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Description
Is your feature request related to a problem? Please describe.
Water waves aren't synced between players.
Describe the solution you'd like
Synchronize water waves.
Additional context
Possibly could be done by synchronizing CWaterLevel::m_nWaterTimeOffset
(0xC228A4) variable + patching water functions to be FPS independent.
theSarrum, TheNormalnij, AlexTMjugador and Proxy-99
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Pirulax commentedon Feb 5, 2022
Yeah that should work, although even then the water will get out of sync after some time (so periodical syncs are required).
I think.