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user_input.c
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user_input.c
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#include "headers.h"
static int mouse_col, mouse_row;
void handle_user_input( void )
{
int c;
MEVENT event;
// Check keyboard input.
c = get_user_char( );
if ( c == 0 )
{
// No character received.
return;
}
else if ( c == KEY_MOUSE )
{
// Handle mouse event.
if ( getmouse( &event ) == OK )
{
mouse_col = event.x;
mouse_row = event.y;
// Check to see if the context needs to be updated (based upon mouse position).
if ( event.x >= LOGWIN_COL_START &&
event.x < (LOGWIN_COL_START+LOGWIN_COL_SIZE) &&
event.y >= LOGWIN_ROW_START &&
event.y < (LOGWIN_ROW_START+LOGWIN_ROW_SIZE) )
{
set_context( "Log window..." );
}
else if ( event.x >= MAPWIN_COL_START &&
event.x < (MAPWIN_COL_START+MAPWIN_COL_SIZE) &&
event.y >= MAPWIN_ROW_START &&
event.y < (MAPWIN_ROW_START+MAPWIN_ROW_SIZE) )
{
set_context( "Map window showing your surroundings and undocked drones." );
}
else if ( event.x >= INVWIN_COL_START &&
event.x < (INVWIN_COL_START+INVWIN_COL_SIZE) &&
event.y >= INVWIN_ROW_START &&
event.y < (INVWIN_ROW_START+INVWIN_ROW_SIZE) )
{
set_context( "Inventory window showing docked drones and their attributes." );
}
else if ( event.x >= STATSWIN_COL_START &&
event.x < (STATSWIN_COL_START+STATSWIN_COL_SIZE) &&
event.y >= STATSWIN_ROW_START &&
event.y < (STATSWIN_ROW_START+STATSWIN_ROW_SIZE) )
{
set_context( "Stats window showing various game resources and Borg upgrades." );
}
else if ( event.x >= ACTIONSWIN_COL_START &&
event.x < (ACTIONSWIN_COL_START+ACTIONSWIN_COL_SIZE) &&
event.y >= ACTIONSWIN_ROW_START &&
event.y < (ACTIONSWIN_ROW_START+ACTIONSWIN_ROW_SIZE) )
{
set_context( "Actions window..." );
}
else
{
// If the mouse position isn't in a contextual area, ignore it and clear context.
clear_context( );
}
// Handle mouse clicks
if ( event.bstate == BUTTON1_PRESSED )
{
// Check to see if the button was pressed in the map or inventory windows.
if ( event.x >= MAPWIN_COL_START &&
event.x < (MAPWIN_COL_START+MAPWIN_COL_SIZE) &&
event.y >= MAPWIN_ROW_START &&
event.y < (MAPWIN_ROW_START+MAPWIN_ROW_SIZE) )
{
map_button_press( event.x, event.y, event.bstate );
}
else if ( event.x >= INVWIN_COL_START &&
event.x < (INVWIN_COL_START+INVWIN_COL_SIZE) &&
event.y >= INVWIN_ROW_START &&
event.y < (INVWIN_ROW_START+INVWIN_ROW_SIZE) )
{
inv_button_press( event.x, event.y, event.bstate );
}
}
else if ( event.bstate == BUTTON3_PRESSED )
{
// Check to see if the button was pressed in the map or inventory windows.
if ( event.x >= MAPWIN_COL_START &&
event.x < (MAPWIN_COL_START+MAPWIN_COL_SIZE) &&
event.y >= MAPWIN_ROW_START &&
event.y < (MAPWIN_ROW_START+MAPWIN_ROW_SIZE) )
{
map_button_press( event.x, event.y, event.bstate );
}
else if ( event.x >= INVWIN_COL_START &&
event.x < (INVWIN_COL_START+INVWIN_COL_SIZE) &&
event.y >= INVWIN_ROW_START &&
event.y < (INVWIN_ROW_START+INVWIN_ROW_SIZE) )
{
inv_button_press( event.x, event.y, event.bstate );
}
}
}
}
else
{
process_command( c );
}
return;
}
int get_mouse_col( void )
{
return mouse_col;
}
int get_mouse_row( void )
{
return mouse_row;
}