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Custom_SurfaceShader.mat
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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Custom_SurfaceShader
m_Shader: {fileID: 4800000, guid: 7e11f00c716416442a4e4b3aa65707a0, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _EnvMap:
m_Texture: {fileID: 8900000, guid: 04bfe9229de6de8429dbd8c69b781954, type: 3}
m_Scale: {x: 4, y: 4}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Normal:
m_Texture: {fileID: 2800000, guid: 7691258a2a9801c40a58ba6a8714db06, type: 3}
m_Scale: {x: 5, y: 5}
m_Offset: {x: 0, y: 0}
m_Floats:
- _Glossiness: 0.5
- _Metallic: 0
- _Opacity: 0.189
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
m_BuildTextureStacks: []