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CMakeLists.txt
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# s.t. MSVC creates source groups
function(assign_source_group)
foreach(_source IN ITEMS ${ARGN})
if (IS_ABSOLUTE "${_source}")
file(RELATIVE_PATH _source_rel "${CMAKE_CURRENT_SOURCE_DIR}" "${_source}")
else()
set(source_rel "${_source}")
endif()
get_filename_component(_source_path "${_source_rel}" PATH)
string(REPLACE "/" "\\" _source_path_msvc "${_source_path}")
source_group("${_source_path_msvc}" FILES "${_source}")
endforeach()
endfunction(assign_source_group)
#C++17 compiler flags
IF(MINGW)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std:c++17")
ENDIF()
project(snowProject)
cmake_minimum_required(VERSION 3.12)
#allows nmake to export compile commands
set(CMAKE_EXPORT_COMPILE_COMMANDS 1)
set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake CACHE PATH "Project specific path. Set manually if it was not found.")
set(SHADERS_PATH "${CMAKE_SOURCE_DIR}/shader" CACHE PATH "Path to code of shaders.")
find_package(GLEW REQUIRED)
find_package(ASSIMP REQUIRED)
find_package(GLFW3 REQUIRED)
find_package(GLM REQUIRED)
set(TESTS_ENABLED ON CACHE BOOL "enables tests")
if("${TESTS_ENABLED}")
set(TEST_INCLUDES include/eigen)
file(GLOB_RECURSE TEST_FILES "exe/test/*.cpp")
file(GLOB_RECURSE TEST_SOURCES "src/test/*.cpp" "src/test/*.hpp")
endif()
include_directories(
${GLEW_INCLUDE_PATH}
${ASSIMP_INCLUDE_DIR}
${GLFW3_INCLUDE_PATH}
${GLM_INCLUDE_PATH}
include/stb_image
include/magic_get
${TEST_INCLUDES}
)
IF(MINGW)
set(DLLS ${ASSIMP_DLL} ${GLEW_DLL} ${GLFW3_DLL})
file(COPY ${DLLS} DESTINATION /)
file(COPY shader DESTINATION /)
file(COPY resources/textures DESTINATION /)
file(COPY resources/model DESTINATION /)
ENDIF()
if(EXISTS "${SHADERS_PATH}")
add_subdirectory("${SHADERS_PATH}")
endif()
file(GLOB_RECURSE SOURCE_FILES "src/core/*.cpp" "src/core/*.hpp")
file(GLOB_RECURSE EXE_FILES "exe/snow/*.cpp")
list(GET EXE_FILES 0 FIRST_EXEC)
get_filename_component(FIRST_EXEC_NAME ${FIRST_EXEC} NAME_WE)
foreach (EXEC ${EXE_FILES})
get_filename_component(EXEC_NAME ${EXEC} NAME_WE)
add_executable(${EXEC_NAME}
${EXEC}
)
IF(MSVC)
set_target_properties(${EXEC_NAME} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY ${PROJECT_BINARY_DIR}/Release)
ENDIF()
target_link_libraries(${EXEC_NAME}
SNOWGL_LIBRARY
)
endforeach(EXEC)
foreach (TEST ${TEST_FILES})
get_filename_component(TEST_NAME ${TEST} NAME_WE)
add_executable(${TEST_NAME}
${TEST}
)
IF(MSVC)
set_target_properties(${TEST_NAME} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY ${PROJECT_BINARY_DIR}/Release)
ENDIF()
target_link_libraries(${TEST_NAME}
SNOWGL_LIBRARY
#TEST_LIBRARY
)
endforeach(TEST)
add_subdirectory(include/stb_image)
add_subdirectory(src/core)
#add_subdirectory(src/test)
target_compile_definitions(svd PUBLIC -DREFLECTION=0)
IF(MSVC)
if(CMAKE_GENERATOR MATCHES "NMake")
#OVERWRITE in your path_to_cmake\Modules\Platform\Windows.cmake to use compile_commands
#
#set(CMAKE_START_TEMP_FILE "")
#set(CMAKE_END_TEMP_FILE "")
#
#SEE https://gitlab.kitware.com/cmake/cmake/issues/17482
set(BUILD_DESTINATION ./)
set(DLL_DESTINATION ${PROJECT_BINARY_DIR})
add_custom_command(TARGET ${FIRST_EXEC_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/compile_commands.json ${CMAKE_SOURCE_DIR}
)
else()
set(BUILD_DESTINATION Release/)
set(DLL_DESTINATION ${PROJECT_BINARY_DIR}/$<CONFIGURATION>)
ENDIF()
set(CMAKE_CONFIGURATION_TYPES Release CACHE TYPE INTERNAL FORCE)
set(CMAKE_BUILD_TYPE Release CACHE TYPE INTERNAL FORCE)
include(CheckCXXCompilerFlag)
CHECK_CXX_COMPILER_FLAG("/std:c++latest" _cpp_latest_flag_supported)
if (_cpp_latest_flag_supported)
STRING(FIND ${CMAKE_CXX_FLAGS} "/std:c++latest" index)
if(index EQUAL -1)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /std:c++latest" CACHE TYPE INTERNAL FORCE)
ENDIF()
endif()
file(COPY shader DESTINATION ${BUILD_DESTINATION})
file(COPY resources/textures DESTINATION ${BUILD_DESTINATION})
file(COPY resources/model DESTINATION ${BUILD_DESTINATION})
# Copy dlls
add_custom_command(TARGET ${FIRST_EXEC_NAME} PRE_BUILD
COMMAND ${CMAKE_COMMAND}
-E copy_if_different
"${ASSIMP_DLL}/assimp.dll"
"${DLL_DESTINATION}/assimp.dll"
)
add_custom_command(TARGET ${FIRST_EXEC_NAME} PRE_BUILD
COMMAND ${CMAKE_COMMAND}
-E copy_if_different
"${GLFW3_DLL}/glfw3.dll"
"${DLL_DESTINATION}/glfw3.dll"
)
add_custom_command(TARGET ${FIRST_EXEC_NAME} PRE_BUILD
COMMAND ${CMAKE_COMMAND}
-E copy_if_different
"${GLEW_DLL}/glew.dll"
"${DLL_DESTINATION}/glew.dll"
)
ENDIF()