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Releases: msarilar/EDEngineer

1.1.2.6

24 Jun 13:54
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  • Added Engineers system in the blueprint list (mouse over an engineer to get his system, planet and base)

  • Added a PATCH method to update the ShoppingList from the local API using Coriolis Guids

  • Added Life Support Reinforced G5

  • Czech localization update, thanks to @JohnXaverius for the contribution!

  • Portuguese localization update, thanks to @KingRider for the contribution!

  • German localization update, thanks to @nepomuk16321 for the contribution!

1.1.2.5

16 May 16:21
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  • Material Trader suggestions won't include non-tradable ingredients (like thargoid ingredients or others)

1.1.2.4

10 May 09:37
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  • Fixed an issue with multi-commanders disappearing. If you still don't see your multiple commanders, please delete the aggregation.json file located in your AppData/Roaming/EDEngineer directory.

  • Fixed Thargoid Carapace rarity (Common instead of Very Rare) which impacts the maximum number you can carry.

1.1.2.3

03 May 18:40
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  • Made the Material Trader indicators more readable

  • Handle an issue that could occur on startup after EDEngineer did not properly exit

  • Synthesis and Technology filters moved from Engineer filters to Types filters

  • New AX/Guardian Synthesis kindly added by @Tigir

1.1.2.2

01 May 15:56
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  • Made the material trader panel a bit cleaner

  • Added rarities (so you know what you're trading)

  • Added material trader location hints

  • In the shopping list, show missing items first

  • Instead of Material, show Raw or Manufactured in any blueprint detail (as well as the shopping list)

  • Fixed an issue in the ship loadout that made hardpoints appear in the Livery category

  • Fixed an issue in the calculation of material trading for out-of-group materials

1.1.2.0

30 Apr 22:46
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  • Added material trader suggestions in the shopping list:
    Shows material trading suggestion (taking into account your cargo and the entire shopping list).
    Suggestions are sorted by how big the trade is compared to your cargo, minus an eventual amount already needed in the shopping list.
    Orange entries indicates a trade suggestion that will not completely fulfill your requirement (but might help).

  • Brazilian localization update, thanks to @KingRider

  • Russian localization update, thank to @VChet

1.1.1.28

23 Apr 19:19
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  • EDEngineer will save an aggregation of your logs upon quitting the application such that next time you launch the app it will load faster.
    It's useful if you have lots of logs or want to clean your logs without losing system's history).
    That file should be located in AppData if you want to delete it (for instance if you delete your logs to remove a Commander, you'll also need to delete the aggregation file).

  • Russian localization update, thanks to @VChet

1.1.1.21

13 Apr 16:19
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  • will now properly track technology broker events
  • missions rewarding commodities weren't taken into account
  • various hotfixes published since latest release notes

1.1.1.11

07 Apr 12:41
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  • Added back commodity tracking (used for engineers unlocked and technologies)

  • Fixed rarity icons that were missing

  • Guardian PD and Guardian Shard Cannons (turreted and fixed) blueprints, thanks to @CMDR-Cometborne for the update

1.1.1.7

06 Apr 16:02
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  • Added error handling to the splash screen in case there's a loading failure

  • More tweaks to the compressed json (let me know if your anti-virus doesn't like the fact that EDEngineer uses an embedded zip file)

  • Czech localization update thanks to @JohnXaverius