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I think it would be nice to be able to run custom scripts/commands after the game list generation process is done. And probably also after the caching is done. With that, I mean to be able to add the path to a script or a command to run as soon as the process fires some kind of event that it's finished. Similar to how you can run a video convert command with the videoConvertCommand setting.
There is a problem with adding colons to the launch command for Pegasus, if I for example have the emulator running on Windows and want the path to start with "C:/", and I think it would be nice to for example be able to run a search and replace script that would correct the missing semicolon from all generated metadata files, as an use case example.
The text was updated successfully, but these errors were encountered:
I decided to look into the problem with : and ended up simply removing the code that removes them. Everything still seems to work so... 3.7.5 released where : is now allowed.
I think it would be nice to be able to run custom scripts/commands after the game list generation process is done. And probably also after the caching is done. With that, I mean to be able to add the path to a script or a command to run as soon as the process fires some kind of event that it's finished. Similar to how you can run a video convert command with the
videoConvertCommand
setting.There is a problem with adding colons to the
launch
command for Pegasus, if I for example have the emulator running on Windows and want the path to start with "C:/", and I think it would be nice to for example be able to run a search and replace script that would correct the missing semicolon from all generated metadata files, as an use case example.The text was updated successfully, but these errors were encountered: