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Any plan to reimplement Homebrew in Swift? #9
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If I had the impetus to rebuild Homebrew, I would do it in Swift. I originally chose Ruby because:
№1 would not be as easy with Swift, but anyway, we eventually made an installation script for brew, and nowadays I doubt you can just clone brew, the current maintainers don't echo all my initial desires for the product. Maybe it doesn't matter that much, but I really wanted people to realize brew cared about you knowing what was going on and what brew did to your computer. №1 could still be done though, since Swift can be scripted. It would have to do a build as part of the initial run, but it's the sort of thing I'd consider worth the time to implement. Swift satisfies №2., it needs a build system still, but SwiftPM just works, so it's fine. The language though is very satisfying. Ruby is beautiful and I still love it, but Swift is elegant and safe, so very safe. I am a huge believer in quality, robust software for my users. Nothing makes me happier than to imagine that my software is working for my users. Swift makes it possible to write code that just works without crashes or bugs. |
any changes to the impetus now that Catalina will drop ruby?😃 |
If I suddenly got super rich and didn't have to work for money, I would yes. |
I can understand the original decision to go with a scripting language. And 10 years ago I would have made that choice myself. In the mean time I've realized that depending on any scripting language that comes preinstalled with the OS is a disaster waiting to happen. It will always be a bit older - and in the case of Python: so old to the point of being more of a liability than an advantage. Ruby might be a bit better, but you're still at the mercy of Apple. I'm not very familiar with Swift myself. I've just spent a few weekends dabbling with it, but I am assuming it is easy to produce binaries for all platforms? |
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