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I swear I saw something about it somewhere in your cardboards 🤔
As I'm working on custom UI elements with embedded animations, the ability to conveniently reverse a Magnum::Animation::Track flow at the current animation timepoint is crucial to keep the UX feedback coherent, especially with mouse hovers.
Exposed members like Magnum::Animation::Player::resumeBackward() / Magnum::Animation::Player::playBackward() / Magnum::Animation::Player::timeDirection() would allow me to discard all my hacks to acheve the expected results.
The text was updated successfully, but these errors were encountered:
It's listed among the 100s other TODOs in #101, yep :)
I'll see what can be done, back when I was designing the API I tried to make sure this is implementable. Can't promise when that will be tho, I'm busy with the Vulkan backend right now.
I swear I saw something about it somewhere in your cardboards 🤔
As I'm working on custom UI elements with embedded animations, the ability to conveniently reverse a
Magnum::Animation::Track
flow at the current animation timepoint is crucial to keep the UX feedback coherent, especially with mouse hovers.Exposed members like
Magnum::Animation::Player::resumeBackward()
/Magnum::Animation::Player::playBackward()
/Magnum::Animation::Player::timeDirection()
would allow me to discard all my hacks to acheve the expected results.The text was updated successfully, but these errors were encountered: