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Finished release profile [optimized] target(s) in 26.51s
Running target\release\mod_moco_app.exe
2024-07-07T06:48:32.677923Z INFO bevy_winit::system: Creating new window "App" (0v1)
2024-07-07T06:48:33.510099Z INFO bevy_render::renderer: AdapterInfo { name: "NVIDIA GeForce RTX 4080 Laptop GPU", vendor: 4318, device: 10208, device_type: DiscreteGpu, driver: "NVIDIA", driver_info: "556.12", backend: Vulkan }
2024-07-07T06:48:34.188173Z ERROR space_editor_ui::meshless_visualizer: Failed to dynamic load assets. Loading defaults from memory
2024-07-07T06:48:34.195802Z INFO space_bevy_xpbd_plugin: Add bevy_xpbd_3d plugin to editor
BevyXpbdPlugin::build
2024-07-07T06:48:34.229887Z INFO space_editor_ui: Set start state
2024-07-07T06:48:34.573378Z INFO bevy_diagnostic::system_information_diagnostics_plugin::internal: SystemInfo { os: "Windows 11 Home", kernel: "22631", cpu: "13th Gen Intel(R) Core(TM) i9-13900HX", core_count: "24", memory: "31.7 GiB" }
2024-07-07T06:48:34.652806Z INFO space_editor_ui::game_view: Window scale factor: 1.5 egui scale factor: 1
2024-07-07T06:48:34.707773Z INFO space_editor_ui::game_view: Window scale factor: 1.5 egui scale factor: 1
2024-07-07T06:48:34.712830Z INFO space_editor_ui::game_view: Window scale factor: 1.5 egui scale factor: 1
2024-07-07T06:48:35.118646Z INFO space_editor_ui::game_view: Window scale factor: 1.5 egui scale factor: 1
2024-07-07T06:48:42.246221Z ERROR log: Handling wgpu errors as fatal by default
thread '' panicked at C:\Users\minim.cargo\registry\src\index.crates.io-6f17d22bba15001f\wgpu-0.19.4\src\backend\wgpu_core.rs:3006:5:
wgpu error: Validation Error
Caused by:
In a RenderPass
note: encoder = <CommandBuffer-(0, 389, Vulkan)>
In a set_bind_group command
note: bind group = gaussian_view_bind_group
Dynamic binding offset index 0 with offset 14720 would overrun the buffer bound to bind group 0 -> binding 0. Buffer size is 7680 bytes, the binding binds bytes 0..608, meaning the maximum the binding can be offset is 7072 bytes
note: run with RUST_BACKTRACE=1 environment variable to display a backtrace
Encountered a panic in exclusive system bevy_render::renderer::render_system!
thread 'main' panicked at C:\Users\minim.cargo\registry\src\index.crates.io-6f17d22bba15001f\bevy_render-0.13.2\src\pipelined_rendering.rs:49:67:
The text was updated successfully, but these errors were encountered:
Finished
release
profile [optimized] target(s) in 26.51sRunning
target\release\mod_moco_app.exe
2024-07-07T06:48:32.677923Z INFO bevy_winit::system: Creating new window "App" (0v1)
2024-07-07T06:48:33.510099Z INFO bevy_render::renderer: AdapterInfo { name: "NVIDIA GeForce RTX 4080 Laptop GPU", vendor: 4318, device: 10208, device_type: DiscreteGpu, driver: "NVIDIA", driver_info: "556.12", backend: Vulkan }
2024-07-07T06:48:34.188173Z ERROR space_editor_ui::meshless_visualizer: Failed to dynamic load assets. Loading defaults from memory
2024-07-07T06:48:34.195802Z INFO space_bevy_xpbd_plugin: Add bevy_xpbd_3d plugin to editor
BevyXpbdPlugin::build
2024-07-07T06:48:34.229887Z INFO space_editor_ui: Set start state
2024-07-07T06:48:34.573378Z INFO bevy_diagnostic::system_information_diagnostics_plugin::internal: SystemInfo { os: "Windows 11 Home", kernel: "22631", cpu: "13th Gen Intel(R) Core(TM) i9-13900HX", core_count: "24", memory: "31.7 GiB" }
2024-07-07T06:48:34.652806Z INFO space_editor_ui::game_view: Window scale factor: 1.5 egui scale factor: 1
2024-07-07T06:48:34.707773Z INFO space_editor_ui::game_view: Window scale factor: 1.5 egui scale factor: 1
2024-07-07T06:48:34.712830Z INFO space_editor_ui::game_view: Window scale factor: 1.5 egui scale factor: 1
2024-07-07T06:48:35.118646Z INFO space_editor_ui::game_view: Window scale factor: 1.5 egui scale factor: 1
2024-07-07T06:48:42.246221Z ERROR log: Handling wgpu errors as fatal by default
thread '' panicked at C:\Users\minim.cargo\registry\src\index.crates.io-6f17d22bba15001f\wgpu-0.19.4\src\backend\wgpu_core.rs:3006:5:
wgpu error: Validation Error
Caused by:
In a RenderPass
note: encoder =
<CommandBuffer-(0, 389, Vulkan)>
In a set_bind_group command
note: bind group =
gaussian_view_bind_group
Dynamic binding offset index 0 with offset 14720 would overrun the buffer bound to bind group 0 -> binding 0. Buffer size is 7680 bytes, the binding binds bytes 0..608, meaning the maximum the binding can be offset is 7072 bytes
note: run with
RUST_BACKTRACE=1
environment variable to display a backtraceEncountered a panic in exclusive system
bevy_render::renderer::render_system
!thread 'main' panicked at C:\Users\minim.cargo\registry\src\index.crates.io-6f17d22bba15001f\bevy_render-0.13.2\src\pipelined_rendering.rs:49:67:
The text was updated successfully, but these errors were encountered: