-
Notifications
You must be signed in to change notification settings - Fork 0
/
script.js
234 lines (192 loc) · 8.03 KB
/
script.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
let gameInterval;
const highestScoreElement = document.getElementById("highest-score");
let highScore = parseInt(localStorage.getItem("highScore")) || 0;
let scoreValue = 0;
highestScoreElement.innerText = `Highest Score: ${highScore}`;
// localStorage.setItem("highScore", 0);
function startGame() {
const body = document.querySelector("body");
createGame();
const trash = document.querySelector("#trash");
const fan = document.querySelector("#fan");
const bodyWidth = body.offsetWidth;
const bodyHeight = body.offsetHeight;
const margin = 50;
const gravity = 1;
const windForce = 3;
let velocityY = 0;
let velocityX = 0;
let angle = 0;
let mouseX = 0;
let mouseY = 0;
const fanWidth = fan.offsetWidth;
const fanHeight = fan.offsetHeight;
const fanHalfWidth = fanWidth / 2;
const fanHalfHeight = fanHeight / 2;
createColumns(4, 130, 500);
const lamp = document.querySelectorAll(".lamp");
const plant = document.querySelectorAll(".plant");
const lampHitBox = document.querySelectorAll(".lamp-hitbox");
const plantHitBox = document.querySelectorAll(".plant-hitbox");
const columns = {};
for (let i = 0; i < lamp.length; i++) {
columns[i] = {
lamp: lamp[i],
plant: plant[i],
lampHitbox: lampHitBox[i],
plantHitbox: plantHitBox[i]
};
}
document.addEventListener("mousemove", (e) => {
mouseX = e.clientX;
mouseY = e.clientY;
updateFanPositionAndAngle();
});
gameInterval = setInterval(() => {
updateColumns(columns, 130);
checkCollision([lampHitBox, plantHitBox]);
angle += 10;
trash.style.transform = `rotate(${angle}deg)`;
velocityY += gravity;
if (isFanUnderTrash()) {
velocityY -= windForce;
if (fan.offsetLeft < trash.offsetLeft) {
velocityX -= windForce;
} else {
velocityX += windForce;
}
}
velocityY = Math.max(-10, Math.min(10, velocityY));
velocityX = Math.max(-100, Math.min(100, velocityX));
let dx = mouseX - trash.offsetLeft;
let dy = mouseY - trash.offsetTop;
let distance = Math.sqrt(dx * dx + dy * dy);
let forceMultiplier = 5;
let newLeft = trash.offsetLeft - (dx / distance * forceMultiplier);
let newTop = trash.offsetTop - (dy / distance * forceMultiplier) + velocityY;
if (newLeft >= margin && newLeft + trash.offsetWidth <= bodyWidth - margin) {
trash.style.left = newLeft + "px";
}
if (newTop >= margin && newTop + trash.offsetHeight <= bodyHeight - margin) {
trash.style.top = newTop + "px";
}
}, 13);
function updateFanPositionAndAngle() {
let angle = Math.atan2(mouseY - trash.offsetTop, mouseX - trash.offsetLeft);
angle = angle * (180 / Math.PI);
fan.style.left = (mouseX - fanHalfWidth) + "px";
fan.style.top = (mouseY - fanHalfHeight) + "px";
fan.style.transform = `rotate(${angle}deg)`;
}
function isFanUnderTrash() {
let trashRect = trash.getBoundingClientRect();
let fanRect = fan.getBoundingClientRect();
let horizontalOverlap = !(trashRect.right < fanRect.left ||
trashRect.left > fanRect.right);
let verticalAlignment = trashRect.bottom >= fanRect.top && trashRect.top <= fanRect.bottom;
return horizontalOverlap && verticalAlignment;
}
function updateColumns(columns, distanceBetweenTop) {
Object.values(columns).forEach(column => {
if (column.plant.offsetLeft < -400) {
scoreValue++;
score.innerText = `Score: ${scoreValue}`;
column.plant.style.left = bodyWidth + "px";
column.lamp.style.left = bodyWidth + "px";
column.plantHitbox.style.left = bodyWidth + 50 + "px";
column.lampHitbox.style.left = bodyWidth + 110 + "px";
let { lampTop, plantTop } = generateGapsValues(distanceBetweenTop);
column.plant.style.top = `${plantTop}vh`;
column.lamp.style.top = `${lampTop}vh`;
column.plantHitbox.style.top = `${plantTop + 10}vh`;
column.lampHitbox.style.top = `${lampTop + 60}vh`;
} else {
column.plant.style.left = column.plant.offsetLeft - 3 + "px";
column.lamp.style.left = column.lamp.offsetLeft - 3 + "px";
column.plantHitbox.style.left = column.plantHitbox.offsetLeft - 3 + "px";
column.lampHitbox.style.left = column.lampHitbox.offsetLeft - 3 + "px";
}
});
}
function createGame() {
const fan = document.createElement("div");
fan.id = "fan";
body.appendChild(fan);
const trash = document.createElement("img");
trash.id = "trash";
trash.src = "images/trash.png";
body.appendChild(trash);
const score = document.createElement("p");
score.id = "score";
score.innerText = `Score: ${scoreValue}`;
body.appendChild(score);
const startDiv = document.querySelector(".center-container");
startDiv.style.opacity = 0;
body.style.cursor = "none";
}
function createColumns(size, distanceBetweenTop, distanceBetweenLeft) {
let gap = 0;
for (let i = 0; i < size; i++) {
let { lampTop, plantTop } = generateGapsValues(distanceBetweenTop);
const plant = document.createElement("img");
plant.src = "images/plant.png";
plant.classList.add("plant");
plant.style.left = bodyWidth + gap + "px";
plant.style.top = `${plantTop}vh`;
body.appendChild(plant);
const lamp = document.createElement("img");
lamp.src = "images/lamp.png";
lamp.classList.add("lamp");
lamp.style.left = bodyWidth + gap + "px";
lamp.style.top = `${lampTop}vh`;
body.appendChild(lamp);
const plantHitBox = document.createElement("div");
plantHitBox.classList.add("plant-hitbox");
plantHitBox.style.left = bodyWidth + gap + 50 + "px";
plantHitBox.style.top = `${plantTop + 10}vh`;
body.appendChild(plantHitBox);
const lampHitBox = document.createElement("div");
lampHitBox.classList.add("lamp-hitbox");
lampHitBox.style.left = bodyWidth + gap + 110 + "px";
lampHitBox.style.top = `${lampTop + 60}vh`;
body.appendChild(lampHitBox);
gap += distanceBetweenLeft;
}
}
function generateGapsValues(distanceBetweenGaps) {
let lampTopValue = Math.floor(Math.random() * (-50 - -100)) + -100;
return { lampTop: lampTopValue, plantTop: lampTopValue + distanceBetweenGaps };
}
function checkCollision(arr) {
const trashRect = trash.getBoundingClientRect();
arr.forEach(hitboxes => {
hitboxes.forEach(item => {
let itemRect = item.getBoundingClientRect();
let itemCollision = !(trashRect.right < itemRect.left ||
trashRect.left > itemRect.right ||
trashRect.bottom < itemRect.top ||
trashRect.top > itemRect.bottom);
if (itemCollision == true) {
endGame();
}
});
});
}
}
function endGame() {
clearInterval(gameInterval);
// Show elements
document.querySelector(".center-container").style.opacity = 1;
document.body.style.cursor = "auto";
// Remove game elements
document.querySelectorAll("#fan, #trash, #score, .lamp, .plant, .lamp-hitbox, .plant-hitbox").forEach(element => {
element.remove();
});
if (scoreValue > highScore) {
highScore = scoreValue;
localStorage.setItem("highScore", highScore);
highestScoreElement.innerText = `Highest Score: ${highScore}`;
}
// Reset
scoreValue = 0;
}