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Have the tsl transpilor editor split in 2 so we can add the main of the vertex and the main of the fragment and it can use the varying correctly in both.
Additional context
I was doing a quick test on this reference : https://github.com/pmndrs/meshline/blob/master/src/MeshLineMaterial.ts
The text was updated successfully, but these errors were encountered:
Description
Currently the TSL Transpiler don't seem to recognize
varying
. Maybe it's because there isn't a vertex/fragment context?varying vec2 vUV;
---transpile to---->/* unknown statement */;
Solution
take varying in account
Alternatives
Have the tsl transpilor editor split in 2 so we can add the main of the vertex and the main of the fragment and it can use the varying correctly in both.
Additional context
I was doing a quick test on this reference :
https://github.com/pmndrs/meshline/blob/master/src/MeshLineMaterial.ts
The text was updated successfully, but these errors were encountered: