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game.py
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import os
import copy
import gym
from gym_connect4.envs.connect4_env import Connect4Env
emptyVal = 0
gameStateDraw = 0
gameStateNotEnded = 2
numRows = 6
numCols = 7
requiredSeq = 4
class Game:
def __init__(self):
self.resetBoard()
def resetBoard(self):
self.game = gym.make('Connect4-v0', height=numRows, width=numCols, connect=4)
self.board = self.game.board.T[::-1].copy()
self.board *= 0
self.boardHistory = []
self.gameNoStarted = True
def getAvailableMoves(self):
availableMoves = []
for j in range(numCols):
if self.board[numRows - 1][j] == emptyVal:
availableMoves.append([numRows - 1, j])
else:
for i in range(numRows - 1):
if self.board[i][j] == emptyVal and self.board[i + 1][j] != emptyVal:
availableMoves.append([i, j])
return availableMoves
def move(self, col, player):
zeros = []
ones = []
minusones = []
if self.gameNoStarted:
self.gameNoStarted=False
a = self.game.step(col[1])
self.board = self.game.board.T[::-1].copy()
self.availableMoves = self.game.get_moves()
for i in range(len(self.board)):
for j in range(len(self.board[0])):
if self.board[i][j] == 0:
zeros.append([i,j])
elif self.board[i][j] == 1:
ones.append([i,j])
else:
minusones.append([i,j])
for elem in zeros:
self.board[elem[0]][elem[1]] = -1
for elem in ones:
self.board[elem[0]][elem[1]] = 1
for elem in minusones:
self.board[elem[0]][elem[1]] = 0
pval = 1
res = 1
if player.value == -1:
pval = 0
res = -1
res = self.game.get_result(pval)
self.boardHistory.append(copy.deepcopy(self.board))
def getBoardHistory(self):
return self.boardHistory
def getBoard(self):
return self.board
def results(self, player):
return self.game.get_result(player)