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Currently, Silk Brush is a bit spotty to use on the Quest 2 due to wasm memory issues when trying to load the app. So far it's been made mostly playable by passing "-s TOTAL_MEMORY=512MB" to PlayerSettings.WebGL.emscriptenArgs in the build, but it will still occasionally throw memory reservation errors after first-time page load.
The text was updated successfully, but these errors were encountered:
Currently, Silk Brush is a bit spotty to use on the Quest 2 due to wasm memory issues when trying to load the app. So far it's been made mostly playable by passing
"-s TOTAL_MEMORY=512MB"
toPlayerSettings.WebGL.emscriptenArgs
in the build, but it will still occasionally throw memory reservation errors after first-time page load.The text was updated successfully, but these errors were encountered: