"
VAR_14 { VAR_0, 0, 0 }
VAR_15 { 196608, VAR_16, 0, 24, 19, 19, 28, 0, 0, 0, 196609, VAR_17, 0, 23, 19, 19, 29, 0, 0, 0, 0 }
VAR_16 { 1936158305, 6647927 }
VAR_17 { 1667722849, 7368552 }
._on_load
gamevar *character_stats_p+0 = int 1
gamevar LEVEL = int 3
gamevar STRENGTH = int 26
gamevar DEXTERITY = int 10
gamevar RANGED = int 20
gamevar WISDOM = int 40
gamevar CONSTITUTION = int 10
gamevar HP = int 400
gamevar MAGIC = int 0
gamevar ARMOUR_CLASS = int 6
gamevar *character_stats_p+12 = int 480
gamevar *character_stats_p+13 = int 100
gamevar *character_stats_p+29 |= int 1
gamevar *character_stats_p+27 |= int 2
gamevar *character_stats_p+28 |= int 2
gamevar *object_p+6 |= int 67584
gamevar *object_p+7 |= int 524288
gamevar *character_stats_p+54 = int 65536
gamevar *character_stats_p+36 = int 270
gamevar *character_stats_p+15 = int 9000
gamevar *character_stats_p+16 = int 1500
gamevar global_inventory_p = int 0
._infinite_loop
gamevar override_movement_anims_table = var &VAR_14
gamevar override_attack_anims_table = var &VAR_15