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c10456559.lua
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c10456559.lua
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--悪魂邪苦止
---@param c Card
function c10456559.initial_effect(c)
--add
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetDescription(aux.Stringid(10456559,0))
e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE)
e1:SetCode(EVENT_BATTLE_DESTROYED)
e1:SetCondition(c10456559.condition)
e1:SetTarget(c10456559.target)
e1:SetOperation(c10456559.operation)
c:RegisterEffect(e1)
end
function c10456559.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsLocation(LOCATION_GRAVE) and c:IsPreviousControler(tp) and c:IsReason(REASON_BATTLE)
end
function c10456559.filter(c)
return c:IsCode(10456559) and c:IsAbleToHand()
end
function c10456559.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c10456559.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function c10456559.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,c10456559.filter,tp,LOCATION_DECK,0,1,3,nil)
Duel.SendtoHand(g,nil,REASON_EFFECT)
end